Mario Kart Wii: Difference between revisions

→‎Trivia: You're Right, it's in the wrong place.
(Added in information (specifically regarding the loss of items when running into obstacles).)
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|genre=[[Mario Kart (series)|Racing]]
|genre=[[Mario Kart (series)|Racing]]
|modes=Single Player, Multiplayer, Online Play
|modes=Single Player, Multiplayer, Online Play
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|input={{input|wiimote=1|nunchuk=1|wheel=1|classic=1|wiigcn=1}}
|input={{input|wiimote=1|nunchuk=1|wheel=1|classic=1|wiigcn=1}}
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The stats reported do not correspond to all the actual in-game stats.<ref>[https://docs.google.com/spreadsheets/d/1ED0T-w9q7_-z5lyBZAmBGBWuhLExSlYDcfZgzrdm7Wg/edit?usp=sharing A direct transcription of the content of the ''driverparam.bin'' and ''kartParam.bin'' files in the ''/Race/Common.szs'' archive of the filesystem of  ''Mario Kart Wii''].</ref><ref>[https://wiki.tockdom.com/wiki/DriverParam.bin#Driver_Statistics driverParam.bin]. ''Custom Mario Kart Wiiki''. Retrieved September 5, 2023.</ref><ref>[https://wiki.tockdom.com/wiki/KartParam.bin#Vehicle_Statistics kartParam.bin]. ''Custom Mario Kart Wiiki''. Retrieved September 5, 2023.</ref>
The stats reported do not correspond to all the actual in-game stats.<ref>[https://docs.google.com/spreadsheets/d/1ED0T-w9q7_-z5lyBZAmBGBWuhLExSlYDcfZgzrdm7Wg/edit?usp=sharing A direct transcription of the content of the ''driverparam.bin'' and ''kartParam.bin'' files in the ''/Race/Common.szs'' archive of the filesystem of  ''Mario Kart Wii''].</ref><ref>[https://wiki.tockdom.com/wiki/DriverParam.bin#Driver_Statistics driverParam.bin]. ''Custom Mario Kart Wiiki''. Retrieved September 5, 2023.</ref><ref>[https://wiki.tockdom.com/wiki/KartParam.bin#Vehicle_Statistics kartParam.bin]. ''Custom Mario Kart Wiiki''. Retrieved September 5, 2023.</ref>
===Characters' bonuses===
===Characters' bonuses===
There are 20 different kinds of bonuses, which increase a few statistics of the vehicles:<br />
There are 20 different kinds of bonuses, which increase a few statistics of the vehicles:<br>
*'''Weight:''' Increases the weight of the vehicle.
*'''Weight:''' Increases the weight of the vehicle.
*'''Speed:''' Increases the top speed of the vehicle.
*'''Speed:''' Increases the top speed of the vehicle.
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*'''Mini-Turbo:''' Increases the duration of the Mini-Turbo boost.
*'''Mini-Turbo:''' Increases the duration of the Mini-Turbo boost.
*'''Off-Road Speed:''' Increases the top speed on each kind of off-road section.
*'''Off-Road Speed:''' Increases the top speed on each kind of off-road section.
*'''Off-Road Handling:''' Increases the Handling on each kind of off-road section.<br />
*'''Off-Road Handling:''' Increases the Handling on each kind of off-road section.<br>
{|style="text-align:center; max-width:100em; margin:auto; border:2px solid"align=center class="wikitable"
{|style="text-align:center; max-width:100em; margin:auto; border:2px solid"align=center class="wikitable"
!colspan="11"style="border-top:2px solid black;background:#e0e0e0"|Small characters' bonuses
!colspan="11"style="border-top:2px solid black;background:#e0e0e0"|Small characters' bonuses
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===Vehicles' stats===
===Vehicles' stats===
The vehicles have 31 stats. Acceleration is divided in four stages, presumably depending on the actual speed relative to the full speed. In each stage, acceleration is determined by two factors, a stage-specific '''S''' factor which is affected by the character bonus and a general '''E''' factor. These factors change while drifting, that itself can begin once the vehicle has reached 55% of its top speed. Finally, some stats change depending on the drifting method used (either '''Manual''' or '''Auto''') and depending on the fact that the vehicle is steering ('''While Steering''') or not ('''Standard''').<br />
The vehicles have 31 stats. Acceleration is divided in four stages, presumably depending on the actual speed relative to the full speed. In each stage, acceleration is determined by two factors, a stage-specific '''S''' factor which is affected by the character bonus and a general '''E''' factor. These factors change while drifting, that itself can begin once the vehicle has reached 55% of its top speed. Finally, some stats change depending on the drifting method used (either '''Manual''' or '''Auto''') and depending on the fact that the vehicle is steering ('''While Steering''') or not ('''Standard''').<br>
*'''Weight:''' The weight of the vehicle.
*'''Weight:''' The weight of the vehicle.
*'''Speed:''' The top speed of the vehicle.
*'''Speed:''' The top speed of the vehicle.
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*'''Off-Road Speed:''' The relative Speed in various Off-Road sections.
*'''Off-Road Speed:''' The relative Speed in various Off-Road sections.
*'''Off-Road Handling:''' The relative Handling in various Off-Road sections.
*'''Off-Road Handling:''' The relative Handling in various Off-Road sections.
*'''Tilt:''' How much the kart tilts in various conditions.<br />
*'''Tilt:''' How much the kart tilts in various conditions.<br>
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===Retro Grand Prix===
===Retro Grand Prix===
These are courses that appeared in previous ''Mario Kart'' installments, much like in ''[[Mario Kart DS]]''. This includes two courses each from ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'', and four each from ''[[Mario Kart 64]]'', ''[[Mario Kart: Double Dash!!]]'' and ''Mario Kart DS''. These have been graphically updated and have some new details such as extra trees and ramps, new features such as jumps, pipe tricks, and even added shortcuts. These courses appear in the Shell, Banana, Leaf, and Lightning Cups. This game is tied with ''[[Mario Kart 8 Deluxe]]'' (when counting the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]) for having the second most retro [[Mario Circuit]] courses of any ''Mario Kart'' game, with three, behind only ''[[Mario Kart Tour]]'', which has six.
These are courses that appeared in previous ''Mario Kart'' installments, much like in ''[[Mario Kart DS]]''. This includes two courses each from ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'', and four each from ''[[Mario Kart 64]]'', ''[[Mario Kart: Double Dash!!]]'' and ''Mario Kart DS''. These have been graphically updated and have some new details such as extra trees and ramps, new features such as jumps, pipe tricks, and even added shortcuts. These courses appear in the Shell, Banana, Leaf, and Lightning Cups. This game is tied with ''[[Mario Kart 8 Deluxe]]'' (when counting the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'') for having the second most retro [[Mario Circuit]] courses of any ''Mario Kart'' game, with three, behind only ''[[Mario Kart Tour]]'', which has six.
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{{main|List of Mario Kart Wii pre-release and unused content}}
{{main|List of Mario Kart Wii pre-release and unused content}}
Unused graphics have been found depicting icons for a [[Hammer Bro]], a [[Koopa Paratroopa]], and [[Petey Piranha]], presumably being an extra character for each weight class. An outfit for the NPC Miis has also been found, which resembles a [[Toad]].
Unused graphics have been found depicting icons for a [[Hammer Bro]], a [[Koopa Paratroopa]], and [[Petey Piranha]], presumably being an extra character for each weight class. An outfit for the NPC Miis has also been found, which resembles a [[Toad]].
<gallery>
<gallery widths=64 heights=64 style="display:inline-block">
KoopaParatroopa-MKWii-Icon.png|An unused select Icon for [[Koopa Paratroopa]] as a player
KoopaParatroopa-MKWii-Icon.png|An unused select Icon for [[Koopa Paratroopa]] as a player
HammerBro-MKWii-Icon.png|An unused select Icon for [[Hammer Bro]] as a player
HammerBro-MKWii-Icon.png|An unused select Icon for [[Hammer Bro]] as a player
Petey-MKWii-Icon.png|An unused select Icon for [[Petey Piranha]] as a player
Petey-MKWii-Icon.png|An unused select Icon for [[Petey Piranha]] as a player
File:MKWii NPC Mii Outfit.png|The unused Toad outfit
</gallery>
<gallery style="display:inline-block">
MKWii NPC Mii Outfit.png|The unused Toad outfit
</gallery>
</gallery>


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{{main|List of Mario Kart Wii glitches}}
{{main|List of Mario Kart Wii glitches}}
'''Note:''' All names are conjectural unless otherwise specified.
'''Note:''' All names are conjectural unless otherwise specified.
===Blue Fake Item Boxes in a Solo Race===
===Grumble Volcano lap glitch===
[[File:MKW Blue Fake Item Box Glitch.png|thumb|A glitch involving the appearance of blue Fake Item Boxes in a solo race in ''Mario Kart Wii''.]]
On the large rock to the left of the starting lien in [[Grumble Volcano]], if the player drives around it, they will complete a lap.
If the player selects a team race or battle mode first and chooses the blue team, then exits and plays solo Vs. mode, the Fake Item Boxes will be blue instead of red.


===Thirteen players online===
===Incorrect number of players===
Rarely, when a player finishes a race and leaves the results screen, the top left corner will say, "The next match might have 13 players", although it should say 12. It is also possible, although unlikely, to say more than 13 players (i.e. "The next match might have 14 players"). The reason is, that during matchmaking the Wiis are counted, but not the players. A Wii with 2 players uses 2 racing slots of 12 total, but is counted only as one. The next match will never have more than 12 players, though.
Rarely, when the player finishes an online race, if the next race has 12 players, the game will say it has 13 players instead.


===Grumble Volcano rock lap glitch===
===Miscolored Item Boxes===
If the player manages to get on top of the large rock to the left of the starting line in [[Wii Grumble Volcano|Grumble Volcano]], each time they drive around it, the game will act as if the player completed a lap, and it will count a lap for the player.
[[File:MKW Blue Fake Item Box Glitch.png|thumb|The glitch in action]]
To perform the glitch, the player needs to start a team race on the blue team. If the player starts a solo race, some racers' [[Fake Item Boxes]] will be blue instead of red.


==Gallery==
==Gallery==
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*''[[Super Mario Bros. 3]]'': The license plates on some of the trucks read "SMB3", the abbreviation of ''Super Mario Bros. 3''. They also say "POW" as a reference to the item that causes earthquakes.
*''[[Super Mario Bros. 3]]'': The license plates on some of the trucks read "SMB3", the abbreviation of ''Super Mario Bros. 3''. They also say "POW" as a reference to the item that causes earthquakes.
*''[[Famicom Grand Prix II: 3D Hot Rally]]'': The [[Tiny Titan]] was inspired by the [[Monster (vehicle)|Monster]].
*''[[Famicom Grand Prix II: 3D Hot Rally]]'': The [[Tiny Titan]] was inspired by the [[Monster (vehicle)|Monster]].
*''[[Super Mario Kart]]'': [[SNES Ghost Valley 2|Ghost Valley 2]] and [[SNES Mario Circuit 3|Mario Circuit 3]] return as retro courses, and [[SNES Battle Course 4|Battle Course 4]] returns as a playable battle course. Also, part of the music that plays during the Award Ceremony (if drivers win a [[Trophy]]) is the same as in the same scenario in ''Super Mario Kart'' and in ''Mario Kart 64''.
*''[[Super Mario Kart]]'': [[SNES Ghost Valley 2|Ghost Valley 2]] and [[SNES Mario Circuit 3|Mario Circuit 3]] return as retro courses, and [[SNES Battle Course 4|Battle Course 4]] returns as a playable battle course. Also, part of the music that plays during the Award Ceremony (if drivers win a [[Trophy]]) is the same as in the same scenario in ''Super Mario Kart'', ''Mario Kart 64'' and ''Mario Kart: Super Circuit''.
*''[[Super Mario 64]]'': [[Maw-Ray|Unagi]] appear in the background of [[Wii Koopa Cape|Koopa Cape]] and Chain Chomp Wheel.  
*''[[Super Mario 64]]'': [[Maw-Ray|Unagi]] appear in the background of [[Wii Koopa Cape|Koopa Cape]] and Chain Chomp Wheel.  
*''[[Mario Kart 64]]'': [[N64 Mario Raceway|Mario Raceway]], [[N64 Sherbet Land|Sherbet Land]], [[N64 DK's Jungle Parkway|DK's Jungle Parkway]], and [[N64 Bowser's Castle|Bowser's Castle]] return as retro courses, and [[N64 Skyscraper|Skyscraper]] returns as a playable battle course. Also, the course [[Wii Moo Moo Meadows|Moo Moo Meadows]] is based on [[N64 Moo Moo Farm|Moo Moo Farm]], and [[Block Plaza]] has parts of [[Block Fort]]. Also, part of the music that plays during the Award Ceremony (if drivers win a [[Trophy]]) is the same as in the same scenario in ''Mario Kart 64'' and in ''Super Mario Kart''.
*''[[Mario Kart 64]]'': [[N64 Mario Raceway|Mario Raceway]], [[N64 Sherbet Land|Sherbet Land]], [[N64 DK's Jungle Parkway|DK's Jungle Parkway]], and [[N64 Bowser's Castle|Bowser's Castle]] return as retro courses, and [[N64 Skyscraper|Skyscraper]] returns as a playable battle course. Also, the course [[Wii Moo Moo Meadows|Moo Moo Meadows]] is based on [[N64 Moo Moo Farm|Moo Moo Farm]], and [[Block Plaza]] has parts of [[Block Fort]]. Also, part of the music that plays during the Award Ceremony (if drivers win a [[Trophy]]) is the same as in the same scenario in ''Mario Kart 64'', ''Super Mario Kart'' and ''Mario Kart: Super Circuit''.
*''[[Mario Kart: Super Circuit]]'': [[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Bowser's Castle 3|Bowser Castle 3]] return as retro courses, and [[GBA Battle Course 3|Battle Course 3]] returns as a playable battle course. Also, the Yoshi Sphinx from the background of [[Yoshi Desert]] returns as a part of the race course Dry Dry Ruins.
*''[[Mario Kart: Super Circuit]]'': [[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Bowser's Castle 3|Bowser Castle 3]] return as retro courses, and [[GBA Battle Course 3|Battle Course 3]] returns as a playable battle course. Also, the Yoshi Sphinx from the background of [[Yoshi Desert]] returns as a part of the race course Dry Dry Ruins. Part of the music that plays during the Award Ceremony (if drivers win a [[Trophy]]) is the same as in the same scenario in ''Mario Kart: Super Circuit'', ''Super Mario Kart'' and ''Mario Kart 64''.
*''[[Super Mario Sunshine]]'': The battle stage [[Delfino Pier]] is based on [[Delfino Plaza]]. Also, the course [[Wii Coconut Mall|Coconut Mall]] is seemingly located on [[Isle Delfino]].
*''[[Super Mario Sunshine]]'': The battle stage [[Delfino Pier]] is based on [[Delfino Plaza]]. Also, the course [[Wii Coconut Mall|Coconut Mall]] is seemingly located on [[Isle Delfino]].
*''[[WarioWare (series)|WarioWare]]'' series: The [[Wario Bike]] appears as a selectable vehicle.
*''[[WarioWare (series)|WarioWare]]'' series: The [[Wario Bike]] appears as a selectable vehicle.
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* ''[[Mario Party 7]]'': [[Dry Bones]] and [[Boo]]'s artwork can be seen in [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]] on the Showtime billboard. Some of [[Birdo]]'s voice clips are reused from this game.
* ''[[Mario Party 7]]'': [[Dry Bones]] and [[Boo]]'s artwork can be seen in [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]] on the Showtime billboard. Some of [[Birdo]]'s voice clips are reused from this game.
*''[[Mario Kart DS]]'': [[DS Yoshi Falls|Yoshi Falls]], [[DS Delfino Square|Delfino Square]], [[DS Desert Hills|Desert Hills]], and [[DS Peach Gardens|Peach Gardens]] return as retro courses, and [[DS Twilight House|Twilight House]] returns as a playable battle course, and just like ''Double Dash!!'', all of the courses' intros return in this game as well. Also, the course [[Wii DK Summit|DK Summit]] has derived many elements from [[DS DK Pass|DK Pass]], and the course Dry Dry Ruins has similar music to that of Desert Hills, and finally, the countdown sound effect for starting races and battles are recycled from that game to signal the start of the race in Grand Prix, Time Trial, and VS mode. The Zipper is a bike that relates to the Shooting Star and the [[ROB-LGS]] acts like the Standard Bikes in the game. The opening portion of the theme for Rainbow Road is taken from [[Rainbow Road (Mario Kart DS)|Rainbow Road]]'s music from this game.
*''[[Mario Kart DS]]'': [[DS Yoshi Falls|Yoshi Falls]], [[DS Delfino Square|Delfino Square]], [[DS Desert Hills|Desert Hills]], and [[DS Peach Gardens|Peach Gardens]] return as retro courses, and [[DS Twilight House|Twilight House]] returns as a playable battle course, and just like ''Double Dash!!'', all of the courses' intros return in this game as well. Also, the course [[Wii DK Summit|DK Summit]] has derived many elements from [[DS DK Pass|DK Pass]], and the course Dry Dry Ruins has similar music to that of Desert Hills, and finally, the countdown sound effect for starting races and battles are recycled from that game to signal the start of the race in Grand Prix, Time Trial, and VS mode. The Zipper is a bike that relates to the Shooting Star and the [[ROB-LGS]] acts like the Standard Bikes in the game. The opening portion of the theme for Rainbow Road is taken from [[Rainbow Road (Mario Kart DS)|Rainbow Road]]'s music from this game.
*''[[New Super Mario Bros.]]'': Various features in the game are derived from their ''New Super Mario Bros.''-look, such as the hills and outcrops of [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]] and the [[Flower (biological)|flowers]] and mushrooms of Moo Moo Meadows. The [[Mega Mushroom]] is an item in the game. The mushroom platforms in [[Wii Mushroom Gorge|Mushroom Gorge]] is based on the mushroom platforms in said game, with the red ones being "bouncy", and the green ones more like solid platforms. [[Wii Grumble Volcano|Grumble Volcano]] is similar to [[World 8 (New Super Mario Bros.)|World 8]] of ''New Super Mario Bros.'' Also, Dry Bowser, who first appears in ''New Super Mario Bros.'', returns to ''Mario Kart Wii'' as his second appearance.
*''[[New Super Mario Bros.]]'': Various features in the game are derived from their ''New Super Mario Bros.''-look, such as the hills and outcrops of [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]] and the [[Flower (environmental object)|flowers]] and mushrooms of Moo Moo Meadows. The [[Mega Mushroom]] is an item in the game. The mushroom platforms in [[Wii Mushroom Gorge|Mushroom Gorge]] is based on the mushroom platforms in said game, with the red ones being "bouncy", and the green ones more like solid platforms. [[Wii Grumble Volcano|Grumble Volcano]] is similar to [[World 8 (New Super Mario Bros.)|World 8]] of ''New Super Mario Bros.'' Also, Dry Bowser, who first appears in ''New Super Mario Bros.'', returns to ''Mario Kart Wii'' as his second appearance.
*''[[Mario Kart Arcade GP 2]]'': Princess Peach's profile artwork is reused.
*''[[Mario Kart Arcade GP 2]]'': Princess Peach's profile artwork is reused.
*''[[Mario Strikers Charged]]'': Several voice clips are reused from this game.
*''[[Mario Strikers Charged]]'': Several voice clips are reused from this game.
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*''[[Mario Kart 7]]'': This game's retro selection reuses some courses, being [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Coconut Mall|Coconut Mall]], [[Wii Maple Treeway|Maple Treeway]] and [[Wii Koopa Cape|Koopa Cape]]. [[Jump Boost|Tricks]], which are first introduced here, are reused in this game as well as the character icons and countdown timer for starting races and battles. Some voice clips and kart engine sounds are reused.
*''[[Mario Kart 7]]'': This game's retro selection reuses some courses, being [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Coconut Mall|Coconut Mall]], [[Wii Maple Treeway|Maple Treeway]] and [[Wii Koopa Cape|Koopa Cape]]. [[Jump Boost|Tricks]], which are first introduced here, are reused in this game as well as the character icons and countdown timer for starting races and battles. Some voice clips and kart engine sounds are reused.
*''[[Mario Party 9]]'': Some of the characters voice clips, such as most of [[Princess Daisy|Daisy]]'s voice clips and some of [[Toad|Toad's]], return in this game.
*''[[Mario Party 9]]'': Some of the characters voice clips, such as most of [[Princess Daisy|Daisy]]'s voice clips and some of [[Toad|Toad's]], return in this game.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Tricks, Bikes, twelve-player races, and the ability to look behind return. [[Wii Moo Moo Meadows|Moo Moo Meadows]], [[Wii Grumble Volcano|Grumble Volcano]], and [[Wii Wario's Gold Mine|Wario's Gold Mine]] return as retro courses (Wario's Gold Mine was added via DLC, but is available from the start in ''Mario Kart 8 Deluxe''). [[Wii Coconut Mall|Coconut Mall]], [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Maple Treeway|Maple Treeway]], [[Wii DK Summit|DK Summit]], [[Wii Moonview Highway|Moonview Highway]], [[Wii Koopa Cape|Koopa Cape]], [[Wii Daisy Circuit|Daisy Circuit]], and [[Wii Rainbow Road|Rainbow Road]] return as part of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] in ''Mario Kart 8 Deluxe''. The [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]] in this game sees the return of a similar giant moving Bowser statue that players drive around. Peach, Daisy, and Rosalina wear their bike suits again when riding a bike or ATV. Some voice clips are reused. The [[Launch Star]] boosters from Rainbow Road also return in the remastered {{classic-link|N64|Rainbow Road}} in this game.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Tricks, Bikes, twelve-player races, and the ability to look behind return. [[Wii Moo Moo Meadows|Moo Moo Meadows]], [[Wii Grumble Volcano|Grumble Volcano]], and [[Wii Wario's Gold Mine|Wario's Gold Mine]] return as retro courses (Wario's Gold Mine was added via DLC, but is available from the start in ''Mario Kart 8 Deluxe''). [[Wii Coconut Mall|Coconut Mall]], [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Maple Treeway|Maple Treeway]], [[Wii DK Summit|DK Summit]], [[Wii Moonview Highway|Moonview Highway]], [[Wii Koopa Cape|Koopa Cape]], [[Wii Daisy Circuit|Daisy Circuit]], and [[Wii Rainbow Road|Rainbow Road]] return as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' in ''Mario Kart 8 Deluxe''. The [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]] in this game sees the return of a similar giant moving Bowser statue that players drive around. Peach, Daisy, and Rosalina wear their bike suits again when riding a bike or ATV. Some voice clips are reused. The [[Launch Star]] boosters from Rainbow Road also return in the remastered {{classic-link|N64|Rainbow Road}} in this game.
*''[[Super Smash Bros. for Wii U]]'': [[Wii Mushroom Gorge|Mushroom Gorge]] is one of the few songs that can be heard at the stage [[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]. The [[Standard Bike|Standard Bike M]], [[Daytripper]], [[Flame Runner]], [[Quacker]], and [[Offroader]] all appear as trophies. Also, some of [[Bowser Jr.]]'s voice clips are reused. The [[POW Block]] item causes the Shy Guy racers in Mario Circuit to spin out when used.
*''[[Super Smash Bros. for Wii U]]'': [[Wii Mushroom Gorge|Mushroom Gorge]] is one of the few songs that can be heard at the stage [[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]. The [[Standard Bike|Standard Bike M]], [[Daytripper]], [[Flame Runner]], [[Quacker]], and [[Offroader]] all appear as trophies. Also, some of [[Bowser Jr.]]'s voice clips are reused. The [[POW Block]] item causes the Shy Guy racers in Mario Circuit to spin out when used.
*''[[Mario & Luigi: Paper Jam]]'': [[King Boo]]'s voice clips are reused during his boss fight.
*''[[Mario & Luigi: Paper Jam]]'': [[King Boo]]'s voice clips are reused during his boss fight.
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*The save data description is "''Race for first!''" in the NTSC version and "''Race for 1st place!''" in the PAL version.
*The save data description is "''Race for first!''" in the NTSC version and "''Race for 1st place!''" in the PAL version.
*In the opening cutscene, Peach can be seen racing with her hair untied. She always wears a ponytail in-game.
*In the opening cutscene, Peach can be seen racing with her hair untied. She always wears a ponytail in-game.
*Peach, Daisy, and Rosalina wear jumpsuits if riding a bike, as it would be difficult to ride a bike while wearing a dress like when they are driving karts without having their trains (loose, hanging parts forming the backs of their skirts) getting caught in the wheels.


==References==
==References==
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