Fire Mario: Difference between revisions

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None of the other characters here specify appearances. They're covered below anyway.
(None of the other characters here specify appearances. They're covered below anyway.)
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Fire Mario returns in ''[[Super Mario Bros. 3]]''. In the [[Nintendo Entertainment System|NES]] version of the game, [[Mario]] and [[Luigi]] change to an orange and red palette, while remakes of the game depict this form with white-and-red (white-and-green for Luigi) clothing as previously seen in ''[[Super Mario World]]''. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original ''Super Mario Bros.'', effectively granting Mario and Luigi one additional hit. However, Japanese versions of ''Super Mario Bros. 3'' retain the original damage mechanics from ''Super Mario Bros.'' The introduction of many new power-ups such as the [[Super Leaf]] and [[Frog Suit]] also means that these new items can override the Fire form when collected.
Fire Mario returns in ''[[Super Mario Bros. 3]]''. In the [[Nintendo Entertainment System|NES]] version of the game, [[Mario]] and [[Luigi]] change to an orange and red palette, while remakes of the game depict this form with white-and-red (white-and-green for Luigi) clothing as previously seen in ''[[Super Mario World]]''. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original ''Super Mario Bros.'', effectively granting Mario and Luigi one additional hit. However, Japanese versions of ''Super Mario Bros. 3'' retain the original damage mechanics from ''Super Mario Bros.'' The introduction of many new power-ups such as the [[Super Leaf]] and [[Frog Suit]] also means that these new items can override the Fire form when collected.


The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remake also lets enemies drop coins as long as the player scans the [[Orange Switch]] Power-Up [[e-Reader]] card, a mechanic previously introduced in ''[[Super Mario World]]''. The [[Luigi Power Up!!|yellow switch card]] also makes Luigi's fireballs bounce higher, as in ''[[Super Mario World: Super Mario Advance 2]]''. If the [[Teki Power Up! Tokuten x2!!|red switch card]] is active, Fire Mario/Luigi shrink to Small form if hit. Additionally, like with ''Super Mario World'', collecting a fire flower as Small Mario makes him turn into Fire Mario instantly.
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remake also lets enemies drop coins as long as the player scans the [[Orange Switch]] Power-Up [[e-Reader]] card, a mechanic previously introduced in ''[[Super Mario World]]''. The [[Luigi Power Up!!|yellow switch card]] also makes Luigi's fireballs bounce higher, as in ''[[Super Mario World: Super Mario Advance 2]]''. If the [[Teki Power Up! Tokuten x2!!|red switch card]] is active, Fire Mario/Luigi shrink to Small form if hit. Additionally, like with ''Super Mario World'', collecting a Fire Flower as Small Mario makes him turn into Fire Mario instantly.


''Super Mario Bros. 3'' also introduces [[Ice Block]]s that Fire Mario and Fire Luigi can melt by shooting fireballs at them.
''Super Mario Bros. 3'' also introduces [[Ice Block]]s that Fire Mario and Fire Luigi can melt by shooting fireballs at them.
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Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears with his modern design, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.
Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears with his modern design, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.


In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item, this power up system has since  become the standard in all later 2D Mario games. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.
In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form; this power up system has since become the standard in all later 2D ''Super Mario'' games. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB 2-1.png|thumb|Fire Mario can defeat Pokeys in ''New Super Mario Bros.'', which are otherwise harmful to Mario, even when he is trying to jump on them.]]
[[File:NSMB 2-1.png|thumb|Fire Mario can defeat Pokeys in ''New Super Mario Bros.'', which are otherwise harmful to Mario, even when he is trying to jump on them.]]
Fire Mario and Fire Luigi return in ''[[New Super Mario Bros.]]'' as a common power-up. The form retains its ''Super Mario World'' color schemes, and like in that game, enemies that are destroyed with fireballs drop coins. The form also gains properties from ''Super Mario Bros. 3'' and ''Super Mario World'': Small Mario automatically becomes Fire Mario after picking up a Fire Flower, and Fire Mario reverts to Super Mario when taking a hit. This is set as the standard for later 2D Mario platformers. The [[Blue Shell]], [[Mini Mushroom]], and [[Mega Mushroom]] override the Fire Flower form, but if Mario has a Blue Shell or is in Mega form while collecting a Fire Flower, Mario does not transform to Fire Mario, and the item is transferred as his [[item storage|Stored Item]] or converted to 1,000 points depending on the reserve item. In the Mario vs. Luigi game mode, fireballs can knock a [[Big Star]] from the brothers or defeat a brother if the brother is in [[Mini Mario (form)|Mini]] form.
Fire Mario and Fire Luigi return in ''[[New Super Mario Bros.]]'' as a common power-up. The form retains its ''Super Mario World'' color schemes, and like in that game, enemies that are destroyed with fireballs drop coins. The [[Blue Shell]], [[Mini Mushroom]], and [[Mega Mushroom]] override the Fire Flower form, but if Mario has a Blue Shell or is in Mega form while collecting a Fire Flower, Mario does not transform to Fire Mario, and the item is transferred as his [[item storage|Stored Item]] or converted to 1,000 points depending on the reserve item. In the Mario vs. Luigi game mode, fireballs can knock a [[Big Star]] from the brothers or defeat a brother if the brother is in [[Mini Mario (form)|Mini]] form.


The pose and facial expression of the illustration for Fire Mario bears a resemblance to the illustration of Fire Mario in ''Super Mario World'' (the art appears earlier in ''Super Mario Bros. 3'' but without the white and red colors).
The pose and facial expression of the illustration for Fire Mario bears a resemblance to the illustration of Fire Mario in ''Super Mario World'' (the art appears earlier in ''Super Mario Bros. 3'' but without the white and red colors).
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*'''[[The Koopas are Coming! The Koopas are Coming!]]''': [[George Washingtoad]]'s army has been frozen in ice, so Princess Toadstool gives Mario a Fire Flower to try to unfreeze the army with fireballs. Later in the episode, Mario, while riding in a bathtub with George Washingtoad, finds a buried Fire Flower and transforms into Super Mario. This allows him to free Toad and Princess Toadstool from the Koopas. Mario's fireballs also intercept King Koopa's attempt to refreeze Washingtoad's newly freed soldiers.
*'''[[The Koopas are Coming! The Koopas are Coming!]]''': [[George Washingtoad]]'s army has been frozen in ice, so Princess Toadstool gives Mario a Fire Flower to try to unfreeze the army with fireballs. Later in the episode, Mario, while riding in a bathtub with George Washingtoad, finds a buried Fire Flower and transforms into Super Mario. This allows him to free Toad and Princess Toadstool from the Koopas. Mario's fireballs also intercept King Koopa's attempt to refreeze Washingtoad's newly freed soldiers.
[[File:SuperPrincess.jpg|thumb|While helping her friends, Super Princess refers to herself as "Princess T."]]
[[File:SuperPrincess.jpg|thumb|While helping her friends, Super Princess refers to herself as "Princess T."]]
*'''[[The Trojan Koopa]]''': Super Princess appears in this episode, a "Super" form equal to what Fire Flowers or Starmen grant to Mario and Luigi, though Super Princess is not seen to throw fireballs. When the captive Princess Toadstool makes a wish, it is granted by a falling star. Catching the star, she transforms. "Princess T." frees herself by breaking the chain around her ankle. When the Hammer Brothers toss hammers at her, she catches the hammers and throws them back to destroy the Brothers' tent. She charges over the Shy Guys in her way, defeating them.
*'''[[The Trojan Koopa]]''': When the captive Princess Toadstool makes a wish, it is granted by a falling star. Catching the star, she transforms into Super Princess. "Princess T." frees herself by breaking the chain around her ankle. When the Hammer Brothers toss hammers at her, she catches the hammers and throws them back to destroy the Brothers' tent. She charges over the Shy Guys in her way, defeating them.
*'''[[Quest for Pizza]]''': Luigi grabs a Fire Flower from King Koopa. As Super Luigi, he defeats King Koopa, then helps to retrieve and cook the pizza that can wake Mario from his snakebite-induced slumber.
*'''[[Quest for Pizza]]''': Luigi grabs a Fire Flower from King Koopa. As Super Luigi, he defeats King Koopa, then helps to retrieve and cook the pizza that can wake Mario from his snakebite-induced slumber.
*'''[[The Great Gold Coin Rush]]''': Mario and Luigi use Fire Flowers from a Fire Flower mine to transform. They punch open a wall and throw fireballs to frighten the enemy Snifits. During a chase in the tunnels, their powers eventually wear off.
*'''[[The Great Gold Coin Rush]]''': Mario and Luigi use Fire Flowers from a Fire Flower mine to transform. They punch open a wall and throw fireballs to frighten the enemy Snifits. During a chase in the tunnels, their powers eventually wear off.
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|''[[Super Smash Bros. Brawl]]''
|''[[Super Smash Bros. Brawl]]''
|Playable color scheme for Mario/Luigi and power-up in ''Super Mario Bros.'' [[Masterpiece]]).
|Playable color scheme for Mario/Luigi and power-up in [[Super Smash Bros. Brawl#Masterpieces|''Super Mario Bros.'' Masterpiece]].
|[[List of games by date#2008|2008]]
|[[List of games by date#2008|2008]]
|Wii
|Wii
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|''[[NES  Remix 2]]''
|''[[NES  Remix 2]]''
|Power-up for Mario and Luigi; Fire Luigi is in the ''Super Luigi Bros.'' mode
|Power-up for Mario and Luigi; Fire Luigi is in the ''[[Super Luigi Bros.]]'' mode
|[[List of games by date#2014|2014]]
|[[List of games by date#2014|2014]]
|Wii  
|Wii