Cyber Scamper: Difference between revisions

m
no edit summary
mNo edit summary
Tag: Mobile edit
 
(4 intermediate revisions by 4 users not shown)
Line 6: Line 6:
|sample=[[File:MPDS The Pressure's On.oga]]
|sample=[[File:MPDS The Pressure's On.oga]]
}}
}}
'''Cyber Scamper''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''.
'''Cyber Scamper''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''. The title is derived from "cyber scam," another term for "{{wp|Internet fraud}}."


==Gameplay==
==Gameplay==
[[File:Cyber Scamper MPDS duel.png|thumb|150px|left|Duel minigame version]]
[[File:Cyber Scamper MPDS duel.png|thumb|150px|left|Duel minigame version]]
The players must walk on tiles to reach the finish in a random course. In this game, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie.
The players must walk on tiles to reach the finish in a random course. In this minigame, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this minigame, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. If all the players fall off the course, the minigame ends in a tie.
{{br|left}}
{{br|left}}


==Ending==
==Ending==
At the end of the minigame, the winner(s) come(s) out of an arcade game screen and do(es) their victory pose(s).
Winners come out of an arcade game screen and do their victory poses. The arcade game's screen shuts off, leaving the losers behind.


==Controls==
==Controls==
Line 33: Line 33:
|Ger=Tückische Neonbrücke
|Ger=Tückische Neonbrücke
|GerM=Treacherous Neon Bridge
|GerM=Treacherous Neon Bridge
|Fra=Circuit Désintégré
|Fre=Circuit Désintégré
|FraM=Disintegrated Circuit (the name is a pun on ''circuit intégré'', meaning "printed circuit board").
|FreM=Disintegrated Circuit (the name is a pun on ''circuit intégré'', meaning "printed circuit board").
|Ita=Cybersalti
|Ita=Cybersalti
|ItaM=Cyber Jumps
|ItaM=Cyber Jumps
29,180

edits