Sudden Death: Difference between revisions

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{{more images|Appearance in ''Ultimate''}}
[[File:Sudden Death SSBU.jpg|thumb|Sudden Death in ''[[Super Smash Bros. Ultimate]]'']]
[[File:Sudden Death (Super Smash Bros. for Wii U).jpg|thumb|Sudden Death in ''[[Super Smash Bros. for Wii U]]'']]
'''Sudden Death''' is the tiebreaker that occurs in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. At least two players will participate in Sudden Death when they tie for 1st place at the end of the match. Players start off at 300% with no items (except the [[Super Smash Bros.|first game]]) and only one stock. With the exception of the first game, after 20 seconds (or 25 in ''Ultimate''), [[Bob-omb]]s will come down on the stage. Sudden Death acts like a 1-stock match; whoever survives Sudden Death wins it and the match. In ''Ultimate'', the screen and the blast lines close in toward the center of the stage to make survival harder. In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', there is a special rule during regular matches called Super Sudden Death, which means players can start with 300% damage at anytime in a Time, Stock, Coin or Bonus match. A Super Sudden Death in ''Ultimate'' is started with the announcer saying ''"Sudden Death!"'' rather than doing the 3-2-1 countdown, before saying ''"Go!"''. Also, in ''Brawl'' onwards, a player can set their handicap to 300% while statistics are kept track of, though in case of ''Ultimate'', it lacks the extra settings that Super Sudden Death has. In addition, the crowd is silent in all games except for ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''Wii U''. The number of times the player participated in or has won Sudden Death for each character is recorded in ''Ultimate''.
'''Sudden Death''' is the tiebreaker that occurs in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. At least two players will participate in Sudden Death when they tie for 1st place at the end of the match. Players start off at 300% with no items (except the [[Super Smash Bros.|first game]]) and only one stock. With the exception of the first game, after 20 seconds (or 25 in ''Ultimate''), [[Bob-omb]]s will come down on the stage. Sudden Death acts like a 1-stock match; whoever survives Sudden Death wins it and the match. In ''Ultimate'', the screen and the blast lines close in toward the center of the stage to make survival harder. In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', there is a special rule during regular matches called Super Sudden Death, which means players can start with 300% damage at anytime in a Time, Stock, Coin or Bonus match. A Super Sudden Death in ''Ultimate'' is started with the announcer saying ''"Sudden Death!"'' rather than doing the 3-2-1 countdown, before saying ''"Go!"''. Also, in ''Brawl'' onwards, a player can set their handicap to 300% while statistics are kept track of, though in case of ''Ultimate'', it lacks the extra settings that Super Sudden Death has. In addition, the crowd is silent in all games except for ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''Wii U''. The number of times the player participated in or has won Sudden Death for each character is recorded in ''Ultimate''.


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Sudden Death (Super Smash Bros. Brawl).png|''[[Super Smash Bros. Brawl]]''
Sudden Death (Super Smash Bros. Brawl).png|''[[Super Smash Bros. Brawl]]''
Sudden Death (Super Smash Bros. for Nintendo 3DS).png|''[[Super Smash Bros. for Nintendo 3DS]]''
Sudden Death (Super Smash Bros. for Nintendo 3DS).png|''[[Super Smash Bros. for Nintendo 3DS]]''
Sudden Death (Super Smash Bros. for Wii U).jpg|''[[Super Smash Bros. for Wii U]]''
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