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| '''''New Super Mario Bros. U Deluxe''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] released on the [[Nintendo Switch]] worldwide on January 11, 2019; it is the last ''Super Mario'' game to be released during the {{wp|Heisei era}} of Japan, coming out three and a half months before the abdication of emperor {{wp|Akihito}}. It is a [[Reissue#Ports|port]] of the 2012 [[Wii U]] launch title ''[[New Super Mario Bros. U]]''. It contains both the base game and the ''[[New Super Luigi U]]'' DLC. [[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]] (both generically named Toad in this game), and [[Nabbit]] all return as playable characters from the original Wii U title while this game introduces a new playable character, [[Toadette]], who makes her playable debut in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games and replaces Blue Toad in the story. She has a unique form known as [[Peachette]], which she obtains after grabbing a new item called the [[Super Crown]]. The Peachette form grants her abilities similar but not identical to those of the [[Flying Squirrel Mario|Flying Squirrel form]]. | | '''''New Super Mario Bros. U Deluxe''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] released on the [[Nintendo Switch]] worldwide on January 11, 2019. It is a [[Reissue#Ports|port]] of the 2012 [[Wii U]] launch title ''[[New Super Mario Bros. U]]''. It contains both the base game and the ''[[New Super Luigi U]]'' DLC. [[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]] (both generically named Toad in this game), and [[Nabbit]] all return as playable characters from the original Wii U title while this game introduces a new playable character, [[Toadette]], who makes her playable debut in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games and replaces Blue Toad in the story. She has a unique form known as [[Peachette]], which she obtains after grabbing a new item called the [[Super Crown]]. The Peachette form grants her abilities similar but not identical to those of the [[Flying Squirrel Mario|Flying Squirrel form]]. |
| | |
| ==Story==
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| [[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
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| [[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.
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| | |
| As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
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| Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
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| | |
| ==Gameplay features==
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| [[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
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| ''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.
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| ''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
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| After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
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| The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
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| The sound is in stereo, with no support for 5.1 surround.
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| ===Controls===
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| [[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
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| Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
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| Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
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| ====Stages====
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| {|class="wikitable"style="width:60%;text-align:center"
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| !width=40%|Action(s)
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| !Wii U GamePad
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| !Wii U Pro Controller
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| !Wii Remote
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| |-
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| |Move, swim (Baby Yoshi)
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| |colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
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| |{{button|wii|Pad}}
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| |-
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| |Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing)
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| |colspan="2"|Option 1: {{button|wiiu|B}} / {{button|wiiu|A}}<br>Option 2: {{button|wiiu|X}} / {{button|wiiu|A}}
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| |{{button|wii|2}}
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| |-
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| |Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi)
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| |colspan="2"|Option 1: {{button|wiiu|Y}} / {{button|wiiu|X}}<br>Option 2: {{button|wiiu|Y}} / {{button|wiiu|B}}
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| |{{button|wii|1}}
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| |-
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| |Ground Pound (normal, simultaneous*)
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| |colspan="2"|Jump + {{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
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| |{{button|wii|2}} + {{button|wii|Paddown}}
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| |-
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| |Crouch, slide (on slopes)
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| |colspan="2"|{{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
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| |{{button|wii|Paddown}}
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| |-
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| |Climb (on fences, ladders, poles)
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| |colspan="2"|{{button|wii|CCStickL}} (up) / {{button|wiiu|Padup}}
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| |{{button|wii|Padup}}
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| |-
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| |Bubble*
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| |N/A
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| |{{button|wiiu|Minus}}
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| |{{button|wii|A}}
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| |-
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| |Enter door/[[Warp Pipe]]
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| |colspan="2"|Door: {{button|wii|CCStickL}} (up) / {{button|wiiu|padup}}<br>Pipe: {{button|wii|CCStickL}} / {{button|wiiu|pad}} (in direction of entrance)
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| |Door: {{button|wii|padup}}<br>Pipe: {{button|wii|pad}} (in direction of entrance)
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| |-
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| |Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi)
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| |{{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
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| |{{button|wiiu|L}} / {{button|wiiu|R}}
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| |{{button|wii|Wiimote}} (shake)
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| |-
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| |Grab other players*/frozen enemies
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| |Run + {{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
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| |Run + {{button|wiiu|L}} / {{button|wiiu|R}}<br>(release run button to throw)
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| |{{button|wii|1}} + {{button|wii|Wiimote}} (shake)<br>(release {{button|wii|1}} to throw)
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| |-
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| |Tilt [[Tilt Lift]]s
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| |Tilt GamePad
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| |Alternate between pressing {{button|wiiu|ZL}} and {{button|wiiu|ZR}}
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| |Tilt Wii Remote
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| |-
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| |Pause
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| |colspan="3"|{{button|wiiu|Plus}}
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| |-
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| |Boost Mode*
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| |{{button|wiiu|touchscreen}}
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| |colspan="2"|N/A
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| |}
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| <small><nowiki>*</nowiki> Multiplayer only.</small>
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| ====Map/menus====
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| {|class="wikitable"style="width:60%;text-align:center"
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| !width=40%|Action(s)
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| !width=30%|Wii U GamePad/Pro Controller
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| !Wii Remote
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| |-
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| |Move, select option
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| |{{button|wii|CCStickL}} / {{button|wiiu|pad}}
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| |{{button|wii|pad}}
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| |-
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| |Open inventory
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| |{{button|wiiu|B}}
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| |{{button|wii|1}}
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| |-
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| |View map
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| |{{button|wiiu|L}}
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| |{{button|wii|A}}
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| |-
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| |Pause
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| |colspan="2"|{{button|wiiu|Plus}}
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| |-
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| |Zoom in/out (map view)
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| |colspan="2"|{{button|wiiu|Plus}} / {{button|wiiu|Minus}}
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| |-
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| |Confirm, hide/show Miiverse posts (map view)
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| |{{button|wiiu|A}}
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| |{{button|wii|2}}
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| |-
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| |Back
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| |{{button|wiiu|B}}
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| |{{button|wii|1}}
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| |}
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| | |
| ===Worlds===
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| {{NSMBU map}}
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| Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
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| This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
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| {{br}}
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| <center>
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| {|width=80% class="wikitable" style="text-align:center"
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| !colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
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| |-
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| !colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
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| !colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
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| !colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
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| |-
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| |colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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| |colspan="2"|[[File:Layer Cake Desert.png|250px]]
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| |colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
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| |-
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| |colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
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| |colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
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| |colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
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| |-bgcolor=#7fb7ce
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| !width=2%|#
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| !width="5%"|Level
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| !width=2%|#
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| !width="5%"|Level
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| !width=2%|#
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| !width="5%"|Level
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| |-
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| |1
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| |[[Acorn Plains Way]]
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| |1
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| |[[Stone-Eye Zone]]
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| |1
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| |[[Waterspout Beach]]
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| |-
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| |2
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| |[[Tilted Tunnel]]
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| |2
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| |[[Perilous Pokey Cave]]
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| |2
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| |[[Tropical Refresher]]
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| |-
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| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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| |[[Crushing-Cogs Tower]]
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| |3
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| |[[Fire Snake Cavern]]
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| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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| |[[Giant Skewer Tower]]
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| |-
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| |3
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| |[[Yoshi Hill]]
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| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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| |[[Stoneslide Tower]]
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| |[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
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| |[[Haunted Shipwreck]]
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| |-
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| |4
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| |[[Mushroom Heights]]
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| |4
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| |[[Spike's Spouting Sands]]
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| |3
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| |[[Above the Cheep Cheep Seas]]
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| |-
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| |5
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| |[[Rise of the Piranha Plants]]
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| |5
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| |[[Dry Desert Mushrooms]]
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| |4
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| |[[Urchin Shoals]]
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| |-
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| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
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| |[[Lemmy's Swingback Castle]]
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| |6
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| |[[Blooming Lakitus]]
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| |5
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| |[[Dragoneel's Undersea Grotto]]
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| |-
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| |[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
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| |[[Blooper's Secret Lair]]
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| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
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| |[[Morton's Compactor Castle]]
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| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
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| |[[Larry's Torpedo Castle]]
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| |-
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| |colspan="2"|
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| |[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
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| |[[Piranha Plants on Ice]]
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| |[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
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| |[[Skyward Stalk]]
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| |-
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| !colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
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| !colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
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| !colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
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| |-
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| |colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
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| |colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
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| |colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
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| |-
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| |colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
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| |colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
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| |colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
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| |-bgcolor=#7fb7ce
| |
| !width=2%|#
| |
| !width="5%"|Level
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| !width=2%|#
| |
| !width="5%"|Level
| |
| !width=2%|#
| |
| !width="5%"|Level
| |
| |-
| |
| |1
| |
| |[[Spinning-Star Sky]]
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| |[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
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| |[[The Mighty Cannonship]]
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| |1
| |
| |[[Fuzzy Clifftop]]
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| |-
| |
| |2
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| |[[Cooligan Fields]]
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| |1
| |
| |[[Jungle of the Giants]]
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| |2
| |
| |[[Porcupuffer Falls]]
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| |-
| |
| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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| |[[Freezing-Rain Tower]]
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| |2
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| |[[Bridge over Poisoned Waters]]
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| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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| |[[Grinding-Stone Tower]]
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| |-
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| |3
| |
| |[[Prickly Goombas!]]
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| |3
| |
| |[[Bramball Woods]]
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| |3
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| |[[Waddlewing's Nest]]
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| |-
| |
| |4
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| |[[Scaling the Mountainside]]
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| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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| |[[Snake Block Tower]]
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| |4
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| |[[Light Blocks, Dark Tower]]
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| |-
| |
| |5
| |
| |[[Icicle Caverns]]
| |
| |[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
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| |[[Which-Way Labyrinth]]
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| |5
| |
| |[[Walking Piranha Plants!]]
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| |-
| |
| |[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
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| |[[Swaying Ghost House]]
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| |4
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| |[[Painted Swampland]]
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| |6
| |
| |[[Thrilling Spine Coaster]]
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| |-
| |
| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
| |
| |[[Wendy's Shifting Castle]]
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| |5
| |
| |[[Deepsea Ruins]]
| |
| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
| |
| |[[Screwtop Tower]]
| |
| |-
| |
| |[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
| |
| |[[Fliprus Lake]]
| |
| |6
| |
| |[[Seesaw Bridge]]
| |
| |7
| |
| |[[Shifting-Floor Cave]]
| |
| |-
| |
| |rowspan=3 colspan=2|
| |
| |7
| |
| |[[Wiggler Stampede]]
| |
| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
| |
| |[[Roy's Conveyor Castle]]
| |
| |-
| |
| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
| |
| |[[Iggy's Volcanic Castle]]
| |
| |colspan="2"rowspan="2"|
| |
| |-
| |
| |[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
| |
| |[[Flight of the Para-Beetles]]
| |
| |-
| |
| !colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
| |
| !colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
| |
| !colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
| |
| |-
| |
| |colspan="2"|[[File:Meringue Clouds.png|250px]]
| |
| |colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
| |
| |colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
| |
| |-
| |
| |colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
| |
| |colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
| |
| |colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
| |
| |-
| |
| !style="background:#7fb7ce" width=2%|#
| |
| !style="background:#7fb7ce" width="5%"|Level
| |
| !style="background:#7fb7ce" width=2%|#
| |
| !style="background:#7fb7ce" width="5%"|Level
| |
| !style="background:#7fb7ce" width=2%|#
| |
| !style="background:#7fb7ce" width="5%"|Level
| |
| |-
| |
| |1
| |
| |[[Land of Flying Blocks]]
| |
| |1
| |
| |[[Meteor Moat]]
| |
| |1
| |
| |[[Spine-Tingling Spine Coaster]]
| |
| |-
| |
| |2
| |
| |[[Seesaw Shrooms (level)|Seesaw Shrooms]]
| |
| |2
| |
| |[[Magma-River Cruise]]
| |
| |2
| |
| |[[Run for It]]
| |
| |-
| |
| |3
| |
| |[[Switchback Hill]]
| |
| |3
| |
| |[[Rising Tides of Lava]]
| |
| |3
| |
| |[[Swim for Your Life!]]
| |
| |-
| |
| |[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
| |
| |[[Slide Lift Tower]]
| |
| |4
| |
| |[[Firefall Cliffs]]
| |
| |4
| |
| |[[Hammerswing Caverns]]
| |
| |-
| |
| |[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
| |
| |[[Spinning Spirit House]]
| |
| |[[File:Princess Peach Castle Sprite.png|18px]]
| |
| |[[Red-Hot Elevator Ride]]
| |
| |5
| |
| |[[Spinning Platforms of Doom]]
| |
| |-
| |
| |4
| |
| |[[Bouncy Cloud Boomerangs]]
| |
| |[[File:Princess Peach Castle Sprite.png|18px]]2
| |
| |[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
| |
| |6
| |
| |[[Fire Bar Cliffs]]
| |
| |-
| |
| |5
| |
| |[[A Quick Dip in the Sky]]
| |
| |rowspan=4 colspan=2|
| |
| |7
| |
| |[[Lakitu! Lakitu! Lakitu!]]
| |
| |-
| |
| |6
| |
| |[[Snaking above Mist Valley]]
| |
| |8
| |
| |[[Pendulum Castle]]
| |
| |-
| |
| |[[File:Castle Icon.png|x18px|Castle|link=Castle]]
| |
| |[[Ludwig's Clockwork Castle]]
| |
| |9
| |
| |[[Follow That Shell!]]
| |
| |-
| |
| |[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
| |
| |[[Boarding the Airship]]
| |
| |colspan=2|
| |
| |}
| |
| </center>
| |
| ====Other areas====
| |
| <center>
| |
| {|width=55% class="wikitable" style="text-align:center"
| |
| !width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
| |
| !width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
| |
| |-
| |
| |[[File:NSMBU Secret Island World Map.png|250px]]
| |
| |colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
| |
| |-
| |
| |align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
| |
| |colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
| |
| |-
| |
| !style="background:#7fb7ce"|#
| |
| !style="background:#7fb7ce"|Difficulty
| |
| |-
| |
| |{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
| |
| |★
| |
| |-
| |
| |{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
| |
| |★
| |
| |-
| |
| |{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
| |
| |★★
| |
| |-
| |
| |{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
| |
| |★★★
| |
| |-
| |
| |{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
| |
| |★★★
| |
| |-
| |
| |{{world-link|coin|6|World Coin-6}}
| |
| |★★★★
| |
| |-
| |
| |{{world-link|coin|7|World Coin-7}}
| |
| |★★★★★
| |
| |-
| |
| |{{world-link|coin|8|World Coin-8}}
| |
| |★★★★★
| |
| |-
| |
| |}
| |
| </center>
| |
| | |
| ===Yoshis===
| |
| [[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
| |
| [[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
| |
| | |
| ''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
| |
| {|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
| |
| |-style="background:#ABC;"
| |
| !width="5%"|Baby Yoshi
| |
| !class="unsortable"width="50%"|Description
| |
| |-
| |
| |{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
| |
| |align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
| |
| |-
| |
| |{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
| |
| |align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
| |
| |-
| |
| |{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
| |
| |align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
| |
| |}
| |
| | |
| ===Inventory===
| |
| [[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
| |
| The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
| |
| | |
| ===Extra modes===
| |
| [[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
| |
| In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
| |
| | |
| Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
| |
| | |
| [[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
| |
| | |
| Unlike in the main game, player 1 can choose any character in these modes.
| |
| | |
| ==Characters==
| |
| ===Playable===
| |
| <gallery>
| |
| NSMBU Mario Jumping Artwork.png|[[Mario]]
| |
| NSMBU Luigi Jumping Artwork.png|[[Luigi]]
| |
| NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]]
| |
| NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
| |
| NSMBU Nabbit
| |
| Artwork.png|[[Nabbit]]
| |
| (character)|Nabbit]]
| |
| NSMBUToadette.png [[Toadette
| |
| [[(character)| Toadette]]
| |
| NSMBU Four Miis Artwork.png|
| |
| [[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
| |
| </gallery>
| |
| | |
| ===Bosses===
| |
| ====Tower bosses====
| |
| {|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
| |
| |-style="background:#ABC;"
| |
| !width="5%"|Boss
| |
| !width="50%"|Description
| |
| |-
| |
| |[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
| |
| |The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
| |
| |-
| |
| |[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
| |
| |Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
| |
| |-
| |
| |[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
| |
| |Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
| |
| |}
| |
| | |
| ====Castle/airship bosses====
| |
| {|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
| |
| |-style="background:#ABC;"
| |
| !width="5%"|Boss
| |
| !width="50%"|Description
| |
| |-
| |
| |[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
| |
| |Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
| |
| |-
| |
| |[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
| |
| |Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
| |
| |-
| |
| |[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
| |
| |Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
| |
| |-
| |
| |[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
| |
| |Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
| |
| |-
| |
| |[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
| |
| |Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
| |
| |-
| |
| |[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
| |
| |Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
| |
| |-
| |
| |[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
| |
| |Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
| |
| |-
| |
| |[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
| |
| |Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
| |
| |-
| |
| |[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
| |
| |Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
| |
| |}
| |
| | |
| ===Supporting===
| |
| <gallery>
| |
| YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
| |
| NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
| |
| NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
| |
| GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
| |
| PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
| |
| </gallery>
| |
| | |
| ===Other===
| |
| | |
| [[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
| |
| | |
| ===Transformations===
| |
| {|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
| |
| |[[File:NSMBUSmallMario.png|60px|center]]
| |
| |[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
| |
| |[[File:NSMBU Flying Squirrel Mario Artwork.png|110px|center]]
| |
| |[[File:Fire Mario.png|185px|center]]
| |
| |[[File:NSMBW Ice Mario Artwork.png|180px|center]]
| |
| |-
| |
| |<center>'''[[Small Mario]]'''<br>(starting form)</center>
| |
| |<center>'''[[Super Mario (form)|Super Mario]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
| |
| |<center>'''[[Flying Squirrel Mario]]'''<br>(New, [[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
| |
| |<center>'''[[Fire Mario]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
| |
| |<center>'''[[Ice Mario]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
| |
| |-
| |
| |[[File:NSMBUMiniMario.png|60px|center]]
| |
| |[[File:NSMB2 Invincible Mario Artwork.png|150px|center]]
| |
| |[[File:NSMBU Power Squirrel Mario Render.png|80px|center]]
| |
| |[[File:NSMBW Propeller Mario.png|70px|center]]
| |
| |[[File:NSMBW Penguin Mario Artwork.png|140px|center]]
| |
| |-
| |
| |<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
| |
| |<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
| |
| |<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
| |
| |<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
| |
| |<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
| |
| |}
| |
|
| |
|
| | It is the last ''Super Mario'' game to be released during the {{wp|Heisei era}} of Japan, coming out three and a half months before the abdication of emperor {{wp|Akihito}}. |
|
| |
|
| ==Differences from ''New Super Mario Bros. U'' and ''New Super Luigi U''== | | ==Differences from ''New Super Mario Bros. U'' and ''New Super Luigi U''== |