Editing 400m (Mario & Sonic at the Olympic Games for Wii)

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This event starts by introducing all of the characters and the lanes they are in, before showing them getting ready on the blocks. When the player's character gets ready on the blocks, and the word "Ready" appears, the player can hold down {{button|wii|B}} to build up energy to allow them to perform a faster start, shown by a meter in the corner. When the word "Go!" appears onscreen, the player must release {{button|wii|B}} and swing down the [[nwiki:Wii Remote|Wii Remote]] to start. Swinging down too early will cause the character to perform a false start and receive a foul, meaning that they have to go back to the blocks and the start the race over again. Once the event as started, the player will be able to speed up by swinging the Wii Remote and [[nwiki:Nunchuk|Nunchuk]] up and down alternately, however swinging too fast will deplete the character's stamina, shown in a heart-shaped meter. When the stamina begins to get too low, the character will start sweating. If the stamina is full depleted, the character will stagger for a short while to regain stamina. Stamina can also be regained by not shaking the Wii Remote and Nunchuk or by running at a slower speed. On the last 100m of the track, the player is able to press and hold {{button|wii|A}} while shaking to perform a final sprint, which allows the character to run much faster but still depletes the stamina at the same rate as it does during the rest of the race, meaning that the character may still end up staggering.
This event starts by introducing all of the characters and the lanes they are in, before showing them getting ready on the blocks. When the player's character gets ready on the blocks, and the word "Ready" appears, the player can hold down {{button|wii|B}} to build up energy to allow them to perform a faster start, shown by a meter in the corner. When the word "Go!" appears onscreen, the player must release {{button|wii|B}} and swing down the [[nwiki:Wii Remote|Wii Remote]] to start. Swinging down too early will cause the character to perform a false start and receive a foul, meaning that they have to go back to the blocks and the start the race over again. Once the event as started, the player will be able to speed up by swinging the Wii Remote and [[nwiki:Nunchuk|Nunchuk]] up and down alternately, however swinging too fast will deplete the character's stamina, shown in a heart-shaped meter. When the stamina begins to get too low, the character will start sweating. If the stamina is full depleted, the character will stagger for a short while to regain stamina. Stamina can also be regained by not shaking the Wii Remote and Nunchuk or by running at a slower speed. On the last 100m of the track, the player is able to press and hold {{button|wii|A}} while shaking to perform a final sprint, which allows the character to run much faster but still depletes the stamina at the same rate as it does during the rest of the race, meaning that the character may still end up staggering.
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==Controls==
*This event uses the Wii Remote and the Nunchuk.
*This event is a 400 meter race. If you run too quickly you'll run out of stamina and get tired, so the key is to find just the right speed.
*This event uses the Wii Remote and the Nunchuk. While "READY" is displayed, press {{button|wii|B}} to build up energy.
*When "GO!" appears, swing the Wii Remote down and release {{button|wii|B}} to start running.
*You can speed up by quickly alternating the Wii Remote and Nunchuk. Run too fast and you'll lose stamina. Stop swinging to regain stamina.
*In the final 100 meters, press and hold {{button|wii|A}} while shaking the Wii Remote and Nunchuk to use your stamina for a final sprint.
*You can also play this event with only the Wii Remote. Shake the Wii Remote to speed up.
==Controls==
==Controls==
*This event uses the Wii Remote and the Nunchuk.
*This event uses the Wii Remote and the Nunchuk.

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