Half-pipe (object): Difference between revisions

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{{about|the Mario Kart object|the Mario & Sonic at the Olympic Winter Games Event|[[Halfpipe]]}}
{{about|the Mario Kart object|the Mario & Sonic at the Olympic Winter Games Event|[[Halfpipe]]}}
[[File:MKT Half-pipe.png|thumb|250px|A half-pipe in ''[[Mario Kart Tour]]'']]
{{item infobox
|image=[[File:MKT Half-pipe.png|250px]]<br>A half-pipe in ''[[Mario Kart Tour]]''
|first_appearance=''[[Mario Kart Wii]]'' ([[list of games by date#2008|2008]])
|latest_appearance=''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' ([[list of games by date#2022|2022]])
}}
A '''half-pipe'''<ref>''Mario Kart Tour'' in-game name</ref><ref>"The giant cannon that fires you to the mountaintop is just the first part of an incredible trip on this snow-covered track. Avoid the deepest drifts and look out for snowboarders as you pull off stunts on the half-pipe!" – ''Mario Kart Wii'' DK Summit official European website description</ref> (also known as a '''halfpipe-style boost ramp''')<ref name="NAMKW">"A challenging downhill course with a long series of halfpipe-style boost ramps for tricking over heavy snow banks." – ''Mario Kart Wii'' DK Summit official North American website description</ref> is a structure signaled by '''vertical dash panels'''<ref>David S. J. Hodgson (April 27, 2008). ''Mario Kart Wii PRIMA Official Game Guide''. ''Prima Games''. Pages 60, 64, 72, 76, 84, 92, 96, 128, and 156.</ref>  (also known as '''half-pipe boost pads''')<ref>"The plentiful bumps and hills - plus new half-pipe boost pads - make this the best track for tricks." – ''Mario Kart Wii'' <small>GCN</small> Waluigi Stadium official North American website description</ref> that appears in the ''[[Mario Kart (series)|Mario Kart]]'' series, first appearing in ''[[Mario Kart Wii]]''. It allows players to jump off the side of a course and perform a [[Jump Boost]] to gain a speed boost upon landing. Its panels are cyan, blue, and purple with scrolling white arrows on them and stripes across them, resembling those of a [[Glide Ramp]], and despite the half-pipes' former North American name, they have only a signaling function, not giving any speed boost when touched. Said speed boost rather happens when the player lands after the jump, regardless of whether the vehicle landed on the half-pipe or not. Half-pipes may sometimes cause the player to be sent backwards.
A '''half-pipe'''<ref>''Mario Kart Tour'' in-game name</ref><ref>"The giant cannon that fires you to the mountaintop is just the first part of an incredible trip on this snow-covered track. Avoid the deepest drifts and look out for snowboarders as you pull off stunts on the half-pipe!" – ''Mario Kart Wii'' DK Summit official European website description</ref> (also known as a '''halfpipe-style boost ramp''')<ref name="NAMKW">"A challenging downhill course with a long series of halfpipe-style boost ramps for tricking over heavy snow banks." – ''Mario Kart Wii'' DK Summit official North American website description</ref> is a structure signaled by '''vertical dash panels'''<ref>David S. J. Hodgson (April 27, 2008). ''Mario Kart Wii PRIMA Official Game Guide''. ''Prima Games''. Pages 60, 64, 72, 76, 84, 92, 96, 128, and 156.</ref>  (also known as '''half-pipe boost pads''')<ref>"The plentiful bumps and hills - plus new half-pipe boost pads - make this the best track for tricks." – ''Mario Kart Wii'' <small>GCN</small> Waluigi Stadium official North American website description</ref> that appears in the ''[[Mario Kart (series)|Mario Kart]]'' series, first appearing in ''[[Mario Kart Wii]]''. It allows players to jump off the side of a course and perform a [[Jump Boost]] to gain a speed boost upon landing. Its panels are cyan, blue, and purple with scrolling white arrows on them and stripes across them, resembling those of a [[Glide Ramp]], and despite the half-pipes' former North American name, they have only a signaling function, not giving any speed boost when touched. Said speed boost rather happens when the player lands after the jump, regardless of whether the vehicle landed on the half-pipe or not. Half-pipes may sometimes cause the player to be sent backwards.


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After being absent from ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', half-pipes return in ''[[Mario Kart Tour]]'', first appearing on [[Wii Maple Treeway]]. In this game, their mechanics are slightly altered in that the Jump Boost is automatically performed as soon as the vertical jump starts, but if the jump is high enough, a second trick, called a '''special trick''', is performed. When this happens, the speed boost received upon landing is longer.
After being absent from ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', half-pipes return in ''[[Mario Kart Tour]]'', first appearing on [[Wii Maple Treeway]]. In this game, their mechanics are slightly altered in that the Jump Boost is automatically performed as soon as the vertical jump starts, but if the jump is high enough, a second trick, called a '''special trick''', is performed. When this happens, the speed boost received upon landing is longer.


A different type of half-pipe, known as a '''super half-pipe''', is introduced in this game and appears only on [[Merry Mountain]]. It visually differs from a regular half-pipe with its magenta color. Compared to a regular half-pipe, a super half-pipe leads to a longer boost upon landing without the need of a special trick, which cannot be performed when a player jumps from a super half-pipe. The super half-pipe also has a unique sound effect.
A different type of half-pipe, known as a '''super half-pipe''', is introduced in this game and appears only on [[Merry Mountain]]. It visually differs from a regular half-pipe with its magenta color. Compared to a regular half-pipe, a super half-pipe leads to a longer boost upon a player landing without the need of a special trick, which cannot be performed when a player jumps from a super half-pipe. The super half-pipe also has a unique sound effect.
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