Mario Kart 64: Difference between revisions

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{{quote2|Welcome to Mario Kart!|[[Mario]] upon the title screen}}
{{quote|Welcome to Mario Kart!|[[Mario]] upon the title screen}}
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.


The game was commercially successful and received a [[Player's Choice]] edition, being the second-best-selling game on the Nintendo 64, beaten out only by ''[[Super Mario 64]]'', and it was generally well-received by critics. ''Mario Kart 64'' later became available for the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007 and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, and it is one of the launch titles for [[Nintendo 64 - Nintendo Switch Online]].
The game was commercially successful and received a [[Player's Choice]] edition, being the second-best-selling game on the Nintendo 64, beaten out only by ''[[Super Mario 64]]'', and it was generally well-received by critics. ''Mario Kart 64'' later became available for the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007 and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, and it is one of the launch titles for [[Nintendo 64 - Nintendo Switch Online]]. The Wii release requires 129 [[Memory Card|blocks]] (16.5 MB) to be installed, while the Wii U release requires 66 MB to be installed.


==Gameplay==
==Gameplay==
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===Time Trial===
===Time Trial===
In [[Mario Kart (series)#Modes of play|Time Trial]], players must race for the fastest time. After setting a record, players can challenge that record and race against themselves, represented by a [[Ghost (Mario Kart series)|ghost]] of their character-of-choice. The ghost will be saved only if the player does not pause, crash into an obstacle, drive in reverse, or fall off the road during the race. The original release of this game uses 123 pages of the [[Memory Card|Controller Pak]] to record ghost data, which would occupy all the space in the Controller Pak. However, later versions of the game used 121 pages on the Controller Pak, leaving only two pages free. Because none of the available controllers have a Controller Pak slot, it is impossible to record ghost data on the Wii and Wii U Virtual Console versions of the game.
[[File:N64 Controller Pak.jpg|thumb|right|The [[Nintendo 64]]'s Controller Pak (front and back)]]
In [[Mario Kart (series)#Modes of play|Time Trial]], players must race for the fastest time. After setting a record, players can challenge that record and race against themselves, represented by a [[Ghost (Mario Kart series)|ghost]] of their character-of-choice. The ghost will be saved only if the player does not pause, crash into an obstacle, drive in reverse, or fall off the road during the race.
 
The original release of this game uses 123 pages (7.87 KB) of the [[Memory Card|Controller Pak]] to record ghost data, which would occupy all the space in the Controller Pak (one page being a non-standard measurement unit equal to 64 bytes). However, later versions of the game used 121 pages (7.74 KB) on the Controller Pak, leaving only two pages free. Because none of the available controllers on later consoles have a Controller Pak slot, it is impossible to record ghost data on the Wii and Wii U Virtual Console versions of the game, or in the [[Nintendo 64 - Nintendo Switch Online]] app.


===Versus===
===Versus===
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Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>
Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>


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!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|Luigi|green}}}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|Luigi|green}}|white}}'''</big>
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!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|Toad|mediumblue}}}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|Toad|mediumblue}}|white}}'''</big>
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!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|Wario|indigo}}}}'''</big><sup><small>(new)</small></sup>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|Wario|indigo}}|white}}'''</big><sup><small>(new)</small></sup>
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<center>
<center>
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!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64MushroomCupMenuImage.png]]</div><br><big>'''{{color-link|Mushroom Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64MushroomCupMenuImage.png]]</div><br><big>'''{{color-link|Mushroom Cup|white}}'''</big>
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!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64FlowerCupMenuImage.png]]</div><br><big>'''{{color-link|Flower Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64FlowerCupMenuImage.png]]</div><br><big>'''{{color-link|Flower Cup|white}}'''</big>
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!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64StarCupMenuImage.png]]</div><br><big>'''{{color-link|Star Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64StarCupMenuImage.png]]</div><br><big>'''{{color-link|Star Cup|white}}'''</big>
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!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64SpecialCupMenuImage.png]]</div><br><big>'''{{color-link|Special Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64SpecialCupMenuImage.png]]</div><br><big>'''{{color-link|Special Cup|white}}'''</big>
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!colspan=4 style="background:cadetblue"|<big>'''{{color|Battle Courses|white}}'''</big>
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==Glitches==
==Glitches==
{{main|List of Mario Kart 64 glitches}}
{{main|List of Mario Kart 64 glitches}}
===Falling Through the Bridge===
===Falling through bridge===
[[File:MK64 FrappeSnowland ClipGlitch.gif|left|thumb|The glitch in Frappe Snowland]]
[[File:MK64 FrappeSnowland ClipGlitch.gif|thumb|The glitch in Frappe Snowland]]
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
{{br}}
{{br}}


===Skip All of Yoshi Valley===
===Yoshi Valley skip===
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
{{br}}
{{br}}


==Version differences==
==Version differences==
{{see also|tcrf:Mario Kart 64/Regional Differences{{!}}tcrf:Mario Kart 64/Regional Differences}}
{{main-wiki|TCRF|Mario Kart 64/Regional Differences}}
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