Pure Waddle: Difference between revisions

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(Created page with "'''Pure Waddle''' is one of Dr. Crygor's microgames in ''WarioWare: Move It!'' ==Gameplay== As a penguin, the player must avoid bumping into the other penguins in front of them while also avoding being bumped into by the penguins behind them. The other penguins can speed up, pause, or slow down and towards the end of the microgame they tend to get closer together. If the player can avoid the other penguins until the microgame ends, they win. If not they lose. *...")
 
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* '''Level 1''': The gap between the penguins in front and behind the player are wide and they tend to move slowly. They tend to pause only once or twice.
* '''Level 1''': The gap between the penguins in front and behind the player are wide and they tend to move slowly. They tend to pause only once or twice.
* '''Level 2''': The gap between the other penguins is narrower and they move a bit more quickly. They may also pause more often.
* '''Level 2''': The gap between the other penguins is narrower and they move a bit more quickly. They may also pause more often.
* '''Level 3''': The gap between the other penguins is even more narrow and they move very quckly. They will stop to jump over a rolling seal which the player also must jump over. Getting hit by the seal will result in a loss.
* '''Level 3''': The gap between the other penguins is even more narrow and they move very quckly. They will stop to jump over a rolling seal which the player must also jump over. Getting hit by the seal will result in a loss.


{{Dr. Crygor's microgames}}
{{Dr. Crygor's microgames}}

Revision as of 14:57, November 20, 2023

Pure Waddle is one of Dr. Crygor's microgames in WarioWare: Move It!

Gameplay

As a penguin, the player must avoid bumping into the other penguins in front of them while also avoding being bumped into by the penguins behind them. The other penguins can speed up, pause, or slow down and towards the end of the microgame they tend to get closer together. If the player can avoid the other penguins until the microgame ends, they win. If not they lose.

  • Level 1: The gap between the penguins in front and behind the player are wide and they tend to move slowly. They tend to pause only once or twice.
  • Level 2: The gap between the other penguins is narrower and they move a bit more quickly. They may also pause more often.
  • Level 3: The gap between the other penguins is even more narrow and they move very quckly. They will stop to jump over a rolling seal which the player must also jump over. Getting hit by the seal will result in a loss.