Super Mario World (Nelsonic Game Watch): Difference between revisions

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[[File:SMWWatch.jpg|thumb|The ''Super Mario World'' game watch]]
[[File:SMWWatch.jpg|thumb|The ''Super Mario World'' game watch]]
'''''Super Mario World''''', also known as '''''Super Mario Bros. 4''''' (on the bezel) and '''''Super Mario 4''''' (in the instruction leaflet), is the third of four [[Nelsonic Game Watch]] games based on the ''[[Mario (franchise)|Mario]]'' franchise. This LCD game watch was released by {{wp|Nelsonic Industries|Nelsonic}} and licensed by [[Nintendo]] in 1991 as a product tie-in for the North American release of ''[[Super Mario World]]'' on the [[Super Nintendo Entertainment System]]. The game watch was distributed in Europe by Zeon, which made a gray bezel version available there. Like with the other Nelsonic games, the instruction leaflet contains unusual and inconsistent terminology.
'''''Super Mario World''''', also known as '''''Super Mario Bros. 4''''' (on the bezel) and '''''Super Mario 4''''' (in the instruction leaflet), is the third of four [[Nelsonic Game Watch]] games based on the ''[[Super Mario (franchise)|Super Mario]]'' franchise. This LCD game watch was released by {{wp|Nelsonic Industries|Nelsonic}} and licensed by [[Nintendo]] in 1991 as a product tie-in for the North American release of ''[[Super Mario World]]'' on the [[Super Nintendo Entertainment System]]. The game watch was distributed in Europe by Zeon, which made a gray bezel version with a different background available there. Like with the other Nelsonic games, the instruction leaflet contains unusual and inconsistent terminology.


==Layout==
==Layout==
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The story takes place after the [[Super Mario Bros. 3 (Nelsonic Game Watch)|''Super Mario Bros. 3'' game watch]]. [[Princess Peach|The princess]] has been captured again by the evil Koopa's Dragon, and it is up to Mario to rescue her. The player starts with three lives, and there is a maximum of four.
The story takes place after the [[Super Mario Bros. 3 (Nelsonic Game Watch)|''Super Mario Bros. 3'' game watch]]. [[Princess Peach|The princess]] has been captured again by the evil Koopa's Dragon, and it is up to Mario to rescue her. The player starts with three lives, and there is a maximum of four.


From Dinosaur Island, Mario must dodge the [[Monty Mole|evil birds]] and [[Super Koopa (enemy)|flying tortoises]] coming at him from the right. He must jump to grab the [[Dragon Coin|dinosaur head]], which reveals the [[Yoshi's Egg|dinosaur egg]]. As Mario rides [[Yoshi|the dinosaur]], the dinosaur can eat the flying tortoise and cross the bridge; however, the bridge disappears at certain moments, which can cost a life. A [[fruit (Yoshi food)|fruit]] that the dinosaur can eat is also above the bridge, but it appears intermittently. After crossing the bridge, Mario breaks through the [[Midway Gate|barrier]] and takes the [[Warp Pipe|secret tunnel]] down to the Strategy Sea. There, he must jump across floating platforms to get to the [[Dolphin|globfish]] that will take him to Koopa's Dragon Island. There is also a gold [[coin]] worth 10 [[point]]s above the last floating platform. He must find the [[key]] and avoid the [[Magikoopa|wicked witch]] and climb up the vine to Koopa's Hill. He needs to dodge Koopa's fireballs to get the [[Cape Feather|Super Fur]] to equip its [[Cape Mario|poncho]]. Mario then has 15 seconds to whip Koopa thrice, or he will fall back to the Strategy Sea. If he succeeds, he will rescue the princess.
From Dinosaur Island, Mario must dodge the [[Monty Mole|evil birds]] and [[Super Koopa (enemy)|flying tortoises]] coming at him from the right. He must jump to grab the [[Dragon Coin|dinosaur head]], which reveals the [[Yoshi's Egg|dinosaur egg]]. As Mario rides [[Yoshi|the dinosaur]], the dinosaur can eat the flying tortoise and cross the bridge; however, the bridge disappears at certain moments, which can cost a life. A [[fruit (Yoshi food)|fruit]] that the dinosaur can eat is also above the bridge, but it appears intermittently. After crossing the bridge, Mario breaks through the [[Midway Gate|barrier]] and takes the [[Warp Pipe|secret tunnel]] down to the Strategy Sea. There, he must jump across floating platforms to get to the [[Dolphin|globfish]] that will take him to Koopa's Dragon Island. There is also a gold [[coin]] worth 10 [[point]]s above the last floating platform. He must find the [[key]] and avoid the [[Magikoopa|wicked witch]] and climb up the vine to Koopa's Hill. He needs to dodge Koopa's fireballs to get the [[Cape Feather|Super Fur]] to equip its [[Cape Mario|poncho]]. Mario then has 15 seconds to whip Koopa thrice, or he falls back to the Strategy Sea. If he succeeds, he rescues the princess. Afterwards, the game is over, and the player gets to start all over with a higher difficulty level (there are four levels).
 
Afterwards, the game is over, and the player gets to start all over with a higher difficulty level (there are four levels).


==Gallery==
==Gallery==
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Nelsonic SMW clamshell.jpg|Clamshell case
Nelsonic SMW clamshell.jpg|Clamshell case
Nelsonic SMW blister.png|Blister pack
Nelsonic SMW blister.png|Blister pack
File:Zeon SMW Europe.jpg|European version
</gallery>
</gallery>


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{{Game watches}}
{{Game watches}}
[[Category:Games]]
[[Category:Games]]
[[Category:Mario games]]
[[Category:Super Mario games]]
[[Category:1991 games]]
[[Category:1991 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
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