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{{rewrite-expand|include more ''[[Wario Land 4]]'' and ''[[Super Mario Galaxy]]'' info}} | {{rewrite-expand|include more ''[[Wario Land 4]]'' and ''[[Super Mario Galaxy]]'' info}} | ||
[[File:NSMBW World 1-4 Screenshot.png|thumb|A current that appears in [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] in ''[[New Super Mario Bros. Wii]]'']] | [[File:NSMBW World 1-4 Screenshot.png|thumb|A current that appears in [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] in ''[[New Super Mario Bros. Wii]]'']] | ||
'''Currents'''<ref>''Nintendo Power'' Volume 106, | '''Currents'''<ref>{{cite|title=''Nintendo Power'' Volume 106|date=March 1998|publisher=Nintendo of America|language=American English|location=Redmond, WA|page=63 and 64}}</ref><ref>{{cite|archive=web.archive.org/web/20010429062749/http://www.warioland3.com/strategy/body.asp?key_id=N1_GREEN&land_id=N1|deadlink=y|title=Official American ''Wario Land 3'' website|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Nintendo Power'' Volume 133|date=June 2000|publisher=Nintendo of America|language=American English|location=Redmond, WA|page=59|quote=Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster.}}</ref> in the [[Super Mario (franchise)|''Super Mario'' franchise]] are obstacles with enough force to push players away or send them into a [[pit]]. Most currents are located underwater. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros.''==== | ====''Super Mario Bros.''==== | ||
While currents do not physically appear in ''[[Super Mario Bros.]]'', the bottomless pits in all water areas in the game attempt to suck [[Mario]] down while he [[swim]]s over them. | While currents do not physically appear in ''[[Super Mario Bros.]]'', the bottomless pits in all [[water]] areas in the game attempt to suck [[Mario]] down while he [[swim]]s over them. | ||
These currents also appear in ''[[Super Mario Bros.: The Lost Levels]]'', again only in water levels and behaving exactly the same way. | These currents also appear in ''[[Super Mario Bros.: The Lost Levels]]'', again only in water levels and behaving exactly the same way. | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
Currents | Currents in ''[[Super Mario Bros. 3]]'' come out of [[Warp Pipe]]s and show a bubble jet. Again, they only appear in water levels, where they push Mario in the direction of the bubble jet. [[Frog Mario]] can fight the currents by pressing {{button|NES|B}} to do his fast swim; in [[World 4-4 (Super Mario Bros. 3)|World 4-4]] and [[World 6-9 (Super Mario Bros. 3)|World 6-9]], this can be exploited to find some hidden bonus areas. | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
Upward-pointing jet streams in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]] appear underwater in [[Jolly Roger Bay]] and [[Dire, Dire Docks]]. In the latter location, a huge exit is opened for Bowser's Submarine after [[Bowser in the Fire Sea]] is completed. If the player approaches, they are sucked into the hole, leading them to the [[Castle Grounds]]. Additionally, both the [[Behind the Waterfall|Cavern of the Metal Cap]] and [[Tall, Tall Mountain]] have quick-flowing rivers. | |||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:NSMB Pipe current.png|frame]] | [[File:NSMB Pipe current.png|frame|A current in ''New Super Mario Bros.'']] | ||
Currents | Currents in ''[[New Super Mario Bros.]]'' function identically as in ''Super Mario Bros. 3'', though some levels have currents that can be turned off if the player presses a [[? Switch]]. | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
Currents | Currents in ''[[New Super Mario Bros. Wii]]'' function identically to previous ''Super Mario Bros.'' games. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
Currents | Currents in ''[[New Super Mario Bros. 2]]'' are obstacles retaining their usual function, but are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, as in ''Super Mario Bros.'' [[World 1-5 (New Super Mario Bros. 2)|World 1-5]]'s second [[Star Coin]] features a ''Super Mario Bros.''-style downward current over a pit. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ||
Currents | Currents in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' function identically as usual, but like with ''New Super Mario Bros. 2'', some currents occur naturally, such as the returning downwards currents featured in [[Tropical Refresher]] and [[Urchin Reef Romp]]. | ||
===''Super Mario World 2: Yoshi's Island''=== | ===''Super Mario World 2: Yoshi's Island''=== | ||
Currents<ref>{{cite|author=Miller, Kent; Munson, Terry|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|page=85|date=1995|publisher=Nintendo of America}}</ref> in ''[[Super Mario World 2: Yoshi's Island]]'' are located in sewer stages, where they can push [[Yoshi]], [[crate]]s, and even [[Piranha Plant|Wild Piranha]]s. | |||
===''Wario Land'' series=== | ===''Wario Land'' series=== | ||
[[File:WL3 S BankOfTheWildRiver4.PNG|thumb|A current just below Pesce in ''Wario Land 3'']] | [[File:WL3 S BankOfTheWildRiver4.PNG|thumb|A current just below Pesce in ''Wario Land 3'']] | ||
Currents in the [[Wario Land (series)|''Wario Land'' series]] push [[Wario]] in whichever direction they flow. Currents in ''[[Wario Land II]]'' appear in levels such as [[Turn off the giant faucet!]] and [[Escape from the Tea Cup!]], but are uncommon. Currents in ''[[Wario Land 3]]'' appear in many levels, notably [[Bank of the Wild River]], [[The Steep Canyon]], and [[Beneath the Waves]], and one current in Bank of the Wild River must be clogged by [[Pesce]] in order to continue. | |||
===''Donkey Kong Jungle Beat''=== | |||
Currents in ''[[Donkey Kong Jungle Beat]]'' are obstacles in many underwater stages, most prominently in [[Deep Sea Sprint]], where they can speed up both [[Donkey Kong]] and the [[Sea Turtle]]s. | |||
Currents | |||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''Mario Kart 7''==== | ====''Mario Kart 7''==== | ||
Currents in ''[[Mario Kart 7]]'' are obstacles in [[3DS Wario Shipyard|Wario Shipyard]] and [[3DS Piranha Plant Slide|Piranha Plant Slide]] that push around racers, similarly to [[wind]], though one current in Piranha Plant Slide allows players to reach the [[Dash Panel]] over the last [[Piranha Plant]] before the [[Glide Ramp]]. | |||
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ||
Currents | Currents in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' function identically as in ''Mario Kart 7''. They appear in [[Dolphin Shoals]], {{classic-link|GCN|Dry Dry Desert}}, and {{classic|3DS|Piranha Plant Slide}}. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', they appear in {{classic|Tour|Amsterdam Drift}}. A current also appears in [[Squeaky Clean Sprint]], pushing racers forwards in the drain section of the course. The [[Bath Bomb]]s in the course produce rising clouds similar to currents. | ||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
[[File:MKT Current.jpg|thumb|A current in ''Mario Kart Tour'']] | [[File:MKT Current.jpg|thumb|A current in ''Mario Kart Tour'']] | ||
Currents | Currents in ''[[Mario Kart Tour]]'' return as obstacles, appearing in the [[classic course]] 3DS Wario Shipyard and 3DS Piranha Plant Slide, where their behavior is the same as in ''Mario Kart 7''. The currents which are blown out of Wario Shipyard's giant pipe can now allow the player to perform a [[Jump Boost]]. Large and small currents later appear in [[Amsterdam Drift 2]], where they come from the vents in the waterway. They also appear in [[Piranha Plant Cove]], Piranha Plant Cove 2, and the T variant of GCN Daisy Cruiser, where they come out of cracks which can be used to perform a Jump Boost, similarly to those of [[Water Geyser]]s. The current in the drain and the clouds from the Bath Bombs in Squeaky Clean Sprint also appear, although the current is now present only at the drain's entrance. In the R variant of the course, a current comes out from another drain in the bathtub to launch racers out of it. | ||
===''Donkey Kong Country: Tropical Freeze''=== | |||
Currents in ''[[Donkey Kong Country: Tropical Freeze]]'' are obstacles in some underwater levels, most prominently in [[Current Capers]], where some of them expand and contract. [[Dixie Kong]] can fight the currents with her hair spin. | |||
===''Mario Party 10''=== | ===''Mario Party 10''=== | ||
Currents | Currents in ''[[Mario Party 10]]'' are interactive objects in [[Blooper Blastoff]] that can push away the player's Blooper submarine. | ||
==Gallery== | |||
<gallery> | |||
SMG2 Screenshot Current.png|Screenshot from ''[[Super Mario Galaxy 2]]'' | |||
MK7 Current.png|A current in Wario Shipyard in ''Mario Kart 7'' | |||
CurrentCapers2.jpg|The expanding and contracting current in ''Donkey Kong Country: Tropical Freeze'' | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=水流<ref>''Donkey Kong Jungle Beat'' Shogakukan book | |Jap=水流<ref>{{cite|title=''Donkey Kong Jungle Beat'' Shogakukan book|publisher=Shogakukan|language=Japanese|page=[http://i.imgur.com/m4yDpvD.jpg 13]}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=60, 200}}</ref> | ||
|JapR=Suiryū | |JapR=Suiryū | ||
|JapM= | |JapM=Current | ||
|Jap2=下方水流<ref>{{cite|author=----|title="New Super Mario Bros. U"『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=215}}</ref> | |||
|Jap2R=Kahō Suiryū | |||
|Jap2M=Downward Current <small>(''New Super Mario Bros. U'')</small> | |||
|Ita=Corrente | |||
|ItaM=Current | |||
}} | }} | ||
==See also== | ==See also== | ||
*[[ | *[[Moving sand]] | ||
*[[Water]] | *[[Water]] | ||
Line 93: | Line 97: | ||
{{NSMBU}} | {{NSMBU}} | ||
{{DKCTF}} | {{DKCTF}} | ||
{{MK8}}}} | {{MK8}} | ||
{{SMBW}}}} | |||
[[Category:Hazardous objects]] | [[Category:Hazardous objects]] | ||
[[Category:Donkey Kong Country 3 (Game Boy Advance)]] | |||
[[Category:Donkey Kong Country: Tropical Freeze]] | [[Category:Donkey Kong Country: Tropical Freeze]] | ||
[[Category:Donkey Kong Jungle Beat objects]] | [[Category:Donkey Kong Jungle Beat objects]] |
Revision as of 18:26, May 7, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: include more Wario Land 4 and Super Mario Galaxy info
Currents[1][2][3] in the Super Mario franchise are obstacles with enough force to push players away or send them into a pit. Most currents are located underwater.
History
Super Mario series
Super Mario Bros.
While currents do not physically appear in Super Mario Bros., the bottomless pits in all water areas in the game attempt to suck Mario down while he swims over them.
These currents also appear in Super Mario Bros.: The Lost Levels, again only in water levels and behaving exactly the same way.
Super Mario Bros. 3
Currents in Super Mario Bros. 3 come out of Warp Pipes and show a bubble jet. Again, they only appear in water levels, where they push Mario in the direction of the bubble jet. Frog Mario can fight the currents by pressing to do his fast swim; in World 4-4 and World 6-9, this can be exploited to find some hidden bonus areas.
Super Mario 64 / Super Mario 64 DS
Upward-pointing jet streams in Super Mario 64 and its remake appear underwater in Jolly Roger Bay and Dire, Dire Docks. In the latter location, a huge exit is opened for Bowser's Submarine after Bowser in the Fire Sea is completed. If the player approaches, they are sucked into the hole, leading them to the Castle Grounds. Additionally, both the Cavern of the Metal Cap and Tall, Tall Mountain have quick-flowing rivers.
New Super Mario Bros.
Currents in New Super Mario Bros. function identically as in Super Mario Bros. 3, though some levels have currents that can be turned off if the player presses a ? Switch.
New Super Mario Bros. Wii
Currents in New Super Mario Bros. Wii function identically to previous Super Mario Bros. games.
New Super Mario Bros. 2
Currents in New Super Mario Bros. 2 are obstacles retaining their usual function, but are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, as in Super Mario Bros. World 1-5's second Star Coin features a Super Mario Bros.-style downward current over a pit.
New Super Mario Bros. U / New Super Luigi U
Currents in New Super Mario Bros. U and New Super Luigi U function identically as usual, but like with New Super Mario Bros. 2, some currents occur naturally, such as the returning downwards currents featured in Tropical Refresher and Urchin Reef Romp.
Super Mario World 2: Yoshi's Island
Currents[4] in Super Mario World 2: Yoshi's Island are located in sewer stages, where they can push Yoshi, crates, and even Wild Piranhas.
Wario Land series
Currents in the Wario Land series push Wario in whichever direction they flow. Currents in Wario Land II appear in levels such as Turn off the giant faucet! and Escape from the Tea Cup!, but are uncommon. Currents in Wario Land 3 appear in many levels, notably Bank of the Wild River, The Steep Canyon, and Beneath the Waves, and one current in Bank of the Wild River must be clogged by Pesce in order to continue.
Donkey Kong Jungle Beat
Currents in Donkey Kong Jungle Beat are obstacles in many underwater stages, most prominently in Deep Sea Sprint, where they can speed up both Donkey Kong and the Sea Turtles.
Mario Kart series
Mario Kart 7
Currents in Mario Kart 7 are obstacles in Wario Shipyard and Piranha Plant Slide that push around racers, similarly to wind, though one current in Piranha Plant Slide allows players to reach the Dash Panel over the last Piranha Plant before the Glide Ramp.
Mario Kart 8 / Mario Kart 8 Deluxe
Currents in Mario Kart 8 and Mario Kart 8 Deluxe function identically as in Mario Kart 7. They appear in Dolphin Shoals, GCN Dry Dry Desert, and 3DS Piranha Plant Slide. In the Mario Kart 8 Deluxe – Booster Course Pass, they appear in Tour Amsterdam Drift. A current also appears in Squeaky Clean Sprint, pushing racers forwards in the drain section of the course. The Bath Bombs in the course produce rising clouds similar to currents.
Mario Kart Tour
Currents in Mario Kart Tour return as obstacles, appearing in the classic course 3DS Wario Shipyard and 3DS Piranha Plant Slide, where their behavior is the same as in Mario Kart 7. The currents which are blown out of Wario Shipyard's giant pipe can now allow the player to perform a Jump Boost. Large and small currents later appear in Amsterdam Drift 2, where they come from the vents in the waterway. They also appear in Piranha Plant Cove, Piranha Plant Cove 2, and the T variant of GCN Daisy Cruiser, where they come out of cracks which can be used to perform a Jump Boost, similarly to those of Water Geysers. The current in the drain and the clouds from the Bath Bombs in Squeaky Clean Sprint also appear, although the current is now present only at the drain's entrance. In the R variant of the course, a current comes out from another drain in the bathtub to launch racers out of it.
Donkey Kong Country: Tropical Freeze
Currents in Donkey Kong Country: Tropical Freeze are obstacles in some underwater levels, most prominently in Current Capers, where some of them expand and contract. Dixie Kong can fight the currents with her hair spin.
Mario Party 10
Currents in Mario Party 10 are interactive objects in Blooper Blastoff that can push away the player's Blooper submarine.
Gallery
Screenshot from Super Mario Galaxy 2
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 水流[5][6] Suiryū 下方水流[7] Kahō Suiryū |
Current Downward Current (New Super Mario Bros. U) |
Italian | Corrente |
Current |
See also
References
- ^ (March 1998). Nintendo Power Volume 106. Redmond, WA: Nintendo of America (American English). Page 63 and 64.
- ^ Official American Wario Land 3 website. Nintendo of America. Archived April 29, 2001, 06:27:49 UTC from the original via Wayback Machine.
- ^ "Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster." – (June 2000). Nintendo Power Volume 133. Redmond, WA: Nintendo of America (American English). Page 59.
- ^ Miller, Kent; Munson, Terry (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America. Page 85.
- ^ Donkey Kong Jungle Beat Shogakukan book. Shogakukan (Japanese). Page 13.
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 60, 200.
- ^ ---- (2015). "New Super Mario Bros. U"『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 215.
- Hazardous objects
- Donkey Kong Country 3 (Game Boy Advance)
- Donkey Kong Country: Tropical Freeze
- Donkey Kong Jungle Beat objects
- Mario Kart 7 objects
- Mario Kart 8 objects
- New Super Mario Bros.
- New Super Mario Bros. 2
- New Super Mario Bros. U
- New Super Mario Bros. Wii
- Super Mario Bros. Wonder objects
- Super Mario World 2: Yoshi's Island objects
- Wario Land II
- Wario Land 3