List of Super Smash Bros. Melee glitches

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 22:08, November 30, 2009 by Fawfulfury65 (talk | contribs) (New page: This is a list of glitches from Super Smash Bros. Melee. ==Glitches== ===Infinite Super Scope Glitch=== There is a in-game glitch to get an infinite super scope that will never run ou...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This is a list of glitches from Super Smash Bros. Melee.

Glitches

Infinite Super Scope Glitch

There is a in-game glitch to get an infinite super scope that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite super scope. If the player throws the scope than it will disappear.

Black Hole Glitch

The black hole glitch is a glitch in Melee that causes several of Peach's turnips to become stuck in a small area. If a character touches the concentrated turnips, they will receive massive damage in seconds. There are several ways to perform the glitch. This glitch does not work in Brawl for several reasons, the main reason being the inability to perform the Infinite Super Scope Glitch. It is recommended in Hyrule temple, but will work on other stages.

Have two Foxes/Falcos stand on opposite platforms with a place for someone to stand underneath them. Have the character who is on the same team as Fox/Falco get a Super Scope. Fire five sets of three uncharged bullets, and then fire two fully charged bullets. Have the character charge up another shot, but get hit while doing so. The Super Scope will now have infinite ammo. Have it stand behind the Fox/Falco on its team, and commence firing. The balls should reflect off of both shines, creating a stream of glowing balls flying back and forth. Have Peach jump into the shots. The player will see that when she jumps into it, a blue ball-like thing appears. Have Peach jump into the shots several more times. Also, stop firing then commence firing to help it go faster. After a little while, there should be a steady beam of blueish-green and a strange noise. Have Peach throw 15 or so turnips into it. Then, once there is a mass of turnips in the blue beam, disrupt either Fox or Falco's shine. There should have a mass of turnips floating in the air Which the player can do just about anything to. If any character jumps into the turnips, they will receive a lot of damage very quickly. While being hit by the turnips, the character can jump into them to stay in longer, or away to pop out.