Wizpig's First Strike: Difference between revisions

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{{more images|Currently no DS pictures, only one N64 picture}}
{{more images|Currently no DS pictures, only one N64 picture}}
{{DKR course infobox
{{DKR course infobox
|image=[[File:Wizpig's First Strike.png|250px]]
|image=[[File:Wizpig's First Strike.png|250px]]<br>In ''Diddy Kong Racing''
|location=Overworld
|location=Overworld
|balloons=38; The [[Wizpig amulet]] must be complete.
|balloons=38; The [[Wizpig amulet]] must be complete.
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|after=[[Spacedust Alley|>>]]
|after=[[Spacedust Alley|>>]]
}}
}}
'''Wizpig's First Strike'''<ref>Leung, Jason, Pelland, Scott and Shinoda, Paul. ''Diddy Kong Racing'' Player's Guide. Page 104.</ref><ref>[https://web.archive.org/web/19981203111657/http://www.dkr.com/wizpig1.html ''Diddy Kong Racing'' official site]. ''Nintendo''. Retrieved February 17, 2021.</ref> is the fifth overall boss course and the twenty-first course overall in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]''. [[Wizpig]] is raced for the first time after clearing the four worlds and collecting the pieces of the [[Wizpig amulet]]. It is located in the hub area of [[Timber's Island]].
'''Wizpig's First Strike'''<ref>{{cite|author=Leung, Jason; Pelland, Scott; Shinoda, Paul|title=''Diddy Kong Racing'' Player's Guide|date=1997|publisher=[[Nintendo Power]]|page=104}}</ref><ref name=Website>{{cite|deadlink=y|archive=web.archive.org/web/19981203111657/http://www.dkr.com/wizpig1.html|title=Wizpig's First Strike|publisher=''Diddy Kong Racing'' official site|accessdate=May 11, 2024}}</ref> is the fifth overall boss course and the 21st course overall in ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its Nintendo DS version]]. [[Wizpig]] is raced for the first time after the four [[world]]s are completed and the pieces of the [[Wizpig amulet]] are collected. It is located in the hub area of [[Timber's Island]].


It is a circular course with a log bridge which obscures two zippers on either side of its end. There are zippers which take the player over some bodies of water which would otherwise slow them down.
Wizpig's First Strike takes place during a rainstorm (in the original version only). It is a circular course with a log bridge that obscures two [[Dash Panel|Zippers]] on either side of its end. There are Zippers that take the player over some bodies of water, which would otherwise slow them down. The Zippers on this course function a little differently than the ones in other courses; these Zippers require the player to release the acceleration button sooner to get green boosts than regular Zippers do. There are no [[Weapon Balloon]]s on this track, so the player has to rely heavily on the Zippers in order to win the race. The official ''Diddy Kong Racing'' website suggested racing as [[Bumper (character)|Bumper]] on this track.<ref name=Website/>


There are no item balloons on this track, meaning that the player has to rely heavily on the zippers in order to win the race. The official DKR website suggested racing as Bumper on this track.
In the [[Nintendo DS]] remake, the zippers after the log bridge are repositioned.
==References==
==References==
<references/>
<references/>


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{{DKR}}
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[[Category:Diddy Kong Racing race courses]]
[[Category:Diddy Kong Racing race courses]]

Revision as of 09:41, May 11, 2024

Template:More images

Diddy Kong Racing course
Wizpig's First Strike
Wizpig's First Strike.png
In Diddy Kong Racing
Location Overworld
Balloon(s) required 38; The Wizpig amulet must be complete.
Transportation Car
Course map
Minimap of Wizpig's First Strike from Diddy Kong Racing
N64
<< List of tracks >>

Wizpig's First Strike[1][2] is the fifth overall boss course and the 21st course overall in Diddy Kong Racing and its Nintendo DS version. Wizpig is raced for the first time after the four worlds are completed and the pieces of the Wizpig amulet are collected. It is located in the hub area of Timber's Island.

Wizpig's First Strike takes place during a rainstorm (in the original version only). It is a circular course with a log bridge that obscures two Zippers on either side of its end. There are Zippers that take the player over some bodies of water, which would otherwise slow them down. The Zippers on this course function a little differently than the ones in other courses; these Zippers require the player to release the acceleration button sooner to get green boosts than regular Zippers do. There are no Weapon Balloons on this track, so the player has to rely heavily on the Zippers in order to win the race. The official Diddy Kong Racing website suggested racing as Bumper on this track.[2]

References

  1. ^ Leung, Jason; Pelland, Scott; Shinoda, Paul (1997). Diddy Kong Racing Player's Guide. Nintendo Power. Page 104.
  2. ^ a b Wizpig's First Strike. Diddy Kong Racing official site. Archived December 3, 1998, 11:16:57 UTC from the original via Wayback Machine. Retrieved May 11, 2024.