Editing Barrel-Blastapalooza

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:


==Gameplay==
==Gameplay==
The objective is to guide Dixie and Kiddy through a short maze while collecting all [[DK Coin]]s on the path. The Kongs start out inside a fixed Barrel Cannon and the player must drag and place [[Barrel Cannon]]s along the way to guide them. They have a supply of ten Barrel Cannons. Upon placing a Barrel Cannon, the player can change its direction using a small cursor next to it. Once the player decides their Barrel Cannon set up is ready, they can press the "FIRE!" button and blast the Kongs through the maze.
The game features a single level and its objective is guiding Dixie and Kiddy throughout a short maze while collecting all [[DK Coin]]s on the path. Navigation is done by [[Barrel Cannon]]s, which must be placed along the way. Players have a supply of ten Barrel Cannons which can be dragged and placed throughout the maze, although not outside it nor on its walls. The player can rotate a placed Barrel Cannon to change the direction of its launch using a small cursor next to it; however, the Barrel Cannon that initiates the launch is fixed. Once the player decides their Barrel Cannon set up is ready, they can press the "FIRE!" button and blast the Kongs through the maze.


A [[TNT Barrel]] is displayed on the down-right corner of the screen, with a long, burning fuse serving as a timer. As the barrel approaches its explosion, it starts flashing red; if the fuse burns out completely, the Kongs will be forced to start navigating the maze regardless of the set up. If the Kongs are shot into a wall, the player will lose and be led to a screen allowing them to restart the game. If the Kongs are launched into a barrel they have already been through, they will simply pass through it. If the Kongs reach the finish and collect all DK Coins, the game is won and will redirect the player to a screen which congratulates them. Both the win and game over screen feature a render of Dixie Kong climbing a rope, next to a link to the official ''Donkey Kong Country'' site.
A [[TNT Barrel]] is displayed on the down-right corner of the screen, with a long, burning fuse serving as a timer. As the barrel approaches its explosion, it starts flashing red; if the fuse burns out completely, the Kongs will be forced to start navigating the maze regardless of the set up. Should the Kongs bump into a wall, the player will lose and be led to a screen allowing them to restart the game. If the Kongs are launched into a barrel they have already been through, they will simply pass by it. If the Kongs reach the finish and collect all DK Coins without any events, the game is won and will redirect the player to a screen which congratulates them. Both the win and game over screen feature a render of Dixie Kong climbing a rope, next to a link to the official ''Donkey Kong Country'' site.
{{br}}
{{br}}


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: