Point: Difference between revisions

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====''Super Mario Land''====
====''Super Mario Land''====
In ''[[Super Mario Land]]'', points let Mario [[continue]] after a [[Game Over]] for earning 100,000 points.
In ''[[Super Mario Land]]'', points let Mario [[continue]] after a [[Game Over]] for earning 100,000 points.
====''Super Mario Advance''====
''[[Super Mario Advance]]'' adds a score system based on the other 2D ''Super Mario'' games to its version of ''[[Super Mario Bros. 2]]''; this includes the combo racked up for kicking shells into foes or running into enemies while invincible.
====''Super Mario World: Super Mario Advance 2''====
''[[Super Mario World: Super Mario Advance 2]]'', in addition to [[Super Mario World|the original game]]'s score system, tracks the best scores for the [[Special Zone]]'s levels once they are all cleared.


====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW 4P Rankings.png|thumb|left|The results screen that appears after every course in multiplayer]]
[[File:SM3DW 4P Rankings.png|thumb|left|The results screen that appears after every course in multiplayer]]
In ''Super Mario 3D World'', points reappear, though they serve a purpose only in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding [[Plessie]] are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a [[crown]] as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player [[Ground Pound|ground-pound]]s the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown. Unlike most other games, ''Super Mario 3D World'' simply tracks the highest score for each level, rather than having a running total throughout the game; ''[[Super Mario World: Super Mario Advance 2]]'' also does this for the [[Special Zone]]'s levels once they are all cleared.
In ''Super Mario 3D World'', points reappear, though they serve a purpose only in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding [[Plessie]] are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a [[crown]] as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player [[Ground Pound|ground-pound]]s the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown. Unlike most other games, ''Super Mario 3D World'' simply tracks the highest score for each level, rather than having a running total throughout the game.


This system remains the same in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]], although points are not present in the ''[[Bowser's Fury]]'' side mode and are instead replaced by coins.
This system remains the same in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]], although points are not present in the ''[[Bowser's Fury]]'' side mode and are instead replaced by coins.
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