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(→Controls: I had noticed this too about the game's control system. I remember realizing it in Cowgirl Rehearsal of all places, where the limited directions are a huge advantage to know about.) |
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The game requires two Joy-Con or a Pro Controller to play. Although "Change Button Mapping" in the Nintendo Switch settings can be used to map all gameplay movement buttons onto a single Joy-Con, limitations with the button mapping regarding the analog stick's Y-axis prevent a single Joy-Con from being used horizontally. | The game requires two Joy-Con or a Pro Controller to play. Although "Change Button Mapping" in the Nintendo Switch settings can be used to map all gameplay movement buttons onto a single Joy-Con, limitations with the button mapping regarding the analog stick's Y-axis prevent a single Joy-Con from being used horizontally. | ||
The game supports haptic feedback, with very light shakes when Peach attacks an enemy, walks onto a backroom pose elevator or the Star Lift, or touches an item or obstacle. | The game supports haptic feedback, with very light shakes when Peach attacks an enemy, walks onto a backroom pose elevator or the Star Lift, or touches an item or obstacle. The controller also vibrates during some large scenery movements. | ||
Despite the game requiring an analog stick, Peach cannot move truly 360°. In the 3D sections, she can only run in eight directions (up, down, sideways, diagonal) and has no option to walk slower by partially tilting the stick. A few levels, including [[The Case of the Rainy-Day Plot]], have specific sections where Peach can sneak but not run. | Despite the game requiring an analog stick, Peach cannot move truly 360°. In the 3D sections, she can only run in eight directions (up, down, sideways, diagonal) and has no option to walk slower by partially tilting the stick. A few levels, including [[The Case of the Rainy-Day Plot]], have specific sections where Peach can sneak but not run. |