Underwater driving: Difference between revisions

→‎Courses with underwater segments: Piranha Plant Cove's finish line is underwater too.
(→‎Courses with underwater segments: Piranha Plant Cove's finish line is underwater too.)
 
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Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].


In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu.
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse unassisted.


==In-game statistics==
==In-game statistics==
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{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
|-
|-
!width="12%" bgcolor="#dedede" align=center|Track
!width="12%" style="background:#dedede" align=center|Track
!width="10%" bgcolor="#dedede" align=center|Games
!width="10%" style="background:#dedede" align=center|Games
!width="33%" bgcolor="#dedede" align=center|Description
!width="33%" style="background:#dedede" align=center|Description
!width="5%" bgcolor="#dedede" align=center|Optional?
!width="5%" style="background:#dedede" align=center|Optional?
|-
|-
|align=center|{{classic-link|SNES|Donut Plains 3}}
|align=center|{{classic-link|SNES|Donut Plains 3}}
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|-
|-
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''<br>''Mario Kart Tour''
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Underneath the glider section when leaving the temple.
|Underneath the glider section when leaving the temple.
|align=center|[[File:Check_mark.svg|17px]]
|align=center|[[File:Check_mark.svg|17px]]
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|align=center|[[Dolphin Shoals]]
|align=center|[[Dolphin Shoals]]
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. Uniquely, this includes the [[Finish Line (object)|Finish Line]].
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. This includes the [[Finish Line (object)|Finish Line]].
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
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|align=center|[[Piranha Plant Cove]]
|align=center|[[Piranha Plant Cove]]
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in ''Mario Kart 8 Deluxe'').<br>The entire track (Piranha Plant Cove 3).
|Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in ''Mario Kart 8 Deluxe''). <br>The entire track (Piranha Plant Cove 3). <br>Except for the second route in ''Tour'', this includes the Finish Line.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
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