Dash Panel: Difference between revisions

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{{item-infobox
{{item infobox
|image=[[File:MKDD LuigiCircuit.png|200px]]<br>One of the Dash Panels that appear in ''Mario Kart: Double Dash!!''
|image=[[File:MK7Booster.png|200px]]<br>A [[Mii]] driving near a Dash Panel and a [[Glide Ramp]] in ''[[Mario Kart 7]]'' in {{classic-link|SNES|Mario Circuit 2}}
|first_appearance= ''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]])
|first_appearance= ''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]])
|latest_appearance=''[[Mario Golf: Super Rush]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Mario Golf: Super Rush]]'' ([[List of games by date#2021|2021]])
|effect=Speeds the player up when touched.
|effect=Speeds the player up when touched
}}
}}
'''Dash Panels''' (also formatted as '''dash panels''',<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.<br>''Mario Kart DS'' instruction booklet. Page 36.<br>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.<br>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref> and also named '''Turbo Plates''',<ref>''Nintendo Power'' #41, page 89.</ref> '''Turbo Tiles''',<ref>''Nintendo Power'' #41, page 89.</ref> '''Boost Pads''', and other names depending on the game) are special panels that make the player go faster. They are most prominently featured in the ''[[Mario Kart (series)|Mario Kart]]'' series.
'''Dash Panels''' (also formatted as '''dash panels'''),<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.<br>''Mario Kart DS'' instruction booklet. Page 36.<br>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.<br>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref> also named '''Turbo Plates''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Turbo Tiles''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Boost Pads''', and other names depending on the game, are special panels that make the player go faster. They are most prominently featured in the ''[[Mario Kart (series)|Mario Kart]]'' series.


==History==
==History==
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====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SMK Dash Panel Screenshot.png|thumb|left|[[Mario]] driving near a Zipper in Bowser Castle 1 from ''Super Mario Kart'']]
[[File:SMK Dash Panel Screenshot.png|thumb|left|[[Mario]] driving near a Zipper in Bowser Castle 1 from ''Super Mario Kart'']]
Dash Panels, named '''Zippers''',<ref>''Super Mario Kart'' Instruction Booklet, page 12.</ref> first appear in ''[[Super Mario Kart]]'', where they appear as yellow arrows. They appear in [[Bowser Castle 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[Bowser Castle 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2, Zippers are used to make a large jump. In the [[Virtual Console]] release, they are named '''Speed Pads'''.<ref>''[[Super Mario Kart]]'' Wii Virtual Console Manual, page 5.</ref>
Dash Panels, named '''Zippers''',<ref>''Super Mario Kart'' Instruction Booklet. Page 12.</ref> first appear in ''[[Super Mario Kart]]'', where they appear as yellow arrows. They appear in [[Bowser Castle 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[Bowser Castle 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2, Zippers are used to make a large jump. In the [[Virtual Console]] release, they are named '''Speed Pads'''.<ref>''[[Super Mario Kart]]'' Wii Virtual Console Manual. Page 5.</ref>


====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64 Boost Pad.png|thumb|right|[[Donkey Kong]] on a Dash Zone in D.K.'s Jungle Parkway]]
[[File:MK64 Boost Pad.png|thumb|[[Donkey Kong]] on a Dash Zone in D.K.'s Jungle Parkway]]
Dash Panels, named '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet, pages 31 & 32.</ref> and '''Booster arrows''',<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide, pages 59 & 67.</ref> reappear in ''[[Mario Kart 64]]'' in [[N64 Royal Raceway|Royal Raceway]] and [[N64 DK's Jungle Parkway|DK's Jungle Parkway]]. They appear as yellow and red scrolling arrows, and are used to launch racers over large gaps similarly to [[cannon]]s in later games. They are larger than in ''Super Mario Kart''. Ramps that look like Dash Zones appear in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
Dash Panels, named '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet. Pages 31 and 32.</ref> and '''booster arrows''',<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide. Pages 59 and 67.</ref> reappear in ''[[Mario Kart 64]]'' in [[N64 Royal Raceway|Royal Raceway]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]. They appear as scrolling yellow and red arrows, and they are used to launch racers over large gaps similarly to [[cannon]]s in later games. They are larger than in ''Super Mario Kart''. Ramps that look like Dash Zones appear in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
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====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Speed Strips in Riverside Park from ''Mario Kart: Super Circuit'']]
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Speed Strips in Riverside Park from ''Mario Kart: Super Circuit'']]
Dash Panels, named '''Speed Strips''',<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide, page 39.</ref> reappear in ''[[Mario Kart: Super Circuit]]''. They are smaller than in ''Mario Kart 64''. They appear in fourteen courses. They act the same as they did in ''Super Mario Kart'' and are often used to make large jumps off ramps, such as in [[GBA Ribbon Road|Ribbon Road]]. With the exception of [[SNES Mario Circuit 2|Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Speed Strips removed.
In ''[[Mario Kart: Super Circuit]]'', they are named '''Speed Strips''',<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref> and are smaller than in ''Mario Kart 64''. Speed Strips appear in fourteen courses. They act the same as they did in ''Super Mario Kart'' and are often used to make large jumps off ramps, such as in [[GBA Ribbon Road|Ribbon Road]]. With the exception of [[SNES Mario Circuit 2|Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Speed Strips removed.


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[GCN Luigi Circuit|Luigi Circuit]] from ''Mario Kart: Double Dash!!'']]
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[GCN Luigi Circuit|Luigi Circuit]] from ''Mario Kart: Double Dash!!'']]
Dash Panels, also named '''Rainbow Ramps''',<ref>''[[Mario Kart: Double Dash!!]]'' ''Nintendo Power'' Player's Guide, page 59.</ref> reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being as fast as a [[Mushroom]].
Dash Panels, also named '''Rainbow Ramps''',<ref>''[[Mario Kart: Double Dash!!]]'' ''Nintendo Power'' Player's Guide. Page 59.</ref> reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being as fast as a [[Mushroom]].
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[DS Wario Stadium|Wario Stadium]]]]
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[DS Wario Stadium|Wario Stadium]]]]
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]]]
[[File:LuigiCircuitWii3.png|thumb|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]]]
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from pink to red, orange, and yellow. [[Trick]]s can now be performed off of Dash Panels that are on ramps in order to get a jump boost. Every nitro course in the game features a Dash Panel. Retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep their original design, such as in [[SNES Mario Circuit 3|Mario Circuit 3]]. [[Half-pipe (object)|Halfpipe-style boost ramp]]s are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
Dash Panels reappear in ''[[Mario Kart Wii]]'', where they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from fuchsia to red, orange, and yellow. [[Jump Boost|Trick]]s can now be performed off of Dash Panels that are on ramps in order to gain a jump boost. Every Wii course in the game features a Dash Panel. Retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep their original design, such as in {{classic-link|SNES|Mario Circuit 3}}. [[Half-pipe (object)|Halfpipe-style boost ramp]]s are also introduced in this game, which signal the locations where the player can jump and perform tricks off the sides of courses.
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====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7Booster.png|thumb|left|A [[Mii]] driving near a Dash Panel and a Glide Ramp in ''Mario Kart 7'' in {{classic-link|SNES|Mario Circuit 2}}]]
Dash Panels reappear in ''[[Mario Kart 7]]'', where they no longer change color, and are only orange. A new blue variant called [[Glide Ramp]]s appear which do not increase the player's speed and deploy the player's [[Glider]] when driven over. Tricks can also be performed off of Glide Ramps.
Dash Panels reappear in ''[[Mario Kart 7]]'', where they are only orange. A new blue variant called [[Glide Ramp]]s appear which do not increase the player's speed and deploy the player's [[Glider]] when driven over. Tricks can also be performed off of Glide Ramps.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8'']]
[[File:MK8Booster.png|thumb|[[Pink Gold Peach]] near Dash Panels and the Glide Ramp in [[Cloudtop Cruise]] from ''Mario Kart 8'']]
Dash Panels and Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where the arrows on the Dash Panels are pixelated. In {{classic-link|N64|Toad's Turnpike}} [[dash panel ramp truck]]s appear which have a Dash Panel and a Glide Ramp on them. [[Antigravity Panel]]s appear, which automatically set the Kart into [[Anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.
Dash Panels and Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where the arrows on the Dash Panels are pixelated. In {{classic-link|N64|Toad's Turnpike}}, [[dash panel ramp truck]]s appear which have a Dash Panel and a Glide Ramp on them. [[Antigravity Panel]]s appear, which automatically set the Kart into [[anti-gravity]] mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on or off when passing over the anti-gravity panel.


Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
Dash Panels do not speed up the player when inactive. In some courses, some Dash Panels become inactive under certain conditions:
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The following karts increase boost time and points from going over a Dash Panel.
The following karts increase boost time and points from going over a Dash Panel.
{|class="wikitable" style="text-align:left"  
{|class="wikitable"style="text-align:left"width=1000px
!width=40%|Special skill
!width=40%|Special skill
!width=20%|Normal
!width=60%|Karts
!width=20%|Super
{{:Special skill (Mario Kart Tour)|transcludesection=Dash Panel}}
!width=20%|High-End
|-
|align=center rowspan=2 valign=top|[[File:MKT Icon Dash Panel.png|40px]]<br>'''Dash Panel Plus'''
!style="background-color:#CCCCCC;border-bottom-color:transparent"|<small>+5 points
!style="background-color:#FFD700;border-bottom-color:transparent"|<small>+10 points
!style="background-color:#ECB7BF;border-bottom-color:transparent"|<small>+15 points
|-
|style="background-color:#CCCCCC" valign=top|[[File:MKT Icon BirthdayGirl.png|50px|link=Birthday Girl]][[File:MKT Icon PinkMushmellow.png|50px|link=Pink Mushmellow]]
|style="background-color:#FFD700" valign=top|[[File:MKT Icon Daytripper.png|50px|link=Daytripper]][[File:MKT Icon DasherII.png|50px|link=Dasher II]][[File:MKT Icon YellowTurboBirdo.png|50px|link=Yellow Turbo Birdo]]
|style="background-color:#ECB7BF" valign=top|[[File:MKT Icon BDasher.png|50px|link=B Dasher]][[File:MKT Icon BlackBDasher.png|50px|link=Black B Dasher]][[File:MKT Icon KabukiDasher.png|50px|link=Kabuki Dasher]][[File:MKT Icon BumbleV.png|50px|link=Bumble V]][[File:MKT Icon QueenBee.png|50px|link=Queen Bee]][[File:MKT Icon Trickster.png|50px|link=Trickster]][[File:MKT Icon WildWing.png|50px|link=Wild Wing]][[File:MKT Icon DoubleDecker.png|50px|link=Double-Decker]][[File:MKT Icon JingleBells.png|50px|link=Jingle Bells]][[File:MKT Icon IcebluePoltergust.png|50px|link=Ice-blue Poltergust]][[File:MKT Icon CometTail.png|50px|link=Comet Tail]][[File:MKT Icon DozerDasher.png|50px|link=Dozer Dasher]][[File:MKT Icon RedTaxi.png|50px|link=Red Taxi]][[File:MKT Icon BlueSoda.png|50px|link=Blue Soda]][[File:MKT Icon GoldClankyKart.png|50px|link=Gold Clanky Kart]][[File:MKT Icon SurfSailer.png|50px|link=Surf Sailer]][[File:MKT Icon SunsetCloud.png|50px|link=Sunset Cloud]][[File:MKT Icon DreamyEgg.png|50px|link=Dreamy Egg]][[File:MKT Icon WildPink.png|50px]][[File:MKT Icon BDasherMk2.png|50px]][[File:MKT Icon WhiteTurboYoshi.png|50px]][[[[File:MKT Icon Paintster.png|50px]][[File:MKT Icon PoisonAppleKart.png|50px|link=Poison Apple Kart]][[File:MKT Icon BrownOffroader.png|50px|link=Brown Offroader]][[File:MKT Icon DKMaximum.png|50px|link=DK Maximum]][[File:MKT Icon GildedKing.png|50px]][[File:MKT Icon PenguinSlider.png|50px]][[File:MKT Icon CactIce.png|50px]][[File:MKT Icon CrimsonHopRod.png|50px]]
|}
|}


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===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane|align=left|size=150}}
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane|align=left|size=150}}
Zippers<ref>''[[Diddy Kong Racing DS]]'' instruction booklet. Page 11.</ref> appear in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', which act similarly to how they act in the ''Mario Kart'' series. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle, and are located on bodies of water, and the Plane variant is ring-shaped and is located in the air.
Zippers<ref>''[[Diddy Kong Racing DS]]'' instruction booklet. Page 11.</ref><ref> Leung, Jason, Pelland, Scott and Shinoda, Paul. ''Diddy Kong Racing'' Official Nintendo Player's Guide. Pg. 10</ref> appear in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', which act similarly to how they act in the ''Mario Kart'' series. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle and located on bodies of water, and the Plane variant is ring-shaped and is located in the air. Initially, all these Zippers come in red and yellow. The Hovercraft and Plane variants are slightly transparent and animated, whereas the Car variant is opaque and static.


All three vehicles can use each Zipper variant. Planes can reach any type of Zipper, Hovercrafts can only use Zippers in water and on the ground, and Cars can only use Zippers on the ground. Zippers sometimes do not appear if a player drives in an unassociated vehicle. Zippers give off a larger boost of speed if the player lets go of the {{button|n64|A}} button before hitting one.  
Any vehicle can use any Zipper, though it is difficult and counterproductive for a Car to even touch a Hovercraft or Plane Zipper, whereas a Plane can easily reach any of them, and a Hovercraft is in the middle. Many Hovercraft and Plane Zippers do not appear if no player has selected the matching vehicle, while most Car Zippers are always present.
 
Like other speed boosts in the game, if the player lets go of the {{button|n64|A}} button before it is activated, they receive a bigger speed boost with green fire and rainbow-colored smoke.
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[[File:1500m.png|150px|thumb|Dash Panels in the 1500m event in the 3DS version of ''Mario & Sonic at the London 2012 Olympic Games'']]
[[File:1500m.png|150px|thumb|Dash Panels in the 1500m event in the 3DS version of ''Mario & Sonic at the London 2012 Olympic Games'']]
Dash Panels reappear in both versions of ''[[Mario & Sonic at the London 2012 Olympic Games]]'', where they are generically named '''panels'''. In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], they appear exclusively in the [[Dream Equestrian]] event, where they appear in the [[Moo Moo Meadows]] course. In the event they use their ''Mario Kart Wii'' appearance and are surrounded by a wooden border. In the [[Nintendo 3DS]] version they only appear in the [[1500m]] event, where they are blue, green, and yellow, and are surrounded by a white border. Other items which act similarly appear in the [[10km Marathon Swim]] and [[Sailing - 470 (Pair)]] events. They act the same as they did in previous games.
Dash Panels reappear in both versions of ''[[Mario & Sonic at the London 2012 Olympic Games]]'', where they are generically named '''panels'''. In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], they appear exclusively in the [[Dream Equestrian]] event, where they appear in the [[Moo Moo Meadows]] course. In the event they use their ''Mario Kart Wii'' appearance and are surrounded by a wooden border. In the [[Nintendo 3DS]] version they only appear in the [[1500m]] event, where they are blue, green, and yellow, and are surrounded by a white border. Other items which act similarly appear in the [[10km Marathon Swim]] and [[Sailing - 470 (Pair)]] events. They act the same as they did in previous games.
====''Mario & Sonic at the Sochi 2014 Olympic Winter Games''====
Dash Panels appear in [[Groove Pipe Snowboard]] in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', where they look and function as they do in the ''Mario Kart'' series.


====''Mario & Sonic at the Olympic Games Tokyo 2020''====
====''Mario & Sonic at the Olympic Games Tokyo 2020''====
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Dash Panels reappear in ''[[Mario Party: Island Tour]]'', where they are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course, and have arrows which move on the Dash Panels quickly. In the latter, they look similar to Dash Panels in ''Mario Kart 7'' and are used to launch the player's snowball at [[Mr. Blizzard]].
Dash Panels reappear in ''[[Mario Party: Island Tour]]'', where they are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course, and have arrows which move on the Dash Panels quickly. In the latter, they look similar to Dash Panels in ''Mario Kart 7'' and are used to launch the player's snowball at [[Mr. Blizzard]].


====''Mario Party: The Top 100''====
Dash Panels also appear in this game. They are featured in Speeding Bullets.
====''Super Mario Party''====
====''Super Mario Party''====
[[File:RapidsRun SMP.png|150px|left|thumb|A Dash Panel in [[Rapids Run]]]]
[[File:RapidsRun SMP.png|150px|left|thumb|A Dash Panel in [[Rapids Run]]]]
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Dash Panel.png|thumb|right|A Dash Panel in ''Super Mario 3D World'']]
[[File:SM3DW Dash Panel.png|thumb|A Dash Panel in ''Super Mario 3D World'']]
Dash Panels reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are square-shaped and feature a pixelated diamond animation. When character runs on it, it will blink and will increase their speed. Characters cannot stop running or crouch and cannot make large changes in direction without being in the air during a speed boost. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used.  Characters will immediately return to full speed upon landing if the boost has not run out.
Dash Panels reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They are square-shaped and feature a pixelated diamond animation. When character runs on it, it will blink and will increase their speed. Characters cannot stop running or crouch and cannot make large changes in direction without being in the air during a speed boost. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used.  Characters will immediately return to full speed upon landing if the boost has not run out.
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===''Mario Golf'' series===
===''Mario Golf'' series===
====''Mario Golf: World Tour''====
====''Mario Golf: World Tour''====
[[File:PeachGardens2.png|right|thumb|Dash Panels in ''Mario Golf: World Tour'']]
[[File:PeachGardens2.png|thumb|Dash Panels in ''Mario Golf: World Tour'']]
Dash Panels reappear in ''[[Mario Golf: World Tour]]''. They appear in the course [[Peach Gardens (golf course)|Peach Gardens]] and are pink and heart shaped. They speed the golf ball up when the golf ball touches them. All of the course's holes except for hole four include at least one Dash Panel.
Dash Panels reappear in ''[[Mario Golf: World Tour]]''. They appear in the course [[Peach Gardens (golf course)|Peach Gardens]] and are pink and heart shaped. They speed the golf ball up when the golf ball touches them. All of the course's holes except for hole four include at least one Dash Panel.


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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
[[File:Captain toad lava.jpg|thumb|right|Captain Toad running from [[Charvaargh]]s on Dash Panels]]
[[File:Captain toad lava.jpg|thumb|Captain Toad running from [[Charvaargh]]s on Dash Panels]]
Dash Panels reappear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]], where they have the same appearance and function that they had in ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where the player has to use them in order to advance and to not get hit by [[Charvaargh]]s, and they also appear in [[Drop-Road Dash]]. In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of the game, they also appear in [[Cookatiel's Sizzling Sprint]].
Dash Panels reappear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]], where they have the same appearance and function that they had in ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where the player has to use them in order to advance and to not get hit by [[Charvaargh]]s, and they also appear in [[Drop-Road Dash]]. In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of the game, they also appear in [[Cookatiel's Sizzling Sprint]].
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[[File:Play Nintendo MMFaC Items Boost Pad.png|thumb|200px|Boost Pads in ''Mini Mario & Friends: amiibo Challenge'']]
[[File:Play Nintendo MMFaC Items Boost Pad.png|thumb|200px|Boost Pads in ''Mini Mario & Friends: amiibo Challenge'']]
Dash Panels, named '''Boost Pads''', reappear in ''[[Mini Mario & Friends: amiibo Challenge]]'', where they have orange and yellow arrows which move and blue handles on the sides. They appear in every level in the world [[Boost Pad Bonanza]]. [[Mini]]s speed up when touching them. Boost Pads are either on the ground or on walls, the latter of which cause Minis to run up or down a wall. By tapping a Boost Pad, the directions of all Boost Pads in a level can be changed simultaneously.
Dash Panels, named '''Boost Pads''', reappear in ''[[Mini Mario & Friends: amiibo Challenge]]'', where they have orange and yellow arrows which move and blue handles on the sides. They appear in every level in the world [[Boost Pad Bonanza]]. [[Mini]]s speed up when touching them. Boost Pads are either on the ground or on walls, the latter of which cause Minis to run up or down a wall. By tapping a Boost Pad, the directions of all Boost Pads in a level can be changed simultaneously.
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===Other appearances===
{{multiframe|[[File:DKP03 Zipper.png]][[File:DKP03 Zipper pink.png]][[File:DKP03 Zipper yellow.png]]|The three differently colored Zippers in ''Diddy Kong Pilot'' (2003).|align=left|size=200}}
The plane-based Zippers from ''Diddy Kong Racing'' appear in both the [[Diddy Kong Pilot|2001 build]] and the 2003 build of the cancelled ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. In the 2001 build of ''Diddy Kong Pilot'', they would have acted the same as their original counterparts. The 2003 build of ''Diddy Kong Pilot'' introduces two new types of Zippers. While the yellow and orange/red ones would have acted the same as their original counterpart, the special pink Zippers would spawn chains of themselves in a row if gone through. The final pink Zipper in the chain would lead to a faster and longer "Monkey Power" boost. The black and yellow ones would activate a "Monkey Madness" effect that autopilots the player to the finish/checkpoint line. The game would eventually be repurposed to become ''{{wp|Banjo-Pilot}}'', and the Zippers were slightly altered and renamed '''Speed-Up Rings'''.
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==Profiles==
==Profiles==
===''Super Mario Kart''===
===''Super Mario Kart''===
*'''Wii Virtual Console manual:''' "''Pass over this for a quick speed boost!''"
*'''Wii Virtual Console manual:''' ''Pass over this for a quick speed boost!''
 
===''Diddy Kong Racing DS''===
*'''''Diddy Kong Racing DS'' instruction booklet (page 11):''' ''Make contact with the zippers on each track to gain a momentary speed burst.''


===''Mario Kart 7''===
===''Mario Kart 7''===
*'''North American website bio:''' "''Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition.''"
*'''North American website bio:''' ''Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition.''


===''Mini Mario & Friends: amiibo Challenge''===
===''Mini Mario & Friends: amiibo Challenge''===
*'''[[Play Nintendo]]:''' "''If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.''"<ref>[https://play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items/ Mini Mario & Friends: amiibo Challenge Items]. ''Play Nintendo''. Retrieved April 6, 2020.</ref>
*'''[[Play Nintendo]]:''' ''If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.''<ref>[https://play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items/ Mini Mario & Friends: amiibo Challenge Items]. ''Play Nintendo''. Retrieved April 6, 2020.</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
Mk64royalraceway2.jpg|[[Wario]] near the two Dash Panels in Royal Raceway from ''Mario Kart 64''
SMK Zipper track.png|''[[Super Mario Kart]]''
MKDSBooster.png|Yoshi near a Dash Panel in [[DS Yoshi Falls|Yoshi Falls]] from ''Mario Kart DS''
Mk64royalraceway2.jpg|[[Wario]] near the two Dash Panels in Royal Raceway in ''Mario Kart 64''
DreamRace MarioSonicOlympicGames.png|[[Yoshi]] running towards two Dash Panels in the Wii version of ''Mario & Sonic at the Olympic Games''
MKSC_DashPanel.png|''[[Mario Kart: Super Circuit]]''
MKWiiBooster.png|[[Princess Peach|Peach]] near a Dash Panel in [[Wii Mushroom Gorge|Mushroom Gorge]] from ''Mario Kart Wii''
MKDD LuigiCircuit.png|[[Donkey Kong]] and [[Yoshi]] on a Dash Panel in Luigi Circuit in ''Mario Kart: Double Dash!!''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[Bowser's Castle (Mario Kart 7)|Bowser's Castle]] from ''Mario Kart 7''
MKDSBooster.png|Yoshi near a Dash Panel in [[DS Yoshi Falls|Yoshi Falls]] in ''Mario Kart DS''
MKDSUnusedWarioCourse.png|Wario near the four Dash Panels in [[DS Wario Stadium|Wario Stadium]] in ''Mario Kart DS''
DreamRace MarioSonicOlympicGames.png|Yoshi running towards two Dash Panels in the Wii version of ''Mario & Sonic at the Olympic Games''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[3DS Bowser's Castle|Bowser's Castle]] in ''Mario Kart 7''
</gallery>
</gallery>


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|Jap=ダッシュパネル<br>''Dasshu Paneru''<br>ダッシュプレート <small>(''Mario Kart Tour'')</small><br>''Dasshu Purēto''
|Jap=ダッシュパネル<br>''Dasshu Paneru''<br>ダッシュプレート <small>(''Mario Kart Tour'')</small><br>''Dasshu Purēto''
|JapM=Dash Panel<br><br>Dash Plate
|JapM=Dash Panel<br><br>Dash Plate
|Spa=Panel de velocidad
|ChiS=冲刺板
|SpaM=Speed panel
|ChiSR=Chōngcì bǎn
|Fra=Plaque d'accélération<br>Turbo (''Super Mario Kart'')<br>Bande turbo (''Mario Kart: Double Dash!!'')
|ChiSM=Sprint board
|FraM= Acceleration plate<br>Turbo<br>Turbo lane
|ChiT=衝刺板
|ChiTR=Chōngcì bǎn
|ChiTM=Sprint board
|Dut=Sprintpaneel <small>(''Super Mario 3D World'')</small>
|Dut=Sprintpaneel <small>(''Super Mario 3D World'')</small>
|DutM=Sprint panel
|DutM=Sprint panel
|Fre=Plaque d'accélération<br>Turbo (''Super Mario Kart'')<br>Bande turbo (''Mario Kart: Double Dash!!'')
|FreM= Acceleration plate<br>Turbo<br>Turbo stripe
|Ger=Beschleunigungsstreifen<br>Turbofeld
|Ger=Beschleunigungsstreifen<br>Turbofeld
|GerM=Acceleration strips<br>Turbo panel
|GerM=Acceleration strips<br>Turbo panel
|Ita=Pannello Acceleratore<br>Pannello scatto <small>(''Mario Kart Tour'')</small>
|Ita=Pannello Acceleratore<br>Pannello scatto <small>(''Mario Kart Tour'')</small><br>Pedana sprint <ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|ItaM=Accelerator Panel<br>Dash panel
|ItaM=Accelerator Panel<br>Dash panel<br>Sprint platform/footboard
|Por=Painel turbo
|PorM=Turbo panel
|Chi=衝刺板
|ChiR=Chōngcì bǎn
|ChiM=Sprint board
|Kor=대시 플레이트
|Kor=대시 플레이트
|KorR=Daesi peulleiteu
|KorR=Daesi peulleiteu
|KorM=Dash plate
|KorM=Dash plate
|Por=Painel turbo
|PorM=Turbo panel
|Spa=Panel de velocidad
|SpaM=Speed panel
}}
}}


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{{M&SATLOG}}
{{M&SATLOG}}
{{MK7}}
{{MK7}}
{{M&SATSOWG}}
{{SM3DW}}
{{SM3DW}}
{{MGWT}}
{{MGWT}}
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[[Category:Mario & Sonic at the Olympic Winter Games]]
[[Category:Mario & Sonic at the Olympic Winter Games]]
[[Category:Mario & Sonic at the Olympic Games Tokyo 2020]]
[[Category:Mario & Sonic at the Olympic Games Tokyo 2020]]
[[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]]
[[Category:Mario Golf: World Tour]]
[[Category:Mario Golf: World Tour]]
[[Category:Mario Golf: Super Rush]]
[[Category:Mario Golf: Super Rush]]