Rabbid Kong: Difference between revisions

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{{character infobox
{{character infobox
|image=[[File:Rabbid Kong - RabbidsKingdomBattle.png|250px]]<br>Rabbid Kong striking a fierce pose
|image=[[File:Rabbid Kong - RabbidsKingdomBattle.png|250px]]<br>Artwork of Rabbid Kong from ''Mario + Rabbids Kingdom Battle''
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
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}}
}}
{{Quote|We would like to introduce a new friend of ours. He's the 'top banana' around here.|Bowser Jr.|Mario + Rabbids Kingdom Battle}}
{{Quote|We would like to introduce a new friend of ours. He's the 'top banana' around here.|Bowser Jr.|Mario + Rabbids Kingdom Battle}}
'''Rabbid Kong''' is a massive, ape-like [[Rabbid]]-hybrid that appears in ''[[Mario + Rabbids Kingdom Battle]]'' as the end boss of [[Ancient Gardens]], as well as the main antagonist of the [[Donkey Kong Adventure]] expansion. He also appears as a cameo in ''[[Mario + Rabbids Sparks of Hope]]''. As his name implies, he is heavily based on [[Donkey Kong]] (in which he was hybrid clone of him), right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life {{wp|gorilla}} than Donkey Kong's more cartoonish movements.
'''Rabbid Kong''' is a massive, ape-like [[Rabbid]] that appears in ''[[Mario + Rabbids Kingdom Battle]]'' as the end boss of [[Ancient Gardens]], as well as the main antagonist of the [[Donkey Kong Adventure]] expansion. He also appears as a cameo in ''[[Mario + Rabbids Sparks of Hope]]''. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life {{wp|gorilla}} than Donkey Kong's more cartoonish movements.


==History==
==History==
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Rabbid Kong is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends.
Rabbid Kong is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends.


Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three [[Ziggy|Garden Ziggies]] support Rabbid Kong in the first phase, followed by two [[Hopper|Garden Hopper]]s in the second phase and one [[Smasher|Garden Smasher]] in the third phase. When a Rabbid character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom, and tossing them to the ground plays. When a ''Mario'' character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', itself an arrangement of [[DK Island Swing]].
Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also [[bounce]]s them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three [[Ziggy|Garden Ziggies]] support Rabbid Kong in the first phase, followed by two [[Hopper|Garden Hopper]]s in the second phase and one [[Smasher|Garden Smasher]] in the third phase. When a Rabbid character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom, and tossing them to the ground plays. When a ''Super Mario'' character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', itself an arrangement of [[DK Island Swing]].


When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.
When defeated, Rabbid Kong angrily attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.


As shown in early prototypes of the game, Rabbid Kong was supposed to perform a {{wp|Dab (dance)|dab}} upon successfully landing a move, but this was removed by the final version of the game, and was instead given to [[Luigi]].<ref>"''In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly.''"—'''Robertson, Liam''' (May 29, 2017). [http://comicbook.com/gaming/2017/05/29/mario-rabbids-kingdom-battle-an-inside-look/#3 ''Mario + Rabbids Kingdom Battle'': An Inside Look]. ''comicbook.com.'' Retrieved October 31, 2017.</ref>
As shown in early prototypes of the game, Rabbid Kong was supposed to perform a {{wp|Dab (dance)|dab}} upon successfully landing a move, but this was removed by the final version of the game, and was instead given to [[Luigi]].<ref>"''In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly.''"—'''Robertson, Liam''' (May 29, 2017). [http://comicbook.com/gaming/2017/05/29/mario-rabbids-kingdom-battle-an-inside-look/#3 ''Mario + Rabbids Kingdom Battle'': An Inside Look]. ''comicbook.com.'' Retrieved October 31, 2017.</ref>
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MRKB Rabbid Kong initial sketch.jpg|Initial sketches of Rabbid Kong
MRKB Rabbid Kong initial sketch.jpg|Initial sketches of Rabbid Kong
Bonetti Miriam MRKB Rabbid Kong.jpg|Official model render
Bonetti Miriam MRKB Rabbid Kong.jpg|Official model render
Rabbid Kong model MRSOH.png|Model of Rabbid Kong in ''Mario + Rabbids Sparks of Hope''
</gallery>
</gallery>


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==Trivia==
==Trivia==
*In the ''{{wp|Rabbids Invasion}}'' episode ''Gorilla Rabbid'', there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing and was a prototype version of rabbid kong, akin to [[Donkey Kong (game)|the arcade game]].
*In the ''{{wp|Rabbids Invasion}}'' episode ''Gorilla Rabbid'', there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to [[Donkey Kong (game)|the arcade game]].


==References==
==References==