Mario vs. Donkey Kong: Tipping Stars: Difference between revisions

m
no edit summary
No edit summary
Tags: Mobile edit Advanced mobile edit
mNo edit summary
Line 18: Line 18:


The game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players outside of Japan to purchase the game, but players who did so before this date can still play it as long as any version is on their Wii U device, their 3DS device, or both.
The game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players outside of Japan to purchase the game, but players who did so before this date can still play it as long as any version is on their Wii U device, their 3DS device, or both.
==Story==
==Story==
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her.
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her.
Line 37: Line 36:
Each world contains eight levels and follows a specific formula:
Each world contains eight levels and follows a specific formula:
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]] or [[Thwomp]]s, appear.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy]]s, [[Pokey]]s or [[Thwomp]]s, appear.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fifth level is marked by the presence of a type of Monkey Robot, such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the fifth level is marked by the presence of a type of Monkey Robot, such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy]] or a [[Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.


When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed.
When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed.
Line 65: Line 64:
The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass".
The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass".


Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass funcionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas.
Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass functionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas.


===Help Mode===
===Help Mode===
Line 71: Line 70:


In the main Game and Bonus menus, tips are related to gameplay. They are the following:
In the main Game and Bonus menus, tips are related to gameplay. They are the following:
{|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=100% border=1 style="border-collapse:collapse;border:1px solid black;margin:auto"
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small>
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small>
|-
|-
Line 162: Line 161:
|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] • [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]]
|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] • [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]]
|}
|}
===Other areas===
===Other areas===
There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it.
There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it.
{|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=100% border=1 style="border-collapse:collapse;border:1px solid black;margin:auto"
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.


Line 274: Line 272:
Enemies in the game can be divided into two categories, based on how they affect the player. [[Monkey robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from monkey robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack.
Enemies in the game can be divided into two categories, based on how they affect the player. [[Monkey robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from monkey robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=4 style="background:#6C9CFE"align="center"|Monkey Robots
!colspan=4 style="background:#6C9CFE"align="center"|Monkey robots
|-
|-
!width=10% |Enemy
!width=10% |Enemy
Line 313: Line 311:
|align="center"|[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|align="center"|[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|-
|-
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey (toy)|Pokey]]
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey]]
|A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
|align="center"|[[Level E1-3]]
|align="center"|[[Level E1-3]]
|-
|-
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy]]
|A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|align="center"|[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
|align="center"|[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
Line 377: Line 375:


In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's few new gameplay mechanics. Although he did acknowledge the new [[Cursed Mini Mario]] mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>Graeber, Brendan (March 12, 2015). [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review ''Mario vs. Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref>
In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's few new gameplay mechanics. Although he did acknowledge the new [[Cursed Mini Mario]] mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>Graeber, Brendan (March 12, 2015). [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review ''Mario vs. Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
Line 405: Line 403:
|align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''"
|align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
94,296

edits