King K. Rool: Difference between revisions

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====''Donkey Kong Land 2''====
====''Donkey Kong Land 2''====
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''. He is first fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas. Following K. Rool's defeat, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time by them in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and flinging him into the geyser of Krocodile Kore.
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''. He is first fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas. In the ending cutscene, K. Rool causes an explosion when Donkey Kong punches him into the sea.
 
Following K. Rool's defeat, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time by them in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and K. Rool to collapse. The ending cutscene then shows Crocodile Isle sinking, but unlike ''Donkey Kong Country 2: Diddy's Kong Quest'', K. Rool is not seen escaping the island.


====''Donkey Kong Land III''====
====''Donkey Kong Land III''====
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[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
King K. Rool has appeared in the different iterations of [[Camp Hyrule]]. In the 1999 version, he appears in only two minigames: ''[[Donkey Konk]]'', as one of the Kremlings who can appear from one of the six hatches in the wall, and must be bonked using the mouse; and in ''[[Kremling Krunch]]'', where the player instead has to avoid hitting him, otherwise they lose a heart. In the 2003 version, King K. Rool is the villain, and he caused chaos in Camp Hyrule by creating a massive earthquake.
King K. Rool has appeared in the different iterations of [[Camp Hyrule]]. In the 1999 version, he appears in only two minigames: ''[[Donkey Konk]]'', as one of the Kremlings who can appear from one of the six hatches in the wall, and must be bonked using the mouse; and in ''[[Kremling Krunch]]'', where the player instead has to avoid hitting him, otherwise they lose a heart. In the 2003 version, King K. Rool is the villain, and he caused chaos in Camp Hyrule by creating a massive earthquake.
===Unused appearances===
====''Diddy Kong Pilot''====
K. Rool appears as a playable character in all builds of ''[[Diddy Kong Pilot]]''.
In the earliest build seen at Space World 2000 and in the [[Diddy Kong Pilot (2001)|2001 iteration]], K. Rool had a new alter-ego, Kamikaze K. Rool, who wore an aviator outfit and piloted a green plane with a sneering Kremling face painted on both sides and a nose with the [[Zinger]]'s color scheme.
In the Space World 2000 build, each pilot was going to have their own story mode, and K. Rool's story would have been called K. Rool's Gold. The intro blurbs revealed K. Rool would have been searching for El Dorado, the mythical city of gold after finding a stone tablet with a map in an ancient stone temple. The tablet led K. Rool to an island with a giant magical gate to El Dorado, where a quartet announce that they are the guardians of the gate and tell K. Rool that earlier Cranky Kong had failed to go through. The first guardian, Nikki, explained that only they had the magical power to open the gate, but first K. Rool would have to complete four tests to do so, with the first being to collect the fire key from Crackpot Keep.
While nothing more is known about the plot due to the build being unfinished, the accompanying illustration for K. Rool's Gold depicted K. Rool greedily looking over a pile of gold while a Kong genie, emerging from a nearby magic lamp, hovered behind him.<ref>RareWareCentral (November 6, 2011). [https://www.youtube.com/watch?v=-DRAqj__5eA Diddy Kong Pilot - Very Early Beta Spaceworld]. ''YouTube''. Retrieved April 21, 2024.</ref>
In the July 2001 build, these story modes appear to have been removed, though some sprites intended for story cutscenes remain in the game's data.
In [[Diddy Kong Pilot (2003)|the 2003 iteration]], K. Rool wore his regular outfit, piloted a brown plane, and was the final member of Team Kremling. The final Kremling cup and final cup of the game was K. Rool Kup, which ended in a dogfight match where K. Rool attacked the player with spiked naval mines. After being defeated, K. Rool would have been unlocked as a playable pilot. As a racer, K. Rool had the highest top speed and weight of the cast in exchange for the lowest acceleration of the racers.
K. Rool was replaced with [[jiggywikki:Gruntilda|Gruntilda]] in the final version of this iteration, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', as indicated by their stats, similar boss fight and shared plane.


==General information==
==General information==
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K. Rool, as his name, a pun on "cruel," may imply, is brutal, ruling his minions through threats and intimidation, often punishing them severely when they fail. This is mentioned by [[Klubba]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', who says that K. Rool mistreats his minions.<ref>'''Klubba's words''': "''Kap'n K. Rool treats us rotten. I hope yer scupper his plans!''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> This is also seen in ''Donkey Kong 64'', when he presumably executes a purple-haired [[Kasplat]] via a giant [[Klaptrap]] for calling him "fatso", not realizing that K. Rool was listening. Even his most powerful followers seem to fear his wrath, as displayed in ''Donkey Kong 64'', when his subtle display of anger results in [[Army Dillo]] fainting on the spot, and [[Dogadon]] ends up begging for mercy over his failure when admitting how his wings ended up singed by the Kongs (although K. Rool seems more shocked than angry at the failure regarding the latter). He does not seem to respect his henchmen, the Kritters, much better either. In ''Mario Super Sluggers'', he refers to brown Kritter as "the dirty under-belly of the Kremling Krew". In ''Donkey Kong 64'', he even has K. Lumsy locked up due to his gentle nature, with it being even more harsh in the Japanese version due to the latter being his younger brother. This abuse of his underlings has also worked against him, as demonstrated by Klubba openly rooting for Diddy and Dixie to ruin his boss's plans, and also K. Lumsy being implied to have supplied him with a massive beatdown before sending him flying again as revenge for locking him up after being sent flying by Funky Kong earlier. Despite all of this, however, he and the Kritters have good chemistry with each other in ''Mario Super Sluggers'' and the trophy bios of [[Kalypso]] and [[Kludge]] show he respects and trusts the former as a capable leader and is intimidated by latter's ferocious temper. K. Rool is also somewhat of a dirty fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again. He has also shown himself to be negligent towards nature.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 46. "'''''Jungle Jinx''' It looks like K. Rool hasn’t heard about preserving the rain forests. Here he’s dumping bunches of giant tires in Diddy and Dixie’s path!''"</ref>
K. Rool, as his name, a pun on "cruel," may imply, is brutal, ruling his minions through threats and intimidation, often punishing them severely when they fail. This is mentioned by [[Klubba]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', who says that K. Rool mistreats his minions.<ref>'''Klubba's words''': "''Kap'n K. Rool treats us rotten. I hope yer scupper his plans!''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> This is also seen in ''Donkey Kong 64'', when he presumably executes a purple-haired [[Kasplat]] via a giant [[Klaptrap]] for calling him "fatso", not realizing that K. Rool was listening. Even his most powerful followers seem to fear his wrath, as displayed in ''Donkey Kong 64'', when his subtle display of anger results in [[Army Dillo]] fainting on the spot, and [[Dogadon]] ends up begging for mercy over his failure when admitting how his wings ended up singed by the Kongs (although K. Rool seems more shocked than angry at the failure regarding the latter). He does not seem to respect his henchmen, the Kritters, much better either. In ''Mario Super Sluggers'', he refers to brown Kritter as "the dirty under-belly of the Kremling Krew". In ''Donkey Kong 64'', he even has K. Lumsy locked up due to his gentle nature, with it being even more harsh in the Japanese version due to the latter being his younger brother. This abuse of his underlings has also worked against him, as demonstrated by Klubba openly rooting for Diddy and Dixie to ruin his boss's plans, and also K. Lumsy being implied to have supplied him with a massive beatdown before sending him flying again as revenge for locking him up after being sent flying by Funky Kong earlier. Despite all of this, however, he and the Kritters have good chemistry with each other in ''Mario Super Sluggers'' and the trophy bios of [[Kalypso]] and [[Kludge]] show he respects and trusts the former as a capable leader and is intimidated by latter's ferocious temper. K. Rool is also somewhat of a dirty fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again. He has also shown himself to be negligent towards nature.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 46. "'''''Jungle Jinx''' It looks like K. Rool hasn’t heard about preserving the rain forests. Here he’s dumping bunches of giant tires in Diddy and Dixie’s path!''"</ref>


K. Rool hates the Kongs, Donkey Kong and Diddy Kong more so than the others, having referred to them as "filthy apes" and "monkey brains". Despite his hatred of the Kongs, however, he is nevertheless susceptible to being attracted to female members of the species, as evidenced by his being mesmerized by [[Candy Kong]] in ''Donkey Kong 64'', even going so far as to reach out to her from the ring in apparent infatuation (which was later revealed to be a diversion to distract the Kremling leader long enough for Funky Kong to literally "give him the boot" by firing a boot from his bazooka). He is also capable of commending the Kongs' skill, as shown when they first enter the Lost World in ''Donkey Kong Land III'', where he also gives them six [[Watch (Donkey Kong Land III)|Watch]]es and invites them to try Time Attack mode after he is defeated, as well as in ''Mario Super Sluggers'' where he joins Donkey Kong's team after acknowledging their skill.
K. Rool hates the Kongs, Donkey Kong and Diddy Kong more so than the others, having referred to them as "filthy apes" and "monkey brains". Despite his hatred of the Kongs, however, he is nevertheless willing to employ evil Kongs such as [[Manky Kong]] and [[Minkey]], as well as being susceptible to being attracted to female members of the species, as evidenced by his being mesmerized by [[Candy Kong]] in ''Donkey Kong 64'', even going so far as to reach out to her from the ring in apparent infatuation (which was later revealed to be a diversion to distract the Kremling leader long enough for Funky Kong to literally "give him the boot" by firing a boot from his bazooka). He is also capable of commending the Kongs' skill, as shown when they first enter the Lost World in ''Donkey Kong Land III'', where he also gives them six [[Watch (Donkey Kong Land III)|Watch]]es and invites them to try Time Attack mode after he is defeated, as well as in ''Mario Super Sluggers'' where he joins Donkey Kong's team after acknowledging their skill. K. Rool also appears to have some respect for the oldest Kongs as he had worked with [[Cranky Kong]] to steal the banana hoard in ''Donkey Kong Land'' and had taken classes from [[Wrinkly Kong]] in ''Donkey Kong Country 2: Diddy's Kong Quest''.


Both ''Donkey Kong 64'' and ''Super Smash Bros. Melee'' imply that K. Rool is somewhat insane and demented. The final battle of ''Donkey Kong 64'' also shows him to be somewhat of a showboater, constantly showing-off and making taunting gestures. He has bad chemistry with all of the Kongs in ''Mario Super Sluggers'', although he makes it clear that he is only teaming up with them when playing baseball, showing that he is capable of putting aside his hatred for them and will team up with them if needed, similarly to Bowser. He is also seen with Donkey Kong and Diddy Kong at their house sleeping in [[Banjo]] & [[Kazooie]]'s reveal trailer despite his hatred for them.
Both ''Donkey Kong 64'' and ''Super Smash Bros. Melee'' imply that K. Rool is somewhat insane and demented. The final battle of ''Donkey Kong 64'' also shows him to be somewhat of a showboater, constantly showing-off and making taunting gestures. He has bad chemistry with all of the Kongs in ''Mario Super Sluggers'', although he makes it clear that he is only teaming up with them when playing baseball, showing that he is capable of putting aside his hatred for them and will team up with them if needed, similarly to Bowser. He is also seen with Donkey Kong and Diddy Kong at their house sleeping in [[Banjo]] & [[Kazooie]]'s reveal trailer despite his hatred for them.
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*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country 2'', Kaptain K. Rool can teleport.
*In ''Donkey Kong Country 2'', Kaptain K. Rool can teleport.
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply uses a remote control to activate his arenas' gadgets and weaponry in battle.  
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply uses a remote control to activate his arenas' gadgets and weaponry in battle. In ''Donkey Kong Land III'', K. Roolenstein can shoot electricity from his hands and throw bombs.
*In ''Donkey Kong 64'', King K. Rool displays the ability to create multiple shockwaves by slamming the ground (although, as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong 64'', King K. Rool displays the ability to create multiple shockwaves by slamming the ground once (although, as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible, though minor details still give away his position. In ''Donkey Kong Country 2'', his blunderbuss leaves smoke puffs behind him, and in ''Donkey Kong 64'', his shadow can still be seen on the ground when he is invisible.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible, though minor details still give away his position. In ''Donkey Kong Country 2'', his blunderbuss leaves smoke puffs behind him, and in ''Donkey Kong 64'', his shadow can still be seen on the ground when he is invisible.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.


===Family===
===Family===
King K. Rool mentions having a wife in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Specifically, after KAOS is defeated a second time, Baron K. Roolenstein appears, stating he built KAOS from his wife's best pots and pans. It is unknown if K. Rool is telling a joke, or if he actually has a wife. In a December 23, 1999 edition of the Scribes section of Rare's website, [[Leigh Loveday]] stated that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway {{wp|Vic and Bob}} reference."<ref>[http://web.archive.org/web/20000823214029/http://www.rareware.com/recent/scribes/dec2399.html December 23, 1999]. rareware.com. Archived August 23, 2000 via Wayback Machine.</ref> The wife does make a physical appearance in ''[[4-koma Gag Battle]]''.
King K. Rool mentions having a wife in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Specifically, after KAOS is defeated a second time, Baron K. Roolenstein appears, stating he built KAOS from his wife's best pots and pans. It is unknown if K. Rool is telling a joke, or if he actually has a wife. In a December 23, 1999 edition of the Scribes section of Rare's website, [[Leigh Loveday]] stated that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway {{wp|Vic and Bob}} reference."<ref>[http://web.archive.org/web/20000823214029/http://www.rareware.com/recent/scribes/dec2399.html December 23, 1999]. rareware.com. Archived August 23, 2000 via Wayback Machine.</ref> The wife does make a physical appearance in ''[[4-koma Gag Battle]]'' and ''[[4koma Manga Ōkoku]]'' where she is depicted as a thin kremling woman with light hair and an apron over a black dress.


In the episode "[[The Big Switch-A-Roo]]" of the ''Donkey Kong Country'' animated series, King K. Rool mentions his mother, and in "[[The Kongo Bongo Festival of Lights]]" he mentions his "slithering siblings".
In the episode "[[The Big Switch-A-Roo]]" of the ''Donkey Kong Country'' animated series, King K. Rool mentions his mother, and in "[[The Kongo Bongo Festival of Lights]]" he mentions his "slithering siblings".
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In [[Super Mario (Kodansha manga)|Kodansha's manga]], K. Rool meets an ancestor of his called [[Cranky Tenkai K. Rool]] who lived in Donkey Kong Island's depths for more than 500 years after the shame of losing at Picross against the Kongs.
In [[Super Mario (Kodansha manga)|Kodansha's manga]], K. Rool meets an ancestor of his called [[Cranky Tenkai K. Rool]] who lived in Donkey Kong Island's depths for more than 500 years after the shame of losing at Picross against the Kongs.
====Pets====
In ''Donkey Kong Country 2: Diddy Kong's Quest'', K. Rool's parrot is [[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]], while in the cartoon, K. Rool takes the parrot, [[Polly Roger]], as a spy.
In ''Donkey Kong 64'', K. Rool keeps an unnamed green Klaptrap as a pet, stroking it in a manner similar to {{wp|Ernst Stavro Blofeld}} from ''{{wp|James Bond}}''. The Klaptrap enjoys using K. Rool's viewscreen in its spare time. Exclusively in the Japanese script, K. Rool also refers to [[Dogadon]] as his cute pet.


==Profiles and statistics==
==Profiles and statistics==
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===''[[Super Smash Bros. Ultimate]]'' spirits===
===''[[Super Smash Bros. Ultimate]]'' spirits===
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
{{spirit
|-
|no=136
!rowspan=2 width=3%|#
|name=King K. Rool
!rowspan=2 width=8%|Name
|image=[[File:DKJC K.Rool.png|x100px]]
!rowspan=2 class=unsortable width=10%|Image
|series=''Donkey Kong'' Series
!rowspan=2 width=8%|Series / game
|type=Fighter
!rowspan=2 width=5%|Type
|obtain=Classic Mode as King K. Rool
!rowspan=2 width=5%|Class
}}
!rowspan=2 width=8%|Strength / effect(s)
{{spirit
!rowspan=2 width=13%|How to obtain
|no=162
!colspan=4 width=40%|Spirit battle
|name=Kaptain K. Rool
|-
|image=[[File:Kaptain K. Rool.png|100px]]
!width=7%|Opponent(s)
|series=''Donkey Kong'' Series
!class=unsortable width=19%|Battle conditions
|type=Primary
!width=7%|Stage
|slots=2
!width=7%|Song
|class=Legend
|-
|effects='''{{color|Attack|red}}'''
|136
|obtain=World of Light (Final Battle); Spirit Board
!King K. Rool
|opponents=King K. Rool
|[[File:DKJC K.Rool.png|x100px]]
|rule_2=Invisibility
|''Donkey Kong'' Series
|conditions=
|Fighter
|N/A
|N/A
|Classic Mode as King K. Rool
|N/A
|N/A
|N/A
|N/A
|-
|162
!Kaptain K. Rool
|[[File:Kaptain K. Rool.png|100px]]
|''Donkey Kong'' Series
|Primary (2)
|Legend
|'''{{color|Attack|red}}'''
|World of Light (Final Battle); Spirit Board
|[[King K. Rool]]
|style="text-align:left|'''Rule:''' Invisibility
*The enemy's neutral special has increased power
*The enemy's neutral special has increased power
*Stamina battle
*Stamina battle
*The enemy is invisible after a little while
*The enemy is invisible after a little while
|[[Halberd]]
|stage=[[Halberd]]
|Crocodile Cacophony
|song=Crocodile Cacophony
|-
}}
|163
{{spirit
!Baron K. Roolenstein
|no=163
|[[File:SSBU Baron K. Roolenstein Spirit.png|x100px]]
|name=Baron K. Roolenstein
|''Donkey Kong'' Series
|image=[[File:SSBU Baron K. Roolenstein Spirit.png|x100px]]
|Primary (3)
|series=''Donkey Kong'' Series
|Ace
|type=Primary
|'''{{color|Shield|deepskyblue}}'''
|slots=3
|Summoned with a Dr. Crygor, Kritter, and Creature & Flea Man core
|class=Ace
|N/A
|effects='''{{color|Shield|deepskyblue}}'''
|N/A
|obtain=Summoned with Dr. Crygor, Kritter, and Creature & Flea Man cores
|N/A
}}
|N/A
|}


==Portrayals==
==Portrayals==
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|title1=''[[Donkey Kong 64]]''
|title1=''[[Donkey Kong 64]]''
|description1="''I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more.''" (Chris Sutherland)
|description1="''I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more.''" (Chris Sutherland)
|file2=K Rool's laugh 2008.oga
|file2=K. Rool (thank you).oga
|title2=''[[Mario Super Sluggers]]''
|title2=''[[Donkey Kong 64]]''
|description2=K. Rool's laugh (Toshihide Tsuchiya)
|description2=''"Thank you!"''
|file3=K Rool's laugh 2008.oga
|title3=''[[Mario Super Sluggers]]''
|description3=K. Rool's laugh (Toshihide Tsuchiya)
}}
}}


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