75 m (stage): Difference between revisions

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{{articleabout|the stage in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''|the actual level from ''[[Donkey Kong (game)|Donkey Kong]]''|[[75m]]}}
{{articleabout|the stage in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''|the actual level from ''[[Donkey Kong (game)|Donkey Kong]]''|[[75m]]}}
[[File:SSBB 75m Stage.png|200px|thumbnail|right|75m in ''Super Smash Bros. Brawl''.]]
[[File:SSBB 75m Stage.png|200px|thumbnail|right|75m in ''Super Smash Bros. Brawl''.]]
'''75m''' (or '''75 m''') is  a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It is based closely on [[75m|the ''Donkey Kong'' stage]], particularly the NES version.  The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a [[Life|stock]]. [[Pauline's items]] also appear, though they do not affect gameplay.
'''75m''' (or '''75 m''') is  a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It is based closely on [[75m|the ''Donkey Kong'' stage]], particularly the NES version.  The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a [[Life|stock]]. [[Pauline's items]] also appear, though they do not affect gameplay. The ladders on this stage can be climbed, except for the two next to [[Cranky Kong|Donkey Kong]].


There is also a [[Cranky Kong|Donkey Kong]] sprite at the top of the screen, which moves inwards and outwards. Touching it while it is outwards will cause damage to be taken, and damaging jacks appear when it is outwards. [[Fire]] also appears in this stage.
The main hazard on this stage is a Donkey Kong sprite at the top of the screen, which moves inwards and outwards. It will move outwards when the music from ''Donkey Kong'' that plays when Donkey Kong is climbing the construction site starts playing, which will temporarily pause the music track that is currently playing. Touching it while it is outwards will cause damage to be taken with high knockback, and damaging jacks appear when it is outwards and starts beating its chest. [[Fire]] also appears in this stage.  


==History==
==History==
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===''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Wii U''===
[[File:75m Omega form.jpg|225px|Right|thumb|75m in its Ω form.]]
[[File:75m Omega form.jpg|225px|Right|thumb|75m in its Ω form.]]
In ''[[Super Smash Bros. for Wii U]]'', the stage remains the same as in ''Super Smash Bros. Brawl'', but with the platforms at the far right side of the stage no longer stretching all the way past the blast lines and all platforms can now be fallen through. Also, the stage no longer needs to be unlocked. Like all the other stages in the game, 75m also has its own Ω form. The Ω form of the stage consists of three layers of girders and the original 75m stage is now faded into the background, though it is still animated.
In ''[[Super Smash Bros. for Wii U]]'', the stage remains the same as in ''Super Smash Bros. Brawl'', but with the platforms at the far right side of the stage no longer stretching all the way past the blast lines and all platforms can now be fallen through, except for those connected to a ladder. This does not apply to the unclimbable ladders next to Donkey Kong. Also, the stage no longer needs to be unlocked. Like all the other stages in the game, 75m also has its own Ω form. The Ω form of the stage consists of three layers of girders and the original 75m stage is now faded into the background and it is animated, but the jumping jacks does not appear.  


==Songs in My Music==
==Songs in My Music==

Revision as of 09:23, May 10, 2017

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75 m
75m in Super Smash Bros. Brawl.

75m (or 75 m) is a stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It is based closely on the Donkey Kong stage, particularly the NES version. The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a stock. Pauline's items also appear, though they do not affect gameplay. The ladders on this stage can be climbed, except for the two next to Donkey Kong.

The main hazard on this stage is a Donkey Kong sprite at the top of the screen, which moves inwards and outwards. It will move outwards when the music from Donkey Kong that plays when Donkey Kong is climbing the construction site starts playing, which will temporarily pause the music track that is currently playing. Touching it while it is outwards will cause damage to be taken with high knockback, and damaging jacks appear when it is outwards and starts beating its chest. Fire also appears in this stage.

History

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, the stage can be unlocked by playing 20 Vs. Matches as Donkey Kong.

Super Smash Bros. for Wii U

75 m in its Ω form appearance in Super Smash Bros. for Wii U.
75m in its Ω form.

In Super Smash Bros. for Wii U, the stage remains the same as in Super Smash Bros. Brawl, but with the platforms at the far right side of the stage no longer stretching all the way past the blast lines and all platforms can now be fallen through, except for those connected to a ladder. This does not apply to the unclimbable ladders next to Donkey Kong. Also, the stage no longer needs to be unlocked. Like all the other stages in the game, 75m also has its own Ω form. The Ω form of the stage consists of three layers of girders and the original 75m stage is now faded into the background and it is animated, but the jumping jacks does not appear.

Songs in My Music

Super Smash Bros. Brawl

Name Source Credits
Donkey Kong Donkey Kong Arrangement: Hirokazu Tanaka. ex
Opening (Donkey Kong) Donkey Kong Arrangement Supervisor: Shota Kageyama
25m BGM Donkey Kong Original

Super Smash Bros. for Wii U

Name Source Credits Requirements
Donkey Kong Super Smash Bros. Brawl
(Donkey Kong)
Arrangement: Hirokazu Tanaka. ex Available by default
Opening (Donkey Kong) Super Smash Bros. Brawl
(Donkey Kong)
Arrangement Supervisor: Shota Kageyama Available by default
Mario Bros. Super Smash Bros. Brawl
(Mario Bros.)
Arrangement Supervisor: Shogo Sakai Available by default
25m Theme Donkey Kong Original Available by default
Chill (Dr. Mario) Ver. 2 Dr. Mario Arrangement: Hirokazu Tanaka. ex Available by default
PictoChat[1] Super Smash Bros. Brawl Composer: Shogo Sakai Collect CD

Trivia

  • All three music tracks that play on this stage in Brawl include the 25m theme in some shape or form.
  • This is one of the two familiar stages in Super Smash Bros. for Wii U to not appear in Classic Mode or All-Star Mode. The other is Temple.

References