Krem Quay: Difference between revisions

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{{quote2|Yet another [[Kremling]] [[Gangplank Galleon|Galleon]] has sunk here in Krem Quay. Once the port of [[Crocodile Isle]] (as if anyone would really want to visit), the place is now a swamp, crawling with [[Neek|rats]] and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a [[Glimmer the Anglerfish|friend with a light]] to show you the way.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 21}}
{{quote2|Yet another [[Kremling]] [[Gangplank Galleon|Galleon]] has sunk here in Krem Quay. Once the port of [[Crocodile Isle]] (as if anyone would really want to visit), the place is now a swamp, crawling with [[Neek|rats]] and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a [[Glimmer the Anglerfish|friend with a light]] to show you the way.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 21}}


'''Krem Quay''' is one of the many locations visited by [[Diddy Kong|Diddy]] and [[Dixie Kong]] in their quest to rescue [[Donkey Kong]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Krem Quay is ruled by the powerful [[Kudgel]]. This world appears to once have been the main port of [[Crocodile Isle]], but is now a murky swamp. The quay is infested with a large amount of [[bramble]] vines and the remains of a large ship originally owned by [[King K. Rool]],<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Power Player's Guide, page 20</ref> ripped in half and found submerged in the swamp; the water is also extremely polluted. In order for the [[Kong]]s to navigate their way through it, they need the help of [[Glimmer the Angler Fish]]. Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] the first time around, he falls into Krem Quay and also gets chomped on by sharks. At the end of the game, Krem Quay, along with the rest of Crocodile Isle, sank to the bottom of the ocean.
'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', more specifically [[Crocodile Isle]], and it takes place at a murky swamp. It does not directly reappear in ''[[Donkey Kong Land 2]]'' as a standalone world, where it was combined with [[Crocodile Cauldron]] to form a single world, [[Krem Cauldron]]. The left half of Krem Cauldron consists of Krem Quay's stages.
 
==Description==
Being a swamp, a fraction of Krem Quay's levels take place in a swamp environment, with dirty swamp pits occupying a fraction of the stages, and a catacomb of [[bramble]]s deep into the world. The main landmark of Krem Quay is a large shipwreck of a ship that originally belonged to [[King K. Rool]].<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Power Player's Guide, page 20</ref> The ship is broken in two halves, and each half appears on either side of the world map. The remaining levels take place on either half of the shipwreck.
 
Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] aboard [[The Flying Krock]], he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean.
 
In the [[Game Boy Advance]] port, Krem Quay appears on the leftmost side of the Crocodile Isle map rather than the rightmost side. In both versions, the Crocodile Isle map shows a series of stairs following after Krem Quay and leading to the next world, [[Krazy Kremland]].


In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', Krem Quay is located on the left side of Crocodile Isle instead of the right. It is also set on the stairs leading to Krazy Kremland, since the sunken ship and dock in front of said stairs is missing.
==Levels==
==Levels==
{| class="dktable-brown" width=75%
{| class="dktable-brown" width=75%
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|-
|-
|align=center|[[File:Barrel Bayou DKC2 letter O.png]]<br>'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]'''
|align=center|[[File:Barrel Bayou DKC2 letter O.png]]<br>'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]'''
| Barrel Bayou is the introductory level to Krem Quay, showcasing the swamp environment. Early into the level, a rotatable barrel can be found. The timer on the barrel indicates how much time is remaining until the barrel must be shot, and in that time players can aim the barrel. If the player does not shoot the Kong they are controlling before time runs out, the Kong will automatically leave the barrel. Various parts of the level consist of manually needing to aim the barrel and fire it so the Kongs will land in the next barrel in order to advance. This task is fairly easy at first, though a few parts possess the difficulty of segments from ''[[Donkey Kong Country]]''<nowiki>'</nowiki>s [[Barrel Cannon Canyon]].
|Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of [[Barrel Cannon]]s and the debuting [[Rotatable Barrel]]s to cross over large swamp pits.
|-
|-
|align=center|[[File:Glimmers_Galleon.png]]<br>'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]'''
|align=center|[[File:Glimmers Galleon.png]]<br>'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]'''
| As the title suggests, this level takes place in a large, sunken galleon. The area is poorly lit, and most areas are barely visible, so [[Glimmer the Angler Fish|Glimmer]] lights up the area with a flashlight in its rod. The path to Glimmer is marked by a the trail of [[banana]]s. Glimmer is a very valuable asset, as his light will provide a great guide through the sunken ship. Bananas in arrow formations will also lead the Kongs the right way.
| As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but [[Glimmer the Angler Fish|Glimmer]] appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the [[End of Level Target]].
|-
|-
|align=center|[[File:Krockhead Klamber DKC2 screenshot.png]]<br> '''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]'''
|align=center|[[File:Krockhead Klamber DKC2 screenshot.png]]<br> '''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]'''
| On the level map, this level is shown to take place right in the middle of the swamp. Apparently taking place during mid-day, this swamp level focuses much more on climbing on [[wikipedia:cattails|cattails]] that have grown above the swamp's water, and jumping from platform to platform. There is not much ground, and some areas require Kongs to time their jumps and landing precisely so they do not collide with [[Kaboing]]s or [[Zinger]]s. [[Krockhead]]s will also provide help by acting as makeshift platforms, though they do not stay forever.
| From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the {{wp|cattails}} emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use [[Krockhead]]s as makeshift platforms for crossing the swamp pits.
|-
|-
|align=center|[[File:Rattle Battle.png]]<br>'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]'''
|align=center|[[File:Rattle Battle.png]]<br>'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]'''
| This level takes place on a floating galleon, with a remixed theme of Gangplank Galleon ([[K. Rool]]'s theme from ''Donkey Kong Country''). [[Rattly the Rattlesnake]] appears in an animal barrel early in the level to be playable through the level. [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s that Rattly can jump on are found throughout the rather long level. The main aspect of the level is to take advantage of Rattly's ability to jump high and hop off enemies to get through the level.
| Rattle Battle takes place on a galleon, and [[Rattly the Rattlesnake]] is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s.
|-
|-
|align=center|[[File:Slime_Climb.png|256px]]<br>'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]'''
|align=center|[[File:Slime Climb.png|256px]]<br>'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]'''
| Taking place on a sinking galleon at nighttime, Slime Climb is a level where Diddy and Dixie need to climb up the ship and avoid the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below. If the heroes are too slow and find themselves swimming, the Snapjaw will swim for them and try to bite them. Given the fact that Snapjaw moves fast and is impervious to attack, the water should be avoided.
|Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw.
|-
|-
|align=center|[[File:Bramble_Blast_DKC2.png|256px]]<br>'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]'''
|align=center|[[File:Bramble Blast DKC2.png|256px]]<br>'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]'''
| The level takes place in a giant area of brambles (supposedly in a higher area of a forest) with many Barrel Cannons that the Kongs must blast through in order to get through the level. Though there are only four angles of fire, if the angle is off, it usually leads directly into deadly brambles. At times this gets frustrating, though fans have said that the soothing music helps encourage continues.
|Bramble Blast takes place within a large maze of [[bramble]]s. The Kongs can only navigate through the area by blasting from a multitude of [[Barrel Cannon]]s, including some [[Auto-Fire Barrel]]s and [[Arrow Barrel]]s.
|-
|-
|align=center|[[File:Kudgel's Kontest DKC2.png|256px]]<br>'''Boss level: [[Kudgel's Kontest]]'''
|align=center|[[File:Kudgel's Kontest DKC2.png|256px]]<br>'''Boss level: [[Kudgel's Kontest]]'''
| The area boss Kudgel is a gray color swap of [[Klubba]], keeping the deadly club and presumably having a better jumping ability. Kudgel's Kontest holds the distinction of being the only level from ''Donkey Kong Country 2'' that neither appears nor has an analogue in [[Donkey Kong Land 2]].
|Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, [[Kudgel]].
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Swamp_DKC2_group_art.jpg|Scene artwork
Swamp DKC2_group art.jpg|Scene artwork
Swamp_DKC2_group_art_(alt).jpg|Full scene artwork
Swamp DKC2_group art (alt).jpg|Full scene artwork
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay
KremQuay-GBA.png|GBA map
KremQuay-GBA.png|Game Boy Advance world map
</gallery>
</gallery>



Revision as of 18:42, April 18, 2019

Template:Worldbox

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Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, more specifically Crocodile Isle, and it takes place at a murky swamp. It does not directly reappear in Donkey Kong Land 2 as a standalone world, where it was combined with Crocodile Cauldron to form a single world, Krem Cauldron. The left half of Krem Cauldron consists of Krem Quay's stages.

Description

Being a swamp, a fraction of Krem Quay's levels take place in a swamp environment, with dirty swamp pits occupying a fraction of the stages, and a catacomb of brambles deep into the world. The main landmark of Krem Quay is a large shipwreck of a ship that originally belonged to King K. Rool.[1] The ship is broken in two halves, and each half appears on either side of the world map. The remaining levels take place on either half of the shipwreck.

Shortly after beating Kaptain K. Rool aboard The Flying Krock, he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the Lost World, Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean.

In the Game Boy Advance port, Krem Quay appears on the leftmost side of the Crocodile Isle map rather than the rightmost side. In both versions, the Crocodile Isle map shows a series of stairs following after Krem Quay and leading to the next world, Krazy Kremland.

Levels

Level Description
Diddy Kong and Rambi riding toward the letter O in Barrel Bayou in Donkey Kong Country 2: Diddy's Kong Quest.
Barrel Bayou
Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of Barrel Cannons and the debuting Rotatable Barrels to cross over large swamp pits.
Glimmer's Galleon
Glimmer's Galleon
As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but Glimmer appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the End of Level Target.
Diddy Kong jumping to some Krockheads in Krockhead Klamber from Donkey Kong Country 2: Diddy's Kong Quest
Krockhead Klamber
From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the cattails emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use Krockheads as makeshift platforms for crossing the swamp pits.
Rattle Battle
Rattle Battle
Rattle Battle takes place on a galleon, and Rattly the Rattlesnake is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including Kannons, Kaboings, and Zingers.
Slime Climb
Slime Climb
Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a Snapjaw near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw.
Diddy and Dixie shoot through barrels in Bramble Blast.
Bramble Blast
Bramble Blast takes place within a large maze of brambles. The Kongs can only navigate through the area by blasting from a multitude of Barrel Cannons, including some Auto-Fire Barrels and Arrow Barrels.
Kudgel's Kontest from Donkey Kong Country 2: Diddy's Kong Quest
Boss level: Kudgel's Kontest
Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, Kudgel.

Gallery

Names in other languages

Language Name Meaning
Japanese 船の墓場「クレムクエイ」
Fune no hakaba "Kuremu kuei"
Ship Graveyard "Krem Quay"

German Krem-Kai
Literal translation
Italian Molo Krem
Literal translation
Spanish Muelle de Tripulaciones
Crews Quay

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest Nintendo Power Player's Guide, page 20