List of Luigi's Mansion pre-release and unused content: Difference between revisions
Booderdash (talk | contribs) No edit summary |
Koopster 64 (talk | contribs) (I saw this on Unseen 64. I was quite surprised this wasn't added.) |
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There also was a lost graphic. In the first picture below shows the beta parlor. In the room, it had an extra side-table in front of the china cabinet. | There also was a lost graphic. In the first picture below shows the beta parlor. In the room, it had an extra side-table in front of the china cabinet. | ||
There was an unseen gameplay element, where whenever a ghost pops up behind Luigi, the scene will close up on Luigi and has a comic style word scream show up. Luigi will end up crawling on the ground as a result of his fear. | |||
The Dining Room was also accessed through a door to the south rather than a door to the east. | |||
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Revision as of 04:32, July 25, 2010
These are the beta elements for Luigi's Mansion
Beta Elements
Luigi's Poltergust 3000 was originally supposed to have a heat meter. If Luigi kept his vacuum on for too long, it would burst into flames, causing Luigi to lose HP. There also originally was a pink ghost that would scream behind Luigi causing him to lose 50 HP. The orange ghosts originally were blue, and had a big nose. The pink prototype ghosts closely resembled the final version orange ghosts albeit pink.
There was also supposed to be more interactivity, such as Luigi sliding down a stairway, and a lamp breaking. Originally, the Boo Radar was supposed to show the player where ghosts were, not just Boos. Also, the Game Boy Horror was supposed to show the player what Luigi is seeing without going into first-person view. Originally the mansion also had an RPG type of quality which included real-time changes of rooms and also an underground dungeon-like basement. There were also other cutscenes, such as Luigi looking back and seeing all of the items in the hallway move. The Game Boy Horror also had a clock. In a Nintendo Power Magazine, it was stated that Luigi had to save Mario in 24 hours or else he would be turned into a ghost. The clock is probably there to show Luigi how much time he has left.
There also was a lost graphic. In the first picture below shows the beta parlor. In the room, it had an extra side-table in front of the china cabinet.
There was an unseen gameplay element, where whenever a ghost pops up behind Luigi, the scene will close up on Luigi and has a comic style word scream show up. Luigi will end up crawling on the ground as a result of his fear.
The Dining Room was also accessed through a door to the south rather than a door to the east.
- Luigibusters42 640w.jpg
A prototype screen shot with the heat meter and a different Game Boy Horror. Note: the beta side-table. - Luigiscream.jpg
A lost graphic. - Luigis19.jpg
A beta baby room. - Pinkghost.jpg
The pink prototype ghost. - Lmbetathing.jpg
The Game Boy Horror showing what Luigi is seeing without switching to first-person view. - Tigerbeta.jpg
The tiger mats aren't on tables in the final version. - Luigis14.jpg
Another lost graphic. This could possibly be the original Game Over screen for the game. This can also be the result of when Luigi doesn't rescue Mario in time.