Beetle Mania: Difference between revisions

m
m (remake)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Beetle Mania.gif|thumb|192px|The minigame in action]]
[[File:Beetle Mania.gif|thumb|192px|The minigame in action]]
{{quote|High score if you hit the shells with the stars fired from the beetle. If you get hit, recover by firing consecutively...just do it!|Beetle Mania Toad|Super Mario RPG: Legend of the Seven Stars}}
{{quote|High score if you hit the shells with the stars fired from the beetle. If you get hit, recover by firing consecutively...just do it!|Game Boy Toad|Super Mario RPG: Legend of the Seven Stars}}
'''Beetle Mania''' is a secret [[minigame]] found in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. Its name is a reference to {{wp|Beatlemania}}, a pop culture phenomenon connected to the influential English rock band {{wp|The Beatles}}. In the remake, it is given a [[Game Boy]]-style border on the edges.
'''Beetle Mania''' is a secret [[minigame]] found in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. Its name is a reference to {{wp|Beatlemania}}, a pop culture phenomenon connected to the influential English rock band {{wp|The Beatles}}. In the remake, it is given a [[Game Boy]]-style border on the edges.


The minigame can be purchased at the [[inn]] in the [[Toad Town|Mushroom Kingdom]] for a total of 500 [[coin]]s from the [[Beetle Mania Toad]]. When [[Mario]] returns to the Mushroom Kingdom after the events in [[Marrymore]], he has the opportunity to buy the minigame from the Toad. After speaking to the Beetle Mania Toad enough times, Mario is asked if he wants to buy the minigame. Saying "yes" adds "Game" to the menu. The next time the player opens the menu, [[Toad]] runs onto the screen and asks the player not to use a Turbo Controller to play the minigame.
The minigame can be purchased at the [[inn]] in the [[Toad Town|Mushroom Kingdom]] for a total of 500 [[coin]]s from the [[Game Boy Toad]]. When [[Mario]] returns to the Mushroom Kingdom after the events in [[Marrymore]], he has the opportunity to buy the minigame from the Toad. After speaking to the Game Boy Toad enough times, Mario is asked if he wants to buy the minigame. Purchasing it adds "Game" to the menu (or "Play Game" in the remake), which [[Toad]] explains the next time the player opens the menu. In the [[Super Nintendo Entertainment System|SNES]] version, he also asks the player not to use a Turbo-type controller when playing the minigame.


In the remake, the [[Monster List]] profile for [[Booster|Engine 023 Booster]] mentions that he originally owned the game before selling it to the Beetle Mania Toad for 100 coins to raise funds for his Engine 023.
In the remake, the [[Monster List]] profile for [[Booster|Engine 023 Booster]] mentions that he originally owned the game before selling it to the Game Boy Toad for 100 coins to raise funds for his Engine 023.
==Gameplay==
==Gameplay==
The gameplay is simple: When the player presses {{button|snes|A}}, {{button|snes|B}}, or {{button|snes|Y}}, a [[beetle (Super Mario RPG)|beetle]] shoots stars at [[Red Shell|red Koopa shells]] that bounce around. Hitting one causes red stars to pop out and gives the player two [[point]]s. The stars can hurt the beetle and destroy other shells. For every subsequent shell hit by another shell's star, the points given increase exponentially. If the beetle is hit by a shell or star, it is knocked out and a timer starts counting up to three. The player can recover by pressing the buttons, but it takes longer to recover the more times the beetle is knocked out. If the beetle fails to recover before the timer reaches three, the beetle explodes into red stars and gives one point. After the player passes certain point thresholds, a flashing heart falls from the top of the screen, and it recovers some of the beetle's stamina.
The gameplay is simple: When the player presses {{button|snes|A}}, {{button|snes|B}}, or {{button|snes|Y}}, a [[beetle (Super Mario RPG)|beetle]] shoots stars at [[Red Shell|red Koopa shells]] that bounce around. Hitting one causes red stars to pop out and gives the player two [[point]]s. The stars can hurt the beetle and destroy other shells. For every subsequent shell hit by another shell's star, the points given increase exponentially. If the beetle is hit by a shell or star, it is knocked out and a timer starts counting up to three. The player can recover by pressing the buttons, but it takes longer to recover the more times the beetle is knocked out. If the beetle fails to recover before the timer reaches three, the beetle explodes into red stars and gives one point. After the player passes certain point thresholds, a flashing heart falls from the top of the screen, and it recovers some of the beetle's stamina.


The background of the minigame changes depending on which character is in the middle slot of Mario's Party. One of the backgrounds resembles the start of [[Yoshi's Island 2]] from ''[[Super Mario World]]''.
The background of the minigame changes depending on which character is in the middle slot of Mario's party. One of the backgrounds resembles the start of [[Yoshi's Island 2]] from ''[[Super Mario World]]''.


==Gallery==
==Gallery==
Line 33: Line 33:
|DutM=Bang-beetle
|DutM=Bang-beetle
|Fre=Scaraboom
|Fre=Scaraboom
|FreM=Portmanteau of "scarabée" (beetle) and "boom"
|FreM=Portmanteau of ''scarabée'' ("beetle") and "boom"
|Ger=Käfer-Kanonade
|Ger=Käfer-Kanonade
|GerM=Beetle Cannonade
|GerM=Beetle Cannonade
|Ita=Scaraboom
|Ita=Scaraboom
|ItaM=Portmanteau of "scarabeo" (beetle) and "boom"; shared with [[Bugaboom#Names in other languages|Bugaboom]]
|ItaM=Portmanteau of ''scarabeo'' ("beetle") and "boom"; shared with [[Bugaboom#Names in other languages|Bugaboom]]
|Kor=팡팡 장수풍뎅이
|Kor=팡팡 장수풍뎅이
|KorR=Pangpang Jangsupungdeng-i
|KorR=Pangpang Jangsupungdeng-i
12,477

edits