Crash Kong: Difference between revisions

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{{rewrite-expand}}
{{species infobox
{{species infobox
|title=Crash Kong
|image=[[File:CrashKong MvsDK2.png|200px]]
|image=[[File:CrashKong MvsDK2.png|200px]]<br>A Crash Kong
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|variant_of=[[Monkey robot]]
|variant_of=[[Donkey Kong's robot]]
|comparable=[[Sir Shovalot]]
}}
}}
'''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are tiny [[monkey robot]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When the Crash Kong sees a [[Mini Mario (toy)|Mini Mario]], it will try to ram the Mini Mario into a wall to crush them.
'''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are [[Donkey Kong's robot|monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being introduced in [[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]] of [[Pipe Works]]. Crash Kongs appear as small {{wp|cymbal-banging monkey toy}}s with a wind-up key. They walk back and forth, stopping briefly upon reaching an edge. If a Crash Kong sees a [[Mini]], it attempts to ram the Mini into a wall to crush it. A Mini can jump on a Crash Kong to stand on it, preventing the Mini from being crushed and allowing the Crash Kong to carry the Mini across hazards such as [[Spike Trap|spike]]s. While on a Crash Kong, a Mini can jump again to reach a [[Warp Pipe]] from below. Crash Kongs can be temporarily stunned using [[hammer]]s or a [[Fire Flower]].
 
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
 
==See also==
*[[Sir Shovalot]]


In the [[Construction Zone]], Crash Kongs can be used in the Pipe Works construction kit, [[Special Kit 1]], [[Special Kit 2]], and [[Special Kit 3]].
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッシュコング<ref>[https://i.imgur.com/0Rniust.jpg ''Mario vs. Donkey Kong 2'' Shogakukan book]</ref>
|Jap=クラッシュコング<ref>[[Media:MvDK2 Shogakukan Book.jpg|''Mario vs. Donkey Kong 2'' Shogakukan book]]</ref>
|JapR=Kurasshu Kongu
|JapR=Kurasshu Kongu
|JapM=Crash Kong
|JapM=Crash Kong
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{{Kongs}}
{{Kongs}}
{{MVDKMOTM}}
{{MVDKMOTM}}
[[Category:Kongs]]
[[Category:Donkey Kong's robots]]
[[Category:Minis]]
[[Category:Cannon Kaos]]
[[Category:Cannon Kaos]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis enemies]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis enemies]]
[[it:Crash Kong]]
[[it:Crash Kong]]
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