Windy Well (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{level
{{level
|title = Windy Well
|title=Windy Well
|image=[[Image: Windy_Well.png]]
|image=[[Image: Windy_Well.png]]
|code = 6 - 2
|code=6 - 2
|game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]
|notes =  
|notes=
|before = [[Arctic Abyss|<<]]
|before=[[Arctic Abyss|<<]]
|after = [[Castle Crush|>>]]
|after=[[Castle Crush|>>]]
}}
}}
'''Windy Well''' is the twenty-ninth level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the second area of [[K. Rool's Keep]].
'''Windy Well''' is the twenty-ninth level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the second area of [[K. Rool's Keep]].

Revision as of 11:27, August 29, 2009

Template:Level Windy Well is the twenty-ninth level of the game Donkey Kong Country 2: Diddy's Kong Quest, and the second area of K. Rool's Keep.

This level is set in a mine shaft, and the Kongs must let themselves be blown upwards towards the goal by the wind. Due to the nature of the wind in this level, the Kongs will be unable to backtrack at most points, meaning that they'll only have one chance to find certain bonus areas and the DK Coin. Kutlass, Kannons, Krooks, Klobbers, Zingers, Click-Clacks, Flitters, Spinys, a single Klampon and a single Kruncha all dwell in this mine.

Trivia