DK Space: Difference between revisions

18 bytes added ,  22 days ago
m
(Not really, Lucky Spaces have also appeared in previous games, and they function differently from DK Spaces in these games)
Tag: Undo
Line 11: Line 11:
==History==
==History==
===''Mario Party 5''===
===''Mario Party 5''===
The space first appears in ''[[Mario Party 5]]'', which is also the first ''Mario Party'' game where Donkey Kong leaves the playable roster until his appearance in ''[[Mario Party 10]]'' where he returns as a fully playable character. Only one DK space appears on each board, and it is placed on any existing blue space at the start of the board. Landing triggers of three events:
The space first appears in ''[[Mario Party 5]]'', which is also the first ''Mario Party'' game where Donkey Kong leaves the playable roster until his appearance in ''[[Mario Party 10]]'' where he returns as a fully playable character. Only one DK Space appears on each board, and it is placed on any existing blue space at the start of the board. Landing on a DK Space triggers one of three events:
*'''DK Bonus''': Donkey Kong lets the player roll a [[Dice Block]] to get coins equal to the amount shown.
*'''DK Bonus''': Donkey Kong lets the player roll a [[Dice Block]] to get coins equal to the amount shown.
*'''DK Minigame''': All players participate in a [[minigame]] where they collect [[banana]]s. At the end, Donkey Kong gives everyone [[coin]]s equal to the number of bananas that they got by once, twice, or even thrice (as he converts them into coins).
*'''DK Minigame''': All players participate in a [[minigame]] where they collect [[banana]]s. At the end, Donkey Kong gives everyone [[coin]]s equal to the number of bananas that they got by once, twice, or even thrice (as he converts them into coins).