Editing Arrow field

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{{conjecture}}
{{conjecture}}
{{more images|Images of arrow fields that appear in the Wave 4 and 5 courses}}
[[File:MK8D Arrow Field.png|thumb|An arrow field on {{classic-link|Tour|New York Minute}}]]
[[File:MK8D Arrow Field.png|thumb|An arrow field on {{classic-link|Tour|New York Minute}}]]
'''Arrow fields''' are a course feature in ''[[Mario Kart 8 Deluxe]]'', introduced in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. They are holographic scrolling chevron arrows that extend over the exits of junctions in the track. Attempting to drive past one will cause [[Lakitu (Mario Kart referee)|Lakitu]] to pick the player up, similarly to falling into a [[pit]] or going out-of-bounds. Arrow fields are distinct from simple physical barriers in that they are in different locations on each lap, changing the route of the course as the race continues. The longest arrow field is located on the first lap of {{classic-link|Tour|Amsterdam Drift}}, pointing towards the {{wp|IJtunnel}}, and the shortest is on lap one of {{classic-link|N64|Kalimari Desert}}, inside the tunnel.
'''Arrow fields''' are a course feature in ''[[Mario Kart 8 Deluxe]]'', introduced in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. They are holographic scrolling chevron arrows that extend over the exits of junctions in the track. Attempting to drive past one will cause [[Lakitu (Mario Kart referee)|Lakitu]] to pick the player up, similarly to falling into a [[pit]] or going out-of-bounds. Arrow fields are distinct from simple physical barriers in that they are in different locations on each lap, changing the route of the course as the race continues. The longest arrow field is located on the first lap of {{classic-link|Tour|Amsterdam Drift}}, pointing towards the {{wp|IJtunnel}}, and the shortest is on lap one of {{classic-link|N64|Kalimari Desert}}, inside the tunnel.

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