Editing Cannon (Mario Kart series)

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Additionally, N64 Yoshi Valley, GCN DK Mountain, DS Waluigi Pinball, DS Airship Fortress, Wii DK Summit, Wii Maple Treeway, and Wii Rainbow Road retain their cannons, complete with the Glide Ramps, although GCN DK Mountain, Wii DK Summit, and Wii Rainbow Road introduced the Glide Ramp in their ''Mario Kart Tour'' versions. Similarly, N64 Royal Raceway and GCN Daisy Cruiser kept the removal of their respective cannon sections from their respective reintroductions in ''Mario Kart 8'' and ''Mario Kart 7''.
Additionally, N64 Yoshi Valley, GCN DK Mountain, DS Waluigi Pinball, DS Airship Fortress, Wii DK Summit, Wii Maple Treeway, and Wii Rainbow Road retain their cannons, complete with the Glide Ramps, although GCN DK Mountain, Wii DK Summit, and Wii Rainbow Road introduced the Glide Ramp in their ''Mario Kart Tour'' versions. Similarly, N64 Royal Raceway and GCN Daisy Cruiser kept the removal of their respective cannon sections from their respective reintroductions in ''Mario Kart 8'' and ''Mario Kart 7''.


As drivers reach a certain distance while gliding from a cannon, any projectiles thrown forward, such as [[Green Shell]]s, [[Banana]]s, and [[Ice Ball]]s, move at a higher speed than usual. As well, cannons can launch drivers who are inside a [[Bubble]] at an abnormally high speed (particularly in Vancouver Velocity 2 and its R variant) which lasts even after landing, potentially helping them zoom past opponents who are driving normally.
As drivers reach a certain distance while gliding from a cannon, any projectiles thrown forward, such as [[Green Shell]]s, [[Banana]]s, and [[Ice Ball]]s, move at a higher speed than usual. As well, cannons can launch drivers who are inside a [[Bubble]] at an abnormally high speed which lasts even after landing, potentially helping them zoom past opponents who are driving normally.


===''Mario & Sonic'' series===
===''Mario & Sonic'' series===

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