Kaboom: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Donkey Kong 64: fix file name)
(tnt barrels are used during dogadon battle in dk64 & army dillo)
Line 9: Line 9:
{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}
{{quote2|This sly [[Kremling]] loves explosive surprises. Watch out for [[TNT Barrel]]s - Kaboom may pop out just before you reach them.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES manual, page 30}}


'''Kabooms''' (also known as '''TNT Barrels'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) are the red [[Kremling]]s and the [[TNT Barrel]]-wearing variant of [[Klobber]]s. They first appeared in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not return in ''[[Donkey Kong Land 2]]''.
'''Kabooms''' (also known as '''TNT Barrels'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) are red [[Kremling]]s and the [[TNT Barrel]]-wearing variant of [[Klobber]]s. They first appeared in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not appear in ''[[Donkey Kong Land 2]]''.


[[Kracka]]s were originally planned to be the successors to Kabooms in ''[[Donkey Kong Country 3]]'' but were later removed. However, in the [[Game Boy Advance]] remake, they did appear in one level, [[Stormy Seas]]. [[Klasp]]s, the rope-climbing variation of Krackas, ended up being their only successor.
[[Kracka]]s were originally planned to be the successors to Kabooms in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' but were later removed, making the rope-climbing [[Klasp]]s their only successor. However, in the [[Game Boy Advance]] port, they appeared in a [[Pacifica]] level, [[Stormy Seas]].


==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Kaboom DKC2.png|frame|left]]
[[File:Kaboom DKC2.png|frame|left]]
Kabooms are common enemies the later worlds of ''Donkey Kong Country 2''. They first appear in the [[Gloomy Gulch]] level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]], and are mainly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]]. Their behavior is shared with Klobbers: they both hide in their Barrel, then pop out when [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed when Diddy or Dixie jumps on it.
Kabooms are common enemies the later worlds of ''Donkey Kong Country 2''. They first appear in the [[Gloomy Gulch]] level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]], and are mainly found in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and [[K. Rool's Keep]]. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it.


The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a [[Barrel]] or a [[Kannonball]] at a Kaboom. Another way is when Diddy or Dixie jumps on it and then throws it like a normal TNT Barrel. As with Klobbers, the barrel Kaboom hides in can be grabbed before the enemy emerges from it, but only if players do so fast enough. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode.
The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a projectile, such as a [[barrel]] or a [[kannonball]], at Kaboom. The [[Kong]]s can also jump on the Kaboom and throw it like a regular TNT Barrel. As with Klobbers, the Kongs can grab the barrel that Kaboom hides in before it emerges, but only if quickly done so. Kabooms also get defeated if they run onto the spikes in [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]], but they do not explode.


Kabooms are last seen in the end credits, and are under the "Kremling Kuthroats" class.
Kabooms are last seen in the end credits, listed under the "Kremling Kuthroats" class.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Kaboom DK64 screenshot.jpg|thumb|left|A Kaboom is about to crash into [[Chunky Kong]].]]
[[File:Kaboom DK64 screenshot.jpg|thumb|left|A Kaboom is about to crash into [[Chunky Kong]].]]
Kabooms return in ''[[Donkey Kong 64]]'', where they only appear in the worlds, [[Angry Aztec]] and [[Gloomy Galleon]]. Kabooms were made larger, and their earrings were removed.
Kabooms return as enemies in ''[[Donkey Kong 64]]'', where they have a larger appearance and no longer wear earrings.


Kabooms have the same attack pattern as in ''Donkey Kong Country 2''. They occasionally say "C'mon" in a high-pitched voice while charging. Given their larger size, Kabooms are easily identifiable in their TNT Barrels, which do not reappear as projectiles either. The Kongs can defeat Kabooms by throwing an [[Orange]] at them, by using a musical instrument, or by firing at them with their [[weapon]]s. They can also use a shockwave attack, but at a cost of being injured from the explosion. Lastly, Kabooms automatically self-destruct after five seconds of running after the active Kong, saying "Uh oh" momentarily before exploding. Upon being defeated, Kabooms turn into a pile of ash, with two blinking eyes on top.
Kabooms are first shown during Diddy's segment of the [[DK Rap]], where Diddy simultaneously defeats three of them by throwing an [[Orange]] at them. During the game itself, Kabooms first appear in the later segment of Diddy's [[Mine Cart Ride]], where they jump out of edges at random as an attempt to crash into him. If a Kaboom successfully hits into Diddy, he loses a few coins.
 
Kabooms are obstacles in the later segment of Diddy's [[Mine Cart Ride]]. They randomly jump out from edges and attempt to crash into him. Diddy loses [[DK Coin]]s if one successfully collides into him. Three Kabooms also appear in Diddy's segment of the [[DK Rap]], where Diddy defeats them by throwing an Orange.


Kabooms only appear in the [[Angry Aztec]] and [[Gloomy Galleon]] worlds themselves. They have a similar attack pattern as in ''Donkey Kong Country 2''. While they are chasing the active Kong, Kabooms sometimes say "C'mon" in a high-pitched voice. Kabooms are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a Kaboom by throwing an Orange at them, using a musical instrument, or by shooting with their [[weapon]]. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. Kabooms automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a Kaboom after exploding is a pile of ash with two blinking eyes on top.
{{br|left}}
{{br|left}}


Line 50: Line 49:
|ItaM=Literal translation
|ItaM=Literal translation
}}
}}
==See also==
*[[Klasp]] - Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
*[[Kracka]] - Land versions of Klasps.


==References==
==References==

Revision as of 12:51, May 4, 2019

Template:Species-infobox

Template:Quote2

Kabooms (also known as TNT Barrels[1]) are red Kremlings and the TNT Barrel-wearing variant of Klobbers. They first appeared in Donkey Kong Country 2: Diddy's Kong Quest. Kabooms disguise themselves as ordinary TNT Barrels and pop out when a character gets close. They do not appear in Donkey Kong Land 2.

Krackas were originally planned to be the successors to Kabooms in Donkey Kong Country 3: Dixie Kong's Double Trouble! but were later removed, making the rope-climbing Klasps their only successor. However, in the Game Boy Advance port, they appeared in a Pacifica level, Stormy Seas.

History

Donkey Kong Country 2: Diddy's Kong Quest

Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest.

Kabooms are common enemies the later worlds of Donkey Kong Country 2. They first appear in the Gloomy Gulch level, Ghostly Grove, and are mainly found in the Lost World and K. Rool's Keep. Their behavior is shared with Klobbers: they both hide in their barrel, then pop out when Diddy and Dixie get close, and run after them, attempting to collide into them. Kabooms' TNT Barrels are distinguishable from normal ones, because the "N" of TNT is flipped. This is fixed after Diddy or Dixie jumps on it.

The only major change between Klobbers and Kabooms is that the latter's barrel explodes when it crashes into the lead Kong. Both of them are defeated from the TNT blast. Diddy and Dixie have a few other ways to defeat Kabooms without injury. One method is by throwing a projectile, such as a barrel or a kannonball, at Kaboom. The Kongs can also jump on the Kaboom and throw it like a regular TNT Barrel. As with Klobbers, the Kongs can grab the barrel that Kaboom hides in before it emerges, but only if quickly done so. Kabooms also get defeated if they run onto the spikes in Klobber Karnage, but they do not explode.

Kabooms are last seen in the end credits, listed under the "Kremling Kuthroats" class.

Donkey Kong 64

Chunky Kong and a TNT Bomber.
A Kaboom is about to crash into Chunky Kong.

Kabooms return as enemies in Donkey Kong 64, where they have a larger appearance and no longer wear earrings.

Kabooms are first shown during Diddy's segment of the DK Rap, where Diddy simultaneously defeats three of them by throwing an Orange at them. During the game itself, Kabooms first appear in the later segment of Diddy's Mine Cart Ride, where they jump out of edges at random as an attempt to crash into him. If a Kaboom successfully hits into Diddy, he loses a few coins.

Kabooms only appear in the Angry Aztec and Gloomy Galleon worlds themselves. They have a similar attack pattern as in Donkey Kong Country 2. While they are chasing the active Kong, Kabooms sometimes say "C'mon" in a high-pitched voice. Kabooms are more easily identifiable from their outer TNT Barrel. Like many other enemies, the active Kong can defeat a Kaboom by throwing an Orange at them, using a musical instrument, or by shooting with their weapon. The active Kong can also use a shockwave attack but at a cost of being injured from the explosion. Kabooms automatically self-destruct after chasing after the active Kong for five seconds, and say "Uh oh" right before exploding. The only remains of a Kaboom after exploding is a pile of ash with two blinking eyes on top.

Instruction booklet descriptions

Template:Quote2 Template:Quote2

Gallery

Names in other languages

Language Name Meaning
Japanese ボムクロバー
Bomu Kurobā
カブーン
Kabūn

Bomb Klobber (SNES)

Kaboom (N64, GBA)

Italian Coccoboom
Literal translation

References

  1. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 16.