Editing 3DS Neo Bowser City

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==''Mario Kart 7''==
==''Mario Kart 7''==
===Course layout===
This course takes place in a brightly lit city in the rain. A large percentage of the course is comprised of winding roads with moving neon arrow railings.  Traction is decreased due to the rain. There is a tunnel close to the end of the course, that leads to a small upward spiral section that is covered with [[puddle]]s around a tower. A [[Glide Ramp]] then appears just before the end. A billboard is seen near it with a picture of either Bowser (said picture is his artwork from ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''), the player's view, or an animated "Overtake" ad from [[3DS Toad Circuit|Toad Circuit]]. If gliding players veer left (right in mirror mode) from the starting line, they can fly over a Koopa Clown Car with a fan to give them enough height to skip the first bend; in higher engine classes, however, they must steer back quickly to avoid hitting the wall.
This course takes place in a brightly lit city in the rain. A large percentage of the course is comprised of winding roads with moving neon arrow railings.  Traction is decreased due to the rain. There is a tunnel close to the end of the course, that leads to a small upward spiral section that is covered with [[puddle]]s around a tower. A [[Glide Ramp]] then appears just before the end. A billboard is seen near it with a picture of either Bowser (said picture is his artwork from ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''), the player's view, or an animated "Overtake" ad from [[3DS Toad Circuit|Toad Circuit]]. If gliding players veer left (right in mirror mode) from the starting line, they can fly over a Koopa Clown Car with a fan to give them enough height to skip the first bend; in higher engine classes, however, they must steer back quickly to avoid hitting the wall.


The track itself begins with an S-bend; however, players must steer back quickly to avoid hitting the wall. Just before the player enters the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. After that, the race continues under a tower with air ducts. Then there are two soft turns and a red tunnel. After many turns, the player exits and reaches the winding part of the road, which consists of three hairpin turns. Then, there is a shorter tunnel that leads to a road curved to the left covered with puddles. At the end, there is a glide ramp back to the [[Finish Line (object)|finish line]].  
===Course layout===
The course starts with an S-bend; however, players must steer back quickly to avoid hitting the wall. Just before the player enters the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. After that, the race continues under a tower with air ducts. Then there are two soft turns and a red tunnel. After many turns, the player exits and reaches the winding part of the road, which consists of three hairpin turns. Then, there is a shorter tunnel that leads to a road curved to the left covered with puddles. At the end, there is a glide ramp back to the [[Finish Line (object)|finish line]].  


===Shortcuts===
====Shortcuts====
*After the S-bend, players can cut through the mud with a Mushroom. They must steer back in quickly to avoid hitting the wall.
*After the S-bend, players can cut through the mud with a Mushroom. They must steer back in quickly to avoid hitting the wall.
*Near the finish line, if players use a Mushroom or the [[Koopa Clown Car]] air current, they can glide through a gap on the S-bend under the red tunnel.
*Near the finish line, if players use a Mushroom or the [[Koopa Clown Car]] air current, they can glide through a gap on the S-bend under the red tunnel.

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