Editing 3DS Shy Guy Bazaar

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All of the racers start the course in a sandy area. Just after the starting line, the road bends in a slight curve to the right that leads to a wooden bridge hanging over a dark gap and the first set of [[Item Box]]es. Racers then cross the entrance to the town. The road bends again slightly to the right and ends in the bazaar. The road widens significantly, though several stands located in the middle of the road divide it in several parts. In this area, racers can find the first set of Coins. Far to the right hand of the road before the bazaar, there is a boost ramp that sends players to a wooden platform over the track. Over there, the player can find a few coins, jumping ramps and [[Dash Panel]]s as the platform curves to the right. The bazaar area ends in a road divided by a median, where players can take the left or the right side. The right side is more convenient as it contains coins and a Dash Panel, while the other side has nothing but jars. In the same way, the wooden platform finishes at the end of the bazaar area with a ramp right over the divided path. The road then makes a left turn to a stretch with the second set of Item Boxes, and then a tight turn to the right. Tow jars and one snake jar appear in this section, while the road turns again to the right. The road straightens out, with a second set of [[Coin]]s to pick up, and after that, there is a boost ramp that leads to the town's rooftops. Racers must make several successive jumps across buildings. The last set of Item Boxes can be found in this area. The road ends with a [[Glide Ramp]] over an abyss towards a group of outlying buildings. More coins floating in the air can be collected when gliding, but racers must avoid making contact with the [[flying Shy Guy]]s to avoid falling into the pit. Upon landing, the road turns to the right. Here, the road slopes down slightly, while there are steps off to the sides that allow for tricks to be performed. A final set of coins can be found on these steps. From here, racers approach the [[Finish Line (object)|finish line]] and complete the lap.  
All of the racers start the course in a sandy area. Just after the starting line, the road bends in a slight curve to the right that leads to a wooden bridge hanging over a dark gap and the first set of [[Item Box]]es. Racers then cross the entrance to the town. The road bends again slightly to the right and ends in the bazaar. The road widens significantly, though several stands located in the middle of the road divide it in several parts. In this area, racers can find the first set of Coins. Far to the right hand of the road before the bazaar, there is a boost ramp that sends players to a wooden platform over the track. Over there, the player can find a few coins, jumping ramps and [[Dash Panel]]s as the platform curves to the right. The bazaar area ends in a road divided by a median, where players can take the left or the right side. The right side is more convenient as it contains coins and a Dash Panel, while the other side has nothing but jars. In the same way, the wooden platform finishes at the end of the bazaar area with a ramp right over the divided path. The road then makes a left turn to a stretch with the second set of Item Boxes, and then a tight turn to the right. Tow jars and one snake jar appear in this section, while the road turns again to the right. The road straightens out, with a second set of [[Coin]]s to pick up, and after that, there is a boost ramp that leads to the town's rooftops. Racers must make several successive jumps across buildings. The last set of Item Boxes can be found in this area. The road ends with a [[Glide Ramp]] over an abyss towards a group of outlying buildings. More coins floating in the air can be collected when gliding, but racers must avoid making contact with the [[flying Shy Guy]]s to avoid falling into the pit. Upon landing, the road turns to the right. Here, the road slopes down slightly, while there are steps off to the sides that allow for tricks to be performed. A final set of coins can be found on these steps. From here, racers approach the [[Finish Line (object)|finish line]] and complete the lap.  


===Shortcuts===
====Shortcuts====
*Players can use a [[Dash Mushroom|Mushroom]] boost to bypass the first bent curve.
*Players can use a [[Dash Mushroom|Mushroom]] boost to bypass the first bent curve.
*At the last turn, the player can cut the sand at the right of the large jar with a [[Dash Mushroom|Mushroom]], leading to the steps to the right of the main slope.
*At the last turn, the player can cut the sand at the right of the large jar with a [[Dash Mushroom|Mushroom]], leading to the steps to the right of the main slope.

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