File:PM Crystal King idle.gif
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PM_Crystal_King_idle.gif (67 × 77 pixels, file size: 102 KB, MIME type: image/gif, looped, 92 frames, 2.8 s)
Summary[edit]
File information for PM Crystal King idle.gif | |
Info | |
Description | Battle idle animation of the Crystal King from Paper Mario |
Source | The Spriters Resource |
Artist | Ripped by Retriever II |
Edited | Cropped, assembled, and animated in unFREEZ to appear as it does in-game (frame order 1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-5bo-6bo-7ao-7ao-8ao-1ao-1ao-(1bo*3)-1co-1co-2co-3co-(3bo*4)-3ao-4as-5as-5as-5bo-5bo-6bo-(7co*3)-8co-1co-(1bo*3)-1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-5bo-6bo-7ao-7ao-8ao-1ao-1ao-(1bo*3)-1co-1co-2co-3co-(3bo*4)-3ao-4ao-5ao-5ao-5bo-5bo-6bo-(7co*3)-8co-1co-(1bo*3), frame delay 3); note that blinking loop was rounded by four frames due to them looping at a very slightly different rate, so to be truly accurate the animation would require over 1600 frames. |
Help:Image • Image use policy |
Licensing[edit]
This is a sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 00:28, October 24, 2022 | 67 × 77 (102 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=Battle idle animation of the Crystal King from ''Paper Mario'' |2=[https://www.spriters-resource.com/nintendo_64/pm/sheet/7796/ The Spriters Resource] |3=Ripped by Retriever II |4=Cropped, assembled, and animated in unFREEZ to appear as it does in-game (frame order 1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-5bo-6bo-7ao-7ao-8ao-1ao-1ao-(1bo*3)-1co-1co-2co-3co-(3bo*4)-3ao-4as-5as-5as-5bo-5bo-6bo-(7co*3)-8co-1co-(1bo*3)-1ao-1ao-2ao-3ao-(3bo*3)-3co-4co-4co-5co-5co-5bo-... |
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File usage
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