Launch Star: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
[[Image:LaunchStar.png|thumb|A '''Launch Star'''.]]
[[Image:LaunchStar.png|thumb|A '''Launch Star'''.]]
A '''Launch Star''' is an [[Items|item]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. It is a large orange star, and is used to catapult [[Mario]] to other planets. Launch Stars are not always readily available; sometimes Mario must collect [[Star Chip]]s to assemble one. Five Star Chips are needed to make a Launch Star. In addition, there are times when certain objectives must be completed on the current planet before the Launch Star will appear, such as eliminating all enemies on the planet, or freeing a Yellow Luma. Yellow Lumas are able to transform into Launch Stars (more commonly in Super Mario Galaxy 2) and it is revealed in said game that they are able to talk in Launch Star form.
A '''Launch Star''' is a major [[Items|item]] in both ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. Launch Stars are large (usually orange) stars that hover just above the ground of a planet, though occasionally they can also appear floating in the air above a planet, or just floating in space. They can only be activated by shaking the [[Wii Remote]] and causing [[Mario]] to [[spin]] when he is either in or extremely close to a Launch Star, though any Launch Stars in the level will visibly spin when the Wii Remote is shaken, regardless of whether or not he is necessarily close to one. When activated, a Launch Star will catapult Mario to another planet or planets.  


Launch Stars often let Mario fly through space before landing on another planet, unlike their smaller sister items, [[Sling Star]]s. During the flights through space, Mario can grab floating [[Star Bit]]s by using the [[Star Cursor]] to grab them.
Launch Stars are not always readily available for Mario to use. In some cases, Mario must complete a certain task or objective before the Launch Star will appear, such as collecting five yellow [[Star Chip]]s, eliminating all enemies on a particular planet, or freeing a yellow [[Luma]] from an ice crystal. In addition, yellow Lumas are also able to transform into Launch Stars independently, though this is more common in ''Super Mario Galaxy 2''. It is revealed in this game that these Lumas still retain the ability to talk to Mario while in Launch Star form.
 
Launch Stars often let Mario fly through space before landing on another planet, unlike their smaller sister items, [[Sling Star]]s, which often fling Mario directly to another planet, with very little space in between. While flying through space, Mario will occasionally hit a floating crystal that has been placed directly in the path of the Launch Star, which will often release multiple [[Star Bit]]s that will float around Mario until he lands on the planet. Mario can collect these Star Bits by touching them with the [[Star Cursor]].


[[image:Boostandspring.jpg|thumb|left|A Launch Star that is ready to launch Mario to another planet]]
[[image:Boostandspring.jpg|thumb|left|A Launch Star that is ready to launch Mario to another planet]]
If Mario returns to a Launch Star he has already used to travel to another planet, the path is traced out into space. But in Super Mario Galaxy 2, the paths were already traced out, before the plumber even used them for the first time.
In ''Super Mario Galaxy'', the first time Mario uses a Launch Star, the path of the Launch Star will originally be invisible, but will be traced out in space as Mario is flying to the next planet. However, if Mario later returns to a Launch Star that he has already used to travel to another planet, the path will be visible before he uses it. In ''Super Mario Galaxy 2'', the path of each Launch Star that Mario uses appears before he uses it for the first time, as well as each time he uses it following the first time.  


After feeding a [[Hungry Luma]], it will create a new planet or galaxy and leave behind a pink Launch Star. There are also green Launch Stars that take Mario to the [[Trial Galaxies]]. The only [[Hungry Luma]] that will not leave behind a Launch Star after feeding it with [[Star Bit]]s is "[[Sea Slide Galaxy#Hurry, He's Hungry|Hurry, He's Hungry]]" in [[Sea Slide Galaxy]].
After feeding a [[Hungry Luma]], it will create a new planet or galaxy and leave behind a pink Launch Star. There are also green Launch Stars that take Mario to the [[Trial Galaxies]]. The only [[Hungry Luma]] that will not leave behind a Launch Star after feeding it with [[Star Bit]]s is "[[Sea Slide Galaxy#Hurry, He's Hungry|Hurry, He's Hungry]]" in [[Sea Slide Galaxy]].

Revision as of 14:43, December 17, 2010

Launch Star
A Launch Star.

A Launch Star is a major item in both Super Mario Galaxy and Super Mario Galaxy 2. Launch Stars are large (usually orange) stars that hover just above the ground of a planet, though occasionally they can also appear floating in the air above a planet, or just floating in space. They can only be activated by shaking the Wii Remote and causing Mario to spin when he is either in or extremely close to a Launch Star, though any Launch Stars in the level will visibly spin when the Wii Remote is shaken, regardless of whether or not he is necessarily close to one. When activated, a Launch Star will catapult Mario to another planet or planets.

Launch Stars are not always readily available for Mario to use. In some cases, Mario must complete a certain task or objective before the Launch Star will appear, such as collecting five yellow Star Chips, eliminating all enemies on a particular planet, or freeing a yellow Luma from an ice crystal. In addition, yellow Lumas are also able to transform into Launch Stars independently, though this is more common in Super Mario Galaxy 2. It is revealed in this game that these Lumas still retain the ability to talk to Mario while in Launch Star form.

Launch Stars often let Mario fly through space before landing on another planet, unlike their smaller sister items, Sling Stars, which often fling Mario directly to another planet, with very little space in between. While flying through space, Mario will occasionally hit a floating crystal that has been placed directly in the path of the Launch Star, which will often release multiple Star Bits that will float around Mario until he lands on the planet. Mario can collect these Star Bits by touching them with the Star Cursor.

File:Boostandspring.jpg
A Launch Star that is ready to launch Mario to another planet

In Super Mario Galaxy, the first time Mario uses a Launch Star, the path of the Launch Star will originally be invisible, but will be traced out in space as Mario is flying to the next planet. However, if Mario later returns to a Launch Star that he has already used to travel to another planet, the path will be visible before he uses it. In Super Mario Galaxy 2, the path of each Launch Star that Mario uses appears before he uses it for the first time, as well as each time he uses it following the first time.

After feeding a Hungry Luma, it will create a new planet or galaxy and leave behind a pink Launch Star. There are also green Launch Stars that take Mario to the Trial Galaxies. The only Hungry Luma that will not leave behind a Launch Star after feeding it with Star Bits is "Hurry, He's Hungry" in Sea Slide Galaxy.

In Mario Kart Wii's Rainbow Road, one large Launch Star appears as a cannon. The railing of the same course also has Launch Stars on them.