Jammin' Jams: Difference between revisions

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'''Jammin' Jams''' is the second hidden level of [[Juicy Jungle]], the fifth world in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is unlocked after the players find the secret exit in [[Panicky Paddles]], the fourth level of the said world.
'''Jammin' Jams''' is the second hidden level of [[Juicy Jungle]], the fifth world in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is unlocked after the players find the secret exit in [[Panicky Paddles]], the fourth level of the said world.


The stage takes place before and during a thunderstorm, as clouds oppress the skies and lightning flashes far away. As the [[Kong]]s venture through the whole jungle drama, they encounter platforms and spiky machinery that function on a rhythmical basis, and the players must time their actions so the characters could pass by the obstacles without harm. It should be noted that the stage takes place in what looks like a fruit-mashing factory, as the large, timbered mechanical pillars with spikes on their bottom, mentioned before, execute the task of crushing the fruit that stack up on a track in the background. A portion of their spiked surfaces widens to overshadow the Kongs' path; as such, they can potentially squish them with their sharp velocity and spikes. However, as stated before, the dangerous machinery is regulated to function at a specific pace, and can be avoided by remembering its patterns of movement. Over the course of the stage, [[Snowmad]]s like [[Tuff Tucks]], [[Archy|Archies]], [[Painguin Tucks]], and [[Hootz]]es, as well as indigenous creatures like [[Bouncelisk]]s and [[Toucan't]]s can be found. [[Lemmington]]s are very common too, and they can usually be seen revolving with their sticky wheels around platforms; these enemies are short enough to pass under the spiked machinery.
The stage takes place before and during a thunderstorm, as clouds oppress the skies and lightning flashes far away. As the [[Kong]]s venture through the whole jungle drama, they encounter platforms and spiky machinery that function on a rhythmical basis, and the players must time their actions so the characters could pass by the obstacles without harm. It should be noted that the stage takes place in what looks like a fruit-mashing factory, as the large, timbered mechanical pillars with spikes on their bottom, mentioned before, execute the task of crushing the fruit that stack up on a track in the background. A portion of their spiked surfaces widens to overshadow the Kongs' path; as such, they can potentially squish them with their sharp velocity and spikes. However, as stated before, the dangerous machinery is regulated to function at a specific pace, and can be avoided by remembering its patterns of movement. Over the course of the stage, [[Snowmads]] like [[Tuff Tucks]], [[Archy|Archies]], [[Painguin Tucks]], and [[Hootz]]es, as well as indigenous creatures like [[Bouncelisk]]s and [[Toucan't]]s can be found. [[Lemmington]]s are very common too, and they can usually be seen revolving with their sticky wheels around platforms; these enemies are short enough to pass under the spiked machinery.
 
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:45.00 is required to get a gold medal, a time of 1:58.00 for silver, and a time of 2:11.00 for bronze.


The time limit to win the Gold Medal in this level's [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode is 01:45.00.
==Overview==
==Overview==
[[File:Jammin Jams1.jpg|thumb|right|280px|[[Donkey Kong]] setting forth]]
[[File:Jammin Jams1.jpg|thumb|280px|[[Donkey Kong]] setting forth]]
The stage begins in front of a huge wooden door, standing between colossal brick walls camouflaged with ivy. The path is trod with wooden planks and travels by an enormous terrestrial fruit. The path discontinues with a couple of spiked bottom pits. Over the pits, two platform formations advance from and retract in the immediate background, forming temporary bridges for the characters. Between the pits, there is a structure growing a [[Container#Donkey Kong Country: Tropical Freeze|Flower Bulb]], which contains a [[Banana Coin]]. An [[Archy]] standing past the timed platform area and behind a small whitewashed structure aims to shoot anyone in sight. So does another Archy found further, past a pit bridged with timed platforms. A [[DK Barrel|Buddy Barrel]] is located on top of the aforementioned whitewashed structure, and a Banana Coin takes its cover. A large chasm yawns at the ledge of the road, but a series of [[Barrel Cannon]]s and [[Blast Barrel]]s float atop. Their trajectory is marked by [[banana]]s and a single [[Hootz]]. The shooting barrels are followed by a hollow entrance in the factory, marked in the background with wooden girders and a roof of tin. The path continues, starting with a small raised platform on which a Flower Bulb containing a [[Banana Bunch]] stands. A little down the path, a [[Bouncelisk]] marches under a group of reeling bananas. The lizard's road is separated by what follows next with spiky floor, from which a long wooden path, trembled by three giant mechanical pillars, commences. In between the pillars, placed vertically, are rows of bananas. On a side note, the factory's ramparts rise the ceiling high up and are built with brick material, being furnished with long gothic windows as well.
The stage begins in front of a huge wooden door, standing between colossal brick walls camouflaged with ivy. The path is trod with wooden planks and travels by an enormous terrestrial fruit. The path discontinues with a couple of spiked bottom pits. Over the pits, two platform formations advance from and retract in the immediate background, forming temporary bridges for the characters. Between the pits, there is a structure growing a [[Container#Donkey Kong Country: Tropical Freeze|Flower Bulb]], which contains a [[Banana Coin]]. An [[Archy]] standing past the timed platform area and behind a small whitewashed structure aims to shoot anyone in sight. So does another Archy found further, past a pit bridged with timed platforms. A [[DK Barrel|Buddy Barrel]] is located on top of the aforementioned whitewashed structure, and a Banana Coin takes its cover. A large chasm yawns at the ledge of the road, but a series of [[Barrel Cannon]]s and [[Blast Barrel]]s float atop. Their trajectory is marked by [[banana]]s and a single [[Hootz]]. The shooting barrels are followed by a hollow entrance in the factory, marked in the background with wooden girders and a roof of tin. The path continues, starting with a small raised platform on which a Flower Bulb containing a [[Banana Bunch]] stands. A little down the path, a [[Bouncelisk]] marches under a group of reeling bananas. The lizard's road is separated by what follows next with spiky floor, from which a long wooden path, trembled by three giant mechanical pillars, commences. In between the pillars, placed vertically, are rows of bananas. On a side note, the factory's ramparts rise the ceiling high up and are built with brick material, being furnished with long gothic windows as well.


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Past the pillar area, several platforms are disposed negligently above a long pit with fruit stabbed by vertical thorns. Between the two elements, a bridge of advancing/retracting wooden platforms is actioned by obscure works found in line at the bottom. The stationary platforms are infested with Flower Bulbs, bananas, an Archy, a [[Tuff Tucks]], and a [[Toucan't]], under which there is an [[Item Handle]] covering a Banana Coin. Above a pit that follows is a tower containing cogwheels that action wooden platforms, useful for ascending to a higher place. This place is lifted by a dilapidated structure, and comprises wooden floor guarded by a [[Painguin Tucks]]. The floor also contains a Spinning Platform, with a Banana Coin underneath, as well as a timed bridge above a spiked surface. Above the right-side edge of the floor is a banana bunch. The last obstacle before the first checkpoint booth is a pit that parts its low-constructed platform from the past road.
Past the pillar area, several platforms are disposed negligently above a long pit with fruit stabbed by vertical thorns. Between the two elements, a bridge of advancing/retracting wooden platforms is actioned by obscure works found in line at the bottom. The stationary platforms are infested with Flower Bulbs, bananas, an Archy, a [[Tuff Tucks]], and a [[Toucan't]], under which there is an [[Item Handle]] covering a Banana Coin. Above a pit that follows is a tower containing cogwheels that action wooden platforms, useful for ascending to a higher place. This place is lifted by a dilapidated structure, and comprises wooden floor guarded by a [[Painguin Tucks]]. The floor also contains a Spinning Platform, with a Banana Coin underneath, as well as a timed bridge above a spiked surface. Above the right-side edge of the floor is a banana bunch. The last obstacle before the first checkpoint booth is a pit that parts its low-constructed platform from the past road.


[[File:Jammin Jams2.jpg|thumb|right|280px|Enormous structures collapse to pieces.]]
[[File:Jammin Jams2.jpg|thumb|280px|Enormous structures collapse to pieces.]]
Beyond another pit, the road continues into a highly mechanized area, featuring fruit-mashing pillars, as well as [[Lemmington]]s that march the path, above and underneath it. A banana bunches and Banana Coins can be found within the spaces between pillars. A narrow pit ends the mechanized area. A piece of solid ground, with a Buddy Barrel on it, prepares players for several cog-actioned wooden platforms that build up multiple paths above some spiked floor. A Hootz ascends and descends near the last platforms, margining the area. Just before the exit to the outside environment, a vertical wooden track drops spiky red fruit on the remaining safe floor. Moreover, a path with a Toucan't and a Flower Bulb overshadows a road of timed platforms that roof the spiked floor underneath. Throughout the area, several Banana Coins and banana bunches can be collected by bouncing on an array of Hootzes. At the end of the area, a Flower Bulb containing bananas, as well as several Barrel Cannons over a wide abyss, can be found. A very high brick wall, moving up and down, follows. It displays patches of spikes, between which is a rather big circular button. The heroes must get shot by the Barrel Cannon into the button in order to collapse the wall in front of them, as well as the surrounding ramparts, and proceed. Afterwards, the characters get launched in a series of Barrel Cannons, and must avoid sharp blades moved from side to side by rusty chains and pullets. Finally, a moving Barrel Cannon can launch the Kongs high up in the air, so they could reach the top of a bricked structure, which hides a handful of bananas through an Item Handle. At the left of this structure, several advancing/retracting platforms form an additional path, but from the right side on there is a road with a Tuff Tucks and a [[Papa Painguin]]. What is more, there is a Flower Bulb. Further opens up a very deep passage heading down. A lengthy [[vine]] hangs very low and drives the player into a series of crushing thorn pillars that make up the main obstacle in the tunnel, along a spiky floor at the bottom. The tunnel is variegated with several Banana Coins and banana bunches, but it ends with a path that leads into an area with several ornamental girders and a checkpoint booth.
Beyond another pit, the road continues into a highly mechanized area, featuring fruit-mashing pillars, as well as [[Lemmington]]s that march the path, above and underneath it. A banana bunches and Banana Coins can be found within the spaces between pillars. A narrow pit ends the mechanized area. A piece of solid ground, with a Buddy Barrel on it, prepares players for several cog-actioned wooden platforms that build up multiple paths above some spiked floor. A Hootz ascends and descends near the last platforms, margining the area. Just before the exit to the outside environment, a vertical wooden track drops spiky red fruit on the remaining safe floor. Moreover, a path with a Toucan't and a Flower Bulb overshadows a road of timed platforms that roof the spiked floor underneath. Throughout the area, several Banana Coins and banana bunches can be collected by bouncing on an array of Hootzes. At the end of the area, a Flower Bulb containing bananas, as well as several Barrel Cannons over a wide abyss, can be found. A very high brick wall, moving up and down, follows. It displays patches of spikes, between which is a rather big circular button. The heroes must get shot by the Barrel Cannon into the button in order to collapse the wall in front of them, as well as the surrounding ramparts, and proceed. Afterwards, the characters get launched in a series of Barrel Cannons, and must avoid sharp blades moved from side to side by rusty chains and pullets. Finally, a moving Barrel Cannon can launch the Kongs high up in the air, so they could reach the top of a bricked structure, which hides a handful of bananas through an Item Handle. At the left of this structure, several advancing/retracting platforms form an additional path, but from the right side on there is a road with a Tuff Tucks and a [[Papa Painguin]]. What is more, there is a Flower Bulb. Further opens up a very deep passage heading down. A lengthy [[vine]] hangs very low and drives the player into a series of crushing thorn pillars that make up the main obstacle in the tunnel, along a spiky floor at the bottom. The tunnel is variegated with several Banana Coins and banana bunches, but it ends with a path that leads into an area with several ornamental girders and a checkpoint booth.


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===Puzzle Pieces===
===Puzzle Pieces===
[[File:Jammin Jams secret.jpg|thumb|right|280px|DK swings from a long [[vine]] and prepares to enter the passage to the third [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]].]]
[[File:Jammin Jams secret.jpg|thumb|280px|DK swings from a long [[vine]] and prepares to enter the passage to the third [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]].]]
[[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Pieces]] can be found under the following circumstances:
[[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Pieces]] can be found under the following circumstances:
#Over the first [[Bouncelisk]] of the level, there are multiple bananas reeling in a circular pattern. They all have to be collected in order that the first Puzzle Piece gets revealed.
#Over the first [[Bouncelisk]] of the level, there are multiple bananas reeling in a circular pattern. They all have to be collected in order that the first Puzzle Piece gets revealed.
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|Spa=Máquinas machaconas
|Spa=Máquinas machaconas
|SpaM=Pounding Machinery
|SpaM=Pounding Machinery
|Fra=Pressoirs oppressants
|Fre=Pressoirs oppressants
|FraM=Oppressive Presses
|FreM=Oppressive Presses
|Ger=Marmeladenpromenaden
|Ger=Marmeladenpromenaden
|GerM=Marmalade Promenade
|GerM=Marmalade Promenade
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