Web Woods (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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===''Donkey Kong Land 2===
===''Donkey Kong Land 2===
A straight path leading up to some stair-like structures is at the beginning of the level. Neeks march along the area. A completely flat piece of land is at the top of the stairs with a Banana Coin and a Klobber on it. If the heroes drop off of a ledge at the end of this path, they land on another flat piece of land with a Klobber on it. A small hill is behind this path with the letter K on it. A Ghost Rope floats ahead of here that can be used to climb over a tall, thin hill. A Neek marches in an alcove on the other side of the hill. A Klobber also waits on the higher area of land next to the alcove. Another Neek follows it. The Kongs can find another small alcove in the ground if they travel along more stair-like structures found nearby. A Klobber waits to attack to the right of the alcove. A Kaboing hops on the top of a ledge next to the Klobber. Two Neeks and a treasure chest follow this hiding foe. A raised piece of land is behind the chest with a Kruncha on it.
When at the beginning the level, the heroes must and dodge a few enemies, such as Neeks, Klobbers, and Krunchas. Soon, they will have to climb up a [[Ghost Rope]] to reach a high ledge. After that, they must defeat more enemies, as they jump up each of the small ledges. Once they pass a Kaboing, as well as a few other foes, they should leap into the Animal Barrel and turn into Squitter the Spider. Then, the spider must use his web platforms to cross a wide abyss, and then build up more webs after that to get up a high ledge. The Animal Buddy should then hop up some small ledges and go over another gap with the aid of his special web ability. After getting over the Zinger invested gap, Squitter will get back on land and break open the Star Barrel.
When at the beginning the level, the heroes must and dodge a few enemies, such as Neeks, Klobbers, and Krunchas. Soon, they will have to climb up a [[Ghost Rope]] to reach a high ledge. After that, they must defeat more enemies, as they jump up each of the small ledges. Once they pass a Kaboing, as well as a few other foes, they should leap into the Animal Barrel and turn into Squitter the Spider. Then, the spider must use his web platforms to cross a wide abyss, and then build up more webs after that to get up a high ledge. The Animal Buddy should then hop up some small ledges and go over another gap with the aid of his special web ability. After getting over the Zinger invested gap, Squitter will get back on land and break open the Star Barrel.


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*O: Squitter comes up to the letter O in the first abyss from the Star Barrel.
*O: Squitter comes up to the letter O in the first abyss from the Star Barrel.
*N: The letter N floats in the gap after the second Kannon.
*N: The letter N floats in the gap after the second Kannon.
*The letter G is awarded to the Kongs when they pass the No Animal Sign with Squitter.
*G: The letter G is awarded to the Kongs when they pass the No Animal Sign with Squitter.
====Bonus Levels====
====Bonus Levels====
*After Squitter crosses a large abyss, which has several Mini Neckies swooping at him, he can find a nearby Kannon shooting [[kannonball]]s. He must wait a while to notice that the Kannon has shot a kannonball that is traveling at a speed slower than usual. The spider should follow this ball back over the wide abyss. Eventually, he reachs land, where he can see the kannonball ram into a wall, breaking it. If he walks into the new passage he is lead to a [[Bonus Level]]. Here, he must create webs to get over the sharp brambles around him. Squitter needs to be careful when he jumps, as he is in a tight space, and can easily bounce right into the above brambles. When he gets to the end of the stage, the [[Kremkoin]] appears.
*After Squitter crosses a large abyss, which has several Mini Neckies swooping at him, he can find a nearby Kannon shooting [[kannonball]]s. He must wait a while to notice that the Kannon has shot a kannonball that is traveling at a speed slower than usual. The spider should follow this ball back over the wide abyss. Eventually, he reachs land, where he can see the kannonball ram into a wall, breaking it. If he walks into the new passage he is lead to a [[Bonus Level]]. Here, he must create webs to get over the sharp brambles around him. Squitter needs to be careful when he jumps, as he is in a tight space, and can easily bounce right into the above brambles. When he gets to the end of the stage, the [[Kremkoin]] appears.
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*The DK Coin is one of the prizes given at the End of Level Target. With precise timing, they should hit the target by shooting through a barrel. If hit at the right time, they earn the special item.
*The DK Coin is one of the prizes given at the End of Level Target. With precise timing, they should hit the target by shooting through a barrel. If hit at the right time, they earn the special item.


====Golden Feather (GBA Only)====
====Golden Feather (Game Boy Advance version only)====
*In the level's last large abyss, Squitter should find a Zinger that is circling a [[Banana Coin]]. From this point, he should build his webs to go downwards. When he travels down to the bottom corner, he can uncover the [[Golden Feather]].
*In the level's last large abyss, Squitter should find a Zinger that is circling a [[Banana Coin]]. From this point, he should build his webs to go downwards. When he travels down to the bottom corner, he can uncover the [[Golden Feather]].


====Photograph (GBA Only)====
====Photograph (Game Boy Advance version only)====
*Near the beginning of the level, the heroes find a Neek with a [[photograph]] over its head. If they defeat it, they are given the photograph to put in their scrapbook.  
*Near the beginning of the level, the heroes find a Neek with a [[photograph]] over its head. If they defeat it, they are given the photograph to put in their scrapbook.  


===''Donkey Kong Land 2===
===''Donkey Kong Land 2===
====K-O-N-G Letters====
*K: The letter K is on a raised platform behind the second Klobber in the level.
====Bonus Level====
====Bonus Level====
*After the letter G, the spider must slide down a large ledge and jump to the right. He can land right into the [[Bonus Barrel]]. In its Bonus Level, Squitter needs to build his web platforms to cross another wide abyss. At the end, he can find the Kremkoin.
*After the letter G, the spider must slide down a large ledge and jump to the right. He can land right into the [[Bonus Barrel]]. In its Bonus Level, Squitter needs to build his web platforms to cross another wide abyss. At the end, he can find the Kremkoin.

Revision as of 20:40, March 29, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Level Web Woods is the twenty-seventh level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of Gloomy Gulch.

Set in a foggy forest, the Kongs transform into Squitter for almost the entire level, which is fortunate, as the web platforms he creates are necessary for crossing many huge chasms. Zingers, Krunchas, Kutlass, Kabooms, Kannons, Kaboings, Krooks, Neeks and Mini-Neckys all live here and try to harm Squitter, but most of them can be defeated by his web projectiles. This level is also the second and last level to have a DK Coin as the prize from the End of Level Target in Donkey Kong Country 2.

Level Layout

Donkey Kong Country 2

File:WebWoods1.png
Diddy stands on the edge of a ledge.

The level begins next to a few stair-like platforms with Neeks creeping along them. A DK Barrel shakes at the top of the stairs near a high piece of land. The Kongs can optionally climb up to this piece of land to find a crate and a treasure chest containing an item. They also find a pair of Krunchas and a Kutlass here. A raised piece of land stands behind the area with the Kutlass, holding a Banana Coin. The letter K sits in front of it. If the Kongs do not choose to climb up to the raised area found after the previously mentioned DK Barrel, they can continue along the path to find two Kutlass enemies. One of these foes is on a piece of land at a higher elevation. After climbing up a few stair-like platforms from here, the heroes head along a straight pathway to a Neek. A lower area with a large hill to the right of it is ahead. The Kongs must move around the hill by traveling along the path to the left, which leads them slightly closer to the foreground. A small ledge is shortly after this path that drops the heroes to another pathway with several Neeks marching along it. The path leads around the tall hill to a slightly raised piece of land with a Zinger on it. A TNT Barrel rests next to the enemy, and a Kaboom hides in it.

File:WebWoods2.png
Squitter stands on a web platform.

If the primates pass the wasp, they can find a passage in the side of a wall that takes them into a small, valley-like area with an Animal Barrel in it, which turns them into Squitter when entered. A DK Barrel floats above the Animal Barrel. At this point, Squitter must enter another passage in the side of a wall. The passage takes him into an open area. A gap is at the beginning of this area with a Zinger floating in it. A Banana Bunch also hovers in the gap. Farther ahead, a raised piece of land can be seen with a Zinger on top of it. A Kutlass waits for the spider at the bottom of the hill. Using his webs to climb the hill allows Squitter to reach a pathway with several stairs on it. Kaboings bounce all the way up the stairs. A wide abyss can be found to the right of here with a few Zingers flying throughout it. Two Zingers guard a DK Barrel at the top of a hill that follows this gap. A smaller abyss can be discovered after the tall hill. A lone Kloak stands on a pillar-shaped platform on the other side of the gap. Another gap follows the pillar, and a thin platform is on the other side of it. Zingers form a wall near here above another abyss. A large piece of land is located on the opposite side of it. There, Squitter can find a tall hill in the background with a Kaboing on it. A DK Barrel and a Star Barrel wait in front of the hill.

If the spider continues, he reaches another wall of Zingers who float above a wide gap. If the arachnid passes the enemies and travels over the gap, he comes up to a few bananas and the letter O. Two more walls of Zingers also stand in his way as he travels, and the second group of them moves in a vertical motion. A few more pillar-like platforms are on the other side of the abyss. As the spider travels along them, Mini Neckies attack him. Soon, Squitter can find a larger gap ahead of him. A Kloak stands on the thin platform on the opposite side of the gap. Two more gaps are ahead with higher, thin platforms on the other sides of them. Kannons stand on the two platforms following the gaps. A smaller pit is after the second Kannon with the letter N in it. Some steep, stair-like structures are located on the other side of it, and Mini Neckies swoop down at the hero as he makes his way down them. The foes continue to attack him as he cross a large gap nearby. A rather large platform can be found on the other side of the abyss with a Kannon on it. Red and yellow Zingers float in the gap ahead of here. Most of them are stationary, but others move in a circular or vertical path. A hill is on the other side of the gap. As soon as the spider drops down it, a Kaboing jumps out at him from a higher hill in the background. A second hill is after here with another Kaboing on it. A Kannon also shoots at the hero as he progresses along this pathway. A small gap follows here, and once it is crossed, Squitter can find a No Animal Sign. If he crosses it, he is transformed back into the Kongs, who can find the End of Level Target nearby. The level is completed when they hit it. Additionally, a prize can be won from it if they shoot to it from a nearby barrel.

Donkey Kong Land 2

A straight path leading up to some stair-like structures is at the beginning of the level. Neeks march along the area. A completely flat piece of land is at the top of the stairs with a Banana Coin and a Klobber on it. If the heroes drop off of a ledge at the end of this path, they land on another flat piece of land with a Klobber on it. A small hill is behind this path with the letter K on it. A Ghost Rope floats ahead of here that can be used to climb over a tall, thin hill. A Neek marches in an alcove on the other side of the hill. A Klobber also waits on the higher area of land next to the alcove. Another Neek follows it. The Kongs can find another small alcove in the ground if they travel along more stair-like structures found nearby. A Klobber waits to attack to the right of the alcove. A Kaboing hops on the top of a ledge next to the Klobber. Two Neeks and a treasure chest follow this hiding foe. A raised piece of land is behind the chest with a Kruncha on it.

When at the beginning the level, the heroes must and dodge a few enemies, such as Neeks, Klobbers, and Krunchas. Soon, they will have to climb up a Ghost Rope to reach a high ledge. After that, they must defeat more enemies, as they jump up each of the small ledges. Once they pass a Kaboing, as well as a few other foes, they should leap into the Animal Barrel and turn into Squitter the Spider. Then, the spider must use his web platforms to cross a wide abyss, and then build up more webs after that to get up a high ledge. The Animal Buddy should then hop up some small ledges and go over another gap with the aid of his special web ability. After getting over the Zinger invested gap, Squitter will get back on land and break open the Star Barrel.

Halfway through the level, the spider needs to cross the next abyss with his webs and then beat a Kaboing when he gets back on land. After that, he'll have to get over yet another abyss. This short gap is followed by another one, but is also not as wide as usual. Once those three abysses are crossed, the animal needs to keep going east and avoid a few more enemies. Soon, he'll get to a cliff and have to cross yet another abyss. He must be careful here, though, as many insects are swarming around here, and they can attack him. Once over this gap, Squitter has to drop down a small ledge and cross the next abyss. When this large abyss, which has Zinger swarming everywhere, is passed, he must continue to travel east and defeat some enemies. Eventually, he will get to a high ledge, and he can simply climb up with his webs. Then, he needs to cross the next wide gap, and dodge several Flitters on the way. Finally, after this abyss is crossed, the spider should walk along the path and jump over a small gap. Then, he will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed monkeys must take a few more more steps, and find a spring. They can bounce off of it to exit the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: The letter K is on the raised piece of land behind the first DK Barrel. It is located near a Kutlass.
  • O: Squitter comes up to the letter O in the first abyss from the Star Barrel.
  • N: The letter N floats in the gap after the second Kannon.
  • G: The letter G is awarded to the Kongs when they pass the No Animal Sign with Squitter.

Bonus Levels

  • After Squitter crosses a large abyss, which has several Mini Neckies swooping at him, he can find a nearby Kannon shooting kannonballs. He must wait a while to notice that the Kannon has shot a kannonball that is traveling at a speed slower than usual. The spider should follow this ball back over the wide abyss. Eventually, he reachs land, where he can see the kannonball ram into a wall, breaking it. If he walks into the new passage he is lead to a Bonus Level. Here, he must create webs to get over the sharp brambles around him. Squitter needs to be careful when he jumps, as he is in a tight space, and can easily bounce right into the above brambles. When he gets to the end of the stage, the Kremkoin appears.
  • Once crossing a later abyss, a formation of bananas making an arrow, which points to a wall, can be discovered. Squitter should continue forward from here, where he can see a fast moving kannonball. He must follow the ball back to that one wall seen before. If he is able to keep up with it, the kannonball breaks right through the wall, creating an entryway to go through. When the spider goes in it, he appears in a Bonus Level, where he needs to collect stars (in the formation of the Rareware logo). Once they are all obtained, the Kremkoin appears.

DK Coin

  • The DK Coin is one of the prizes given at the End of Level Target. With precise timing, they should hit the target by shooting through a barrel. If hit at the right time, they earn the special item.

Golden Feather (Game Boy Advance version only)

  • In the level's last large abyss, Squitter should find a Zinger that is circling a Banana Coin. From this point, he should build his webs to go downwards. When he travels down to the bottom corner, he can uncover the Golden Feather.

Photograph (Game Boy Advance version only)

  • Near the beginning of the level, the heroes find a Neek with a photograph over its head. If they defeat it, they are given the photograph to put in their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: The letter K is on a raised platform behind the second Klobber in the level.

Bonus Level

  • After the letter G, the spider must slide down a large ledge and jump to the right. He can land right into the Bonus Barrel. In its Bonus Level, Squitter needs to build his web platforms to cross another wide abyss. At the end, he can find the Kremkoin.

DK Coin

  • Near the end of the level and at the end of a long abyss, Squitter should find a group of bananas forming an arrow, which points downward. He should drop down exactly under these bananas to land right on the DK Coin.

Names in Other Languages

Template:Foreignname

Gallery