Rotating bar: Difference between revisions

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(Undo revision 4158286 by Nintendo101 (talk))
Tag: Undo
(Moved Super Mario Odyssey info to "wire", per proposal. Repurposed this article for the Super Mario 64 platform.)
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{{conjecture}}
{{item infobox
{{merge to|Rope|discuss=Talk:Rope#Split bar or merge nail}}
|image=[[File:SM64 Asset Model Rotating Bar.png|200x200px]]<br>Model from ''Super Mario 64''
[[File:Rotating set of bars.png|thumb]]
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
'''Rotating bars''' are objects that appear in the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] sub-area of the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''. They appear as sets of four [[Bar (Super Mario Odyssey)|red bars]], attached to each end of a metal cross. Rotating bars move on their own every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them.
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}


{{SMO}}
'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s from ''[[Super Mario 64]]''. They are only found fastened to the internal walls of [[Tick Tock Clock]], near [[Mario]]'s starting position in the course. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the [[mission]] "[[Stop Time for Red Coins]]".
[[Category:Super Mario Odyssey objects]]
 
Rotating bars are among the many platforms within Tick Tock Clock that rotate, moving clockwise. This makes them difficult to navigate without falling off. However, the [[Painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when Mario enters the face. If the minute hand is on twelve when Mario enters the course, the rotating bars are motionless and parallel with the floor.
 
==Gallery==
<gallery>
Stop Time for Red Coins SM64.png|''[[Super Mario 64]]''
SM64DS Tick-Tock Clock.png|''[[Super Mario 64 DS]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=回転シーンー<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title="Super Mario 64."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=91}}</ref>
|JapR=Kaiten Shīn̄
|JapM=Rotating Scene
}}
 
==References==
<references/>
 
{{SM64}}
[[Category:Super Mario 64 objects]]

Revision as of 22:04, March 23, 2024

Rotating bar
Model of a rotating bar from Super Mario 64.
Model from Super Mario 64
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)

Rotating bars[1] are thin platforms from Super Mario 64. They are only found fastened to the internal walls of Tick Tock Clock, near Mario's starting position in the course. Eight Red Coins are scattered among the rotating bars, making them necessary to navigate for the mission "Stop Time for Red Coins".

Rotating bars are among the many platforms within Tick Tock Clock that rotate, moving clockwise. This makes them difficult to navigate without falling off. However, the clock face used to access Tick Tock Clock has moving hands that inform the speed of platforms when Mario enters the face. If the minute hand is on twelve when Mario enters the course, the rotating bars are motionless and parallel with the floor.

Gallery

Names in other languages

Language Name Meaning
Japanese 回転シーンー[2]
Kaiten Shīn̄
Rotating Scene

References

  1. ^ Pelland, Scott and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 113.
  2. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.