1,139
edits
Raymond1922A (talk | contribs) Tag: Mobile edit |
|||
Line 775: | Line 775: | ||
*The Underwater theme is completely underwater, consistent with other game styles. | *The Underwater theme is completely underwater, consistent with other game styles. | ||
*All shells now have spinning sprites, like in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. | *All shells now have spinning sprites, like in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. | ||
*Enemies and [[? Block]]s do not have different color schemes in underground or castle levels, except for Munchers, Chain | *Enemies and [[? Block]]s do not have different color schemes in underground or castle levels, except for Munchers, [[Chain Chomp]]s, [[Bob-omb]]s, [[Buzzy Beetle]]s and [[Bullet Bill]]s, which would otherwise blend in with the black background. | ||
*[[Weird Mushroom (item)|Weird Mushroom]], [[Mystery Mushroom]], [[Goomba's Shoe]]s, and the [[Big Mushroom]] did not exist in the original game. | *[[Weird Mushroom (item)|Weird Mushroom]], [[Mystery Mushroom]], [[Goomba's Shoe]]s, and the [[Big Mushroom]] did not exist in the original game. | ||
*No timer event exists to trigger [[fireworks]] after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them. | *No timer event exists to trigger [[fireworks]] after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them. | ||
Line 788: | Line 788: | ||
*As part of the use of the ''New Super Mario Bros. U'' HUD layout, the [[P-Meter]] is placed under the coin counter in the top left of the screen, rather than below the playing area. | *As part of the use of the ''New Super Mario Bros. U'' HUD layout, the [[P-Meter]] is placed under the coin counter in the top left of the screen, rather than below the playing area. | ||
*[[Raccoon Mario]] can defeat [[Dry Bones]], similar to [[Cape Mario]]'s mechanics in the ''Super Mario World'' style. | *[[Raccoon Mario]] can defeat [[Dry Bones]], similar to [[Cape Mario]]'s mechanics in the ''Super Mario World'' style. | ||
*Instead of reusing their ''Super Mario Bros.'' sprite with a different palette, Buzzy Beetles have a new sprite with a black outline to better fit with other sprites in the style. | |||
*Fire Flowers are colored red, rather than white or blue. | *Fire Flowers are colored red, rather than white or blue. | ||
*When Mario touches the [[Goal (Super Mario Bros. 3)|goal]], he does not get a card, as they do not exist in ''Super Mario Maker''. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A [[Super Mushroom]] is worth 100 points, a [[Fire Flower]] is worth 800 points, while a [[Super Star]] is worth 4,000 points. A [[1-Up Mushroom]] is added to the roulette to give Mario a chance at getting an extra life instead of points. | *When Mario touches the [[Goal (Super Mario Bros. 3)|goal]], he does not get a card, as they do not exist in ''Super Mario Maker''. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A [[Super Mushroom]] is worth 100 points, a [[Fire Flower]] is worth 800 points, while a [[Super Star]] is worth 4,000 points. A [[1-Up Mushroom]] is added to the roulette to give Mario a chance at getting an extra life instead of points. |
edits