List of Luigi's Mansion pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Fixed reference error)
m (unearthed screenshot addition)
 
(13 intermediate revisions by 8 users not shown)
Line 4: Line 4:


==Early ideas==
==Early ideas==
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a ''Mario'' theme. The game was originally conceptualized to resemble the ''Mario'' series more closely, but strayed when the haunted western mansion concept took priority.<ref name="N-Sider">Calderon, Anthony (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 29, 2014.</ref> The idea of multiple, ''Mario''-esque themed houses would later be used in the [[Luigi's Mansion: Dark Moon|game's sequel]].  
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a ''Super Mario'' theme. The game was originally conceptualized to resemble the ''Super Mario'' franchise more closely, but strayed when the haunted western mansion concept took priority.<ref name="N-Sider">Calderon, Anthony (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 29, 2014.</ref> The idea of multiple, ''Super Mario''-esque themed houses would later be used in the [[Luigi's Mansion: Dark Moon|game's sequel]].  


''Luigi's Mansion'' was developed with stereoscopic 3D compatibility. The [[Nintendo GameCube]] was built with 3D components which could be activated by an unreleased add-on.<ref name="EDGE">Edge Staff (July 7, 2010). [http://www.edge-online.com/features/hideki-konno-discusses-3ds/ Hideki Konno Discusses The 3DS]. ''EDGE''. Retrieved November 29, 2014.</ref> This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the [[Game Boy Advance]] to be used as an external controller in conjunction with the game.<ref name="E3 Tech Demo">LMTalk (April 3, 2017). [https://youtu.be/8i-UEYpfASE Luigi's Mansion E3 2001 Tech Demo Show Off - IGN]. ''YouTube''. Retrieved March 10, 2022.</ref> The game's remake and sequel both support stereoscopic 3D, as they were released for the [[Nintendo 3DS]].
''Luigi's Mansion'' was developed with stereoscopic 3D compatibility. The [[Nintendo GameCube]] was built with 3D components which could be activated by an unreleased add-on.<ref name="EDGE">Edge Staff (July 7, 2010). [http://www.edge-online.com/features/hideki-konno-discusses-3ds/ Hideki Konno Discusses The 3DS]. ''EDGE''. Retrieved November 29, 2014.</ref> This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the [[Game Boy Advance]] to be used as an external controller in conjunction with the game.<ref name="E3 Tech Demo">LMTalk (April 3, 2017). [https://youtu.be/8i-UEYpfASE Luigi's Mansion E3 2001 Tech Demo Show Off - IGN]. ''YouTube''. Retrieved March 10, 2022.</ref> The game's remake and sequel both support stereoscopic 3D, as they were released for the [[Nintendo 3DS]].
Line 24: Line 24:
Luigi's total remaining health was shown as a fraction.<ref name="E3 Tech Demo"></ref> Coins also had their own meter.<ref name="E3 Tech Demo"></ref> Early builds reveal that Boos captured would be displayed by a whole number.
Luigi's total remaining health was shown as a fraction.<ref name="E3 Tech Demo"></ref> Coins also had their own meter.<ref name="E3 Tech Demo"></ref> Early builds reveal that Boos captured would be displayed by a whole number.


[[File:LM Prerelease Gameboy Horror Clock.png|thumb|right|Early Game Boy Horror.]]
[[File:LM Prerelease Gameboy Horror Clock.png|thumb|Early Game Boy Horror.]]
Originally, the [[Game Boy Horror]] had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.<ref name="E3 Tech Demo"></ref> One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.<ref name="E3 Nintendo Booth">[https://www.youtube.com/watch?v=uGJ5IqgkcGo&t=485s Luigi's Mansion E3 2001 - Nintendo Booth]. ''YouTube''. Retrieved November 29, 2014.</ref> Early gameplay images from newer builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.
Originally, the [[Game Boy Horror]] had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.<ref name="E3 Tech Demo"></ref> One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.<ref name="E3 Nintendo Booth">[https://www.youtube.com/watch?v=uGJ5IqgkcGo&t=485s Luigi's Mansion E3 2001 - Nintendo Booth]. ''YouTube''. Retrieved November 29, 2014.</ref> Early gameplay images from newer builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.


Line 36: Line 36:


===Other===
===Other===
*The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning". E. Gadd also had different dialogue.<ref name="E3 Tech Demo"></ref>
*The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning", though this menu was developed uniquely for the playable demo. E. Gadd also had different dialogue.<ref name="E3 Tech Demo"></ref>
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.<ref name="E3 Tech Demo"></ref>
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.<ref name="E3 Tech Demo"></ref>
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.
*The Gallery had a different design than the final game.
*The Gallery had a different design than the final game.
*Originally there was no way to turn off the flashlight.


==Unused data==
==Unused data==
===Unused models===
===Unused models===
[[File:LM Unused Phonograph.png|thumbnail|This is the unused phonograph model. It comes with two animations.]]
[[File:LM Unused Phonograph.png|thumb|This is the unused phonograph model. It comes with two animations.]]
There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).<ref name="TCRF Graphics">[[tcrf:Luigi%27s_Mansion/Unused_Graphics|Luigi's Mansion/Unused Graphics]]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref> An unused model for [[Mario]], labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.<ref name="TCRF Models"></ref>
There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).<ref name="TCRF Graphics">[[tcrf:Luigi%27s_Mansion/Unused_Graphics|Luigi's Mansion/Unused Graphics]]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref> An unused model for [[Mario]], labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.<ref name="TCRF Models"></ref>


Line 66: Line 67:
During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.<ref>https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3</ref>
During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.<ref>https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3</ref>


On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for ''[[Luigi's Mansion]]'' specifically for routines on memory referring to [[Luigi]]. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of [[Gooigi]], who shares some of the same coding and limitations of this second Luigi, in the game's [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]]<ref>[How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019</ref>.
On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for ''[[Luigi's Mansion]]'' specifically for routines on memory referring to [[Luigi]]. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of [[Gooigi]], who shares some of the same coding and limitations of this second Luigi, in the game's [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]].<ref>[How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019</ref>


==Media==
==Media==
{{media table
|mediafor=Luigi's Mansion
|file1=LM Early Introduction Audio.oga
|title1=Early introduction
|description1=A early recording of an early introduction.
|length1=0:10
}}
{{media table
{{media table
|mediafor=Luigi's Mansion
|mediafor=Luigi's Mansion
Line 74: Line 82:
|title1=Main Theme
|title1=Main Theme
|description1=A recording of an early version of the main theme.  
|description1=A recording of an early version of the main theme.  
|length1=1:04
|length1=0:30
}}
}}
{{media table
{{media table
Line 81: Line 89:
|title1=Room clear theme
|title1=Room clear theme
|description1=A recreation of an early version of the room clear theme.  
|description1=A recreation of an early version of the room clear theme.  
|length1=1:02
|length1=0:30
}}
}}
{{media table
{{media table
Line 94: Line 102:
|file1=LuigisMansionBogmireCutscene.oga
|file1=LuigisMansionBogmireCutscene.oga
|title1=Bogmire cutscene.
|title1=Bogmire cutscene.
|description1=A recording of an early version of the the intro to Bogmire's cutscene in the Graveyard.
|description1=A recording of an early version of the intro to Bogmire's cutscene in the Graveyard.
|length1=0:05
|length1=0:05
}}
}}
Line 145: Line 153:
|description1=A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.<ref>https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s</ref>
|description1=A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.<ref>https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s</ref>
|length1=0:07
|length1=0:07
}}
{{media table
|mediafor=Luigi's Mansion
|file1=LM Early Introduction Audio.oga
|title1=Early introduction
|description1=A early recording of an early introduction.
|length1=0:10
}}
}}


Line 171: Line 172:
LM Prerelease Floating Chair in the Parlor.jpg|There is a cloth on the table with two champagne bottles and a candle on top, a fireplace, a chandelier much like from the Foyer, and the Area 2 and Area 3 hallway painting of the mansion itself instead of a portrait.
LM Prerelease Floating Chair in the Parlor.jpg|There is a cloth on the table with two champagne bottles and a candle on top, a fireplace, a chandelier much like from the Foyer, and the Area 2 and Area 3 hallway painting of the mansion itself instead of a portrait.
Parlor room early.png|The rest of the very early Parlor. There is an analog TV with three ghosts on it, as seen later in the demo.  The TV texture was reused for the sepia-toned portrait that is seen framed on the [[Ghost Portrificationizer]] in the final game.
Parlor room early.png|The rest of the very early Parlor. There is an analog TV with three ghosts on it, as seen later in the demo.  The TV texture was reused for the sepia-toned portrait that is seen framed on the [[Ghost Portrificationizer]] in the final game.
Open Door Ghost.jpg|Two early ghosts peek around an open door in the early Parlor, with the upper green ghost later appearing to sit on the center table seat in the Parlor and the other blue ghost on the bottom blinking and later sitting on the left table seat in the said room. There is a different wall design and a spider web.
Open Door Ghost.jpg|Two early ghosts peek around an open door somewhere unspecified in the early Parlor, with the upper green ghost later appearing to sit on the center table seat in the Parlor and the other blue ghost on the bottom blinking and later sitting on the left table seat in the said room. There is a different wall design and a spider web.
LM Prerelease Ghosts Playing Poker.jpg|Three ghosts appear at the table in the center of the early Parlor playing spiderweb-themed cards for roughly three second. There are three chairs around the table with an ashtray on top, and the middle green ghost has a top hat and is smoking a pipe. The ghosts appear to be early versions of the Gold Ghost, Purple Puncher, and the Blue Twirler. The ghost on the right has a pinkish nose and is sporting a haircut similar to [[Slim Bankshot]]. A clip of this scene is also seen in the final game on the [[Ghost Portrificationizer]].
LM Prerelease Ghosts Playing Poker.jpg|Three ghosts appear at the table in the center of the early Parlor playing spiderweb-themed cards for roughly three second. There are three chairs around the table with an ashtray on top, and the middle green ghost has a top hat and is smoking a pipe. The ghosts appear to be early versions of the Gold Ghost, Purple Puncher, and the Blue Twirler. The ghost on the right has a pinkish nose and is sporting a haircut similar to [[Slim Bankshot]]. A clip of this scene is also seen in the final game on the [[Ghost Portrificationizer]].
Newpokerghosts.png|A shot of the three ghosts playing cards in the Parlor, with the ghost on the left throwing a heart sided spider web themed playing card. Originally found on page #89 of issue #99 of the ''Official Nintendo Magazine'' released in December 2000.
Newpokerghosts.png|A shot of the three ghosts playing cards in the Parlor, with the ghost on the left throwing a heart sided spider web themed playing card. Originally found on page #89 of issue #99 of the ''Official Nintendo Magazine'' released in December 2000.
Line 194: Line 195:
LM Prerelease Opening Cutscene 3.png|Luigi heading towards the mansion.
LM Prerelease Opening Cutscene 3.png|Luigi heading towards the mansion.
LM Prerelease Opening Cutscene.png|Luigi walking up the mansion's front stairs.
LM Prerelease Opening Cutscene.png|Luigi walking up the mansion's front stairs.
Beginning Intro.jpg|Luigi opens the Foyer's front door differently and does not say, "Hello."
Beginning Intro.jpg|Luigi opens the Foyer's front door differently and does not say, "Hello?"
LM Prerelease Foyer Entrance.jpg|Luigi entering the Foyer, originally called "Entrance". There were two spider webs above the Area 2 door, the mirror had no cloth covering it (which is not present on the select screen), Toad was missing, and Luigi's HP was shown as a fraction.
LM Prerelease Foyer Entrance.jpg|Luigi entering the Foyer, originally called "Entrance". There were two spider webs above the Area 2 door, the mirror had no cloth covering it (which is not present on the select screen), Toad was missing, and Luigi's HP was shown as a fraction.
Foyer Luigi crouching.png|Luigi squatting for roughly a second in the Foyer, which can not be done in the final game.<ref>https://www.youtube.com/watch?v=gK0tqxyYlXk&t=590</ref>
Foyer Luigi crouching.png|Luigi squatting for roughly a second in the Foyer, which can not be done in the final game.<ref>https://www.youtube.com/watch?v=gK0tqxyYlXk&t=590</ref>
Line 232: Line 233:
Basher ghost scaring Luigi from behind.gif|A Gold Ghost scaring Luigi from behind. They do not appear in the Area 2 hallway in the final game.
Basher ghost scaring Luigi from behind.gif|A Gold Ghost scaring Luigi from behind. They do not appear in the Area 2 hallway in the final game.
Dining Room exterior door.png|Luigi heading to an exterior door leading to the Dining Room in the hallway closest to the Area 2 door.
Dining Room exterior door.png|Luigi heading to an exterior door leading to the Dining Room in the hallway closest to the Area 2 door.
Dining Room entering door.png|Luigi entering into the Dining Room.
Dining Room entering door.png|Luigi recently having entered into the Dining Room.
Dining Room boarded up doors.png|A door which would lead to the [[Billiards Room]] is boarded up.
Dining Room boarded up doors.png|A door which would lead to the [[Billiards Room]] is boarded up.
Luigi's Mansion Prerelease Screenshot 2.png|A china cabinet is positioned between both boarded up doors. There were seven chairs around the table and a china cabinet was positioned between the doors for the Billiards Room and the [[Projection Room]].
Luigi's Mansion Prerelease Screenshot 2.png|A china cabinet is positioned between both boarded up doors. There were seven chairs around the table and a china cabinet was positioned between the doors for the Billiards Room and the [[Projection Room]].
Luigi's Mansion Prerelease Screenshot 3.png|A door which would lead to the Projection Room is boarded up. There is a grandfather clock to the right corner of the room.
Luigi's Mansion Prerelease Screenshot 3.png|A door which would lead to the Projection Room is boarded up. There is a grandfather clock to the right corner of the room.
Dining Room ghosts.png|Ghosts in the Dining Room.
Dining Room ghosts.png|Ghosts in the Dining Room.
LM Prerelease Kitchen.jpg|A possible chef ghost, red Grabbing Ghost,<ref>''Luigi's Mansion'' Official [[Nintendo]] Instructional Booklet, page 17.</ref>, early [[Waiter]], or early [[Bowling Ghost]] holding an unused tomato in the [[Kitchen (Luigi's Mansion)|Kitchen]], likely from a cut tech demo. A spider web can be seen, there is no fire on the Boneyard door and there is a different array of pots and pans above the stove, with two bottles on top of the sink, and the door which would lead to the Area 2 hallway is boarded up.
LM Prerelease Kitchen.jpg|A possible chef ghost, red Grabbing Ghost,<ref>''Luigi's Mansion'' Official [[Nintendo]] Instructional Booklet, page 17.</ref> early [[Waiter]], or early [[Bowling Ghost]] holding an unused tomato in the [[Kitchen (Luigi's Mansion)|Kitchen]], likely from a cut tech demo. A spider web can be seen, there is no fire on the Boneyard door and there is a different array of pots and pans above the stove, with two bottles on top of the sink, and the door which would lead to the Area 2 hallway is boarded up.
Luigis Mansion Manual Grabber.png|A red Grabber Ghost in the Kitchen.
Luigis Mansion Manual Grabber.png|A red Grabber Ghost in the Kitchen.
LM Boarded Up Kitchen Door.png|There are different ghosts in the Kitchen.
LM Boarded Up Kitchen Door.png|There are different ghosts in the Kitchen.
Line 249: Line 250:
Billiards Room boarded up.png|The Billiards Room is boarded up.
Billiards Room boarded up.png|The Billiards Room is boarded up.
LM Prerelease F1Hallway.png|Luigi in the upper left side of the Area 2 hallway. Some Area 3 rooms (such as the [[Washroom (2F)|Washroom (2F)]], [[Bathroom (2F)|Bathroom (2F)]], and [[Nana's Room]]) were switched and are merged with Area 2.
LM Prerelease F1Hallway.png|Luigi in the upper left side of the Area 2 hallway. Some Area 3 rooms (such as the [[Washroom (2F)|Washroom (2F)]], [[Bathroom (2F)|Bathroom (2F)]], and [[Nana's Room]]) were switched and are merged with Area 2.
Bathroom 1F ghosts and a Boo.png|The Washroom was originally called "Lavatory", with a ghost and small Boo inside. There is no painting on the wall and the suckable poster is missing.
Bathroom 1F ghosts and a Boo.png|The Washroom (2F) was originally called "Lavatory", with a ghost and small Boo inside. There is no painting on the wall and the suckable poster is missing.
LM Prerelease Bathroom 1F Complete.png|Washroom lit up.
LM Prerelease Bathroom 1F Complete.png|Washroom (2F) lit up.
LM Prerelease Bathroom.png|Luigi in the Bathroom. This image was taken in an earlier build than the E3 version.
LM Prerelease Bathroom.png|Luigi in the Bathroom (2F). This image was taken in an earlier build than the E3 version.
Bathroom 2F Boos.png|Small Boos inside the Bathroom. There is just a silhouette of [[Miss Petunia]], whom does not appear herself.
Bathroom 2F Boos.png|Small Boos inside the Bathroom. There is just a silhouette of [[Miss Petunia]], whom does not appear herself.
LM Prerelease Water Nozzle Screenshot.png|Luigi using a water nozzle connected to the Poltergust 3000.
LM Prerelease Water Nozzle Screenshot.png|Luigi using a water nozzle connected to the Poltergust 3000.
Line 258: Line 259:
LM Prerelease Capturing Nana.jpg|Luigi sucking up Nana, which can be assumed that she had 50 HP like the other two portrait ghosts so far.
LM Prerelease Capturing Nana.jpg|Luigi sucking up Nana, which can be assumed that she had 50 HP like the other two portrait ghosts so far.
LM Prerelease Sitting Room.jpg|There is no cloth on the table in the [[Sitting Room]].
LM Prerelease Sitting Room.jpg|There is no cloth on the table in the [[Sitting Room]].
LM E32001 Boneyard.jpg|Luigi in the Boneyard (F1).
Bats in Area 3 hallway.jpg|Bats in the Area 3 hallway, which were white-colored.
Bats in Area 3 hallway.jpg|Bats in the Area 3 hallway, which were white-colored.
Luigi's Mansion Prerelease Screenshot 5.png|The [[Telephone Room]] had white colored mice.
Luigi's Mansion Prerelease Screenshot 5.png|The [[Telephone Room]] had white colored mice.
Line 271: Line 273:
LM Prerelease Balcony.png|Luigi outside on the [[Balcony (2F)|Balcony]] in one early build. A different camera angle was used, two trees were missing in the Graveyard, and Toad was not present.
LM Prerelease Balcony.png|Luigi outside on the [[Balcony (2F)|Balcony]] in one early build. A different camera angle was used, two trees were missing in the Graveyard, and Toad was not present.
Neville LM GBH Build.png|Luigi capturing Neville in the Study, who likely already had 100 HP instead of 50 HP from earlier builds.
Neville LM GBH Build.png|Luigi capturing Neville in the Study, who likely already had 100 HP instead of 50 HP from earlier builds.
LM Prerelease Boo Capturing Study.png|Luigi tries to capture a Boo in the Study. The Study does not have a Boo of such a HP rather just 50/60 HP.
LM Prerelease Boo Capturing Study.png|Luigi tries to capture a Boo in the Study. The Study does not have a Boo of such a HP, rather just 50/60 HP.
LM Prerelease Kitchen Fire.png|Luigi in the Kitchen.
LM Prerelease Kitchen Fire.png|Luigi in the Kitchen.
LM Prerelease Conservatory.jpg|The [[Conservatory (Luigi's Mansion)|Conservatory]] had instruments on the wall, along with steep steps for Luigi to walk on, which are early blue ghost paintings in the final. There is no suckable poster on the wall near the piano.
LM Prerelease Conservatory.jpg|The [[Conservatory (Luigi's Mansion)|Conservatory]] had instruments on the wall, along with steep steps for Luigi to walk on, which are early blue ghost paintings in the final. There is no suckable poster on the wall near the piano.
Line 281: Line 283:
====Other builds====
====Other builds====
<gallery>
<gallery>
LM Prerelease Capturing Neville.jpg|A later build of the Study. The player has one Boo captured already and is displayed without a fraction rather a whole number, however, this is possible only later in the game in Area 2, and the Game Boy Horror had cartoon-like icons.
LM Prerelease Capturing Neville.jpg|A later build of the Study. The player has one Boo captured already and is displayed without a fraction, rather a whole number, however, this is possible only later in the game in Area 2, and the Game Boy Horror had cartoon-like icons.
LM Prerelease Wardrobe Room Chest.jpg|A treasure chest originally found in the Wardrobe Room.
LM Prerelease Wardrobe Room Chest.jpg|A treasure chest originally found in the Wardrobe Room.
</gallery>
</gallery>
Line 296: Line 298:
TestRoomNorth.png|A test room to the north. There is a carpet, three round tables, and two rectangular tables.
TestRoomNorth.png|A test room to the north. There is a carpet, three round tables, and two rectangular tables.
TestRoomEast.png|A test room to the east. Similar to the Foyer, though there is a different wall design, a carpet, two ladders, a flatter clock, wider stairs, no handrails, and a much smaller King Boo.
TestRoomEast.png|A test room to the east. Similar to the Foyer, though there is a different wall design, a carpet, two ladders, a flatter clock, wider stairs, no handrails, and a much smaller King Boo.
LM Prerelease Water Nozzle.png|Luigi using the Poltergust 3000's scrapped water nozzle in the Bathroom via Action Replay codes.
LM Prerelease Water Nozzle.png|Luigi using the Poltergust 3000's scrapped water nozzle in the Bathroom (2F) via Action Replay codes.
LM Unused 3 Poker Ghosts.png|A screenshot of three cut ghosts, set to appear in the Parlor, on the Ghost Portrificationizer. This screenshot is from a three second clip that was seen in Space World 2000.
LM Unused 3 Poker Ghosts.png|A screenshot of three cut ghosts, set to appear in the Parlor, on the Ghost Portrificationizer. This screenshot is from a three second clip that was seen in Space World 2000.
Spaceworld 2000 Ghosts in Ghost Portificationizer LM.png|A sepia colored screenshot of three ghosts playing cards on the Ghost Portificationizer.  The image appears in a frame that has the same texture as the analog TV seen in Space World 2000.
Spaceworld 2000 Ghosts in Ghost Portificationizer LM.png|A sepia colored screenshot of three ghosts playing cards on the Ghost Portificationizer.  The image appears in a frame that has the same texture as the analog TV seen in Space World 2000.
Line 364: Line 366:
<gallery widths=200>
<gallery widths=200>
GCN promotional poster.jpg|A promotional poster for Nintendo Space World 2000 featuring five Nintendo GameCube games, one of which is an early version of Luigi's Mansion. There three unused ghosts, one of which is an unused blue ghost from the Space World 2000 trailer.
GCN promotional poster.jpg|A promotional poster for Nintendo Space World 2000 featuring five Nintendo GameCube games, one of which is an early version of Luigi's Mansion. There three unused ghosts, one of which is an unused blue ghost from the Space World 2000 trailer.
Npissue25.jpg|A ''Nintendo Power'' magazine, the October 2001 issue #149 of ''Luigi's Mansion''.
Npissue25.jpg|A ''Nintendo Power'' magazine, the October 2001 issue #150 of ''Luigi's Mansion''.
LM Frightening Fun Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 36.
LM Frightening Fun Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 36.
LM Spotlight on Luigi Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 37.
LM Spotlight on Luigi Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 37.

Latest revision as of 07:41, December 25, 2023

It has been requested that this article be rewritten. Reason: poorly worded, not sourced properly and needs to be organized as indicated on MarioWiki:Pre-release and unused content

This is a list of pre-release and unused content for the game Luigi's Mansion.

Early ideas[edit]

Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a Super Mario theme. The game was originally conceptualized to resemble the Super Mario franchise more closely, but strayed when the haunted western mansion concept took priority.[1] The idea of multiple, Super Mario-esque themed houses would later be used in the game's sequel.

Luigi's Mansion was developed with stereoscopic 3D compatibility. The Nintendo GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3] The game's remake and sequel both support stereoscopic 3D, as they were released for the Nintendo 3DS.

Early iterations[edit]

Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime.[1]

The game was first revealed at Nintendo Space World in 2000 as a tech demo,[4][5] designed to show off the graphical capabilities of the Nintendo GameCube.[6][7]

Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[8][3]

Early builds[edit]

Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.

Poltergust[edit]

In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, and was slightly bigger.[8] If the pressure meter reached ten, the vacuum would backfire and burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while.[8] Earlier versions of the game allowed Luigi to spray water infinitely.[3] The Poltergust 3000 also had different nozzles depending on what element was being used.[9] Later versions of the game had the pressure meter be updated to a "Ghost Counter", which, truthful to its name, counted ordinary ghosts, portrait ghosts and boss ghosts; similar to the previous iterations, the counter would stop to ten.

GUI changes[edit]

Luigi's total remaining health was shown as a fraction.[3] Coins also had their own meter.[3] Early builds reveal that Boos captured would be displayed by a whole number.

Early Game Boy Horror.

Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[10] Early gameplay images from newer builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.

Early ghosts[edit]

Chef ghost
Animation of an unused ghost found in the data of Luigi's Mansion, called "Ball" internally.
Bouncing ghost
  • The first ghosts seen in Luigi's Mansion were all blue and many had large noses.
  • Variations of a ghost similar in appearance to the final game's Gold Ghost existed in an earlier build. They would attack by scaring Luigi from behind suddenly while releasing a "BAHHHHHH" particle, causing Luigi to cry out in terror, crawl backwards uncontrollably, and lose a hefty amount of 50 health points while the amount of his maximum health also gets capped to its half; the heart beating very quickly on the counter. After a while, Luigi gets up and his health limit is raised back to normal.[3]
  • In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato.[11]
  • A spherical ghost was seen briefly in the game's E3 2001 trailer, and was originally supposed to harmlessly bounce around Chauncey's room.

Other[edit]

  • The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning", though this menu was developed uniquely for the playable demo. E. Gadd also had different dialogue.[3]
  • The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.[3]
  • Ghosts had a different sound effect when appearing upon from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.
  • The Gallery had a different design than the final game.
  • Originally there was no way to turn off the flashlight.

Unused data[edit]

Unused models[edit]

A Phonograph, left unused in the files of the Projection room.
This is the unused phonograph model. It comes with two animations.

There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).[12] An unused model for Mario, labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.[9]

Textures for cyan and blue-colored Ghost Guys along with two unused, non-functioning actors for them are also present in the game's data.[12]

The unused Poltergust 3000 along with the larger equipment still exists as well, along with two unused nozzles used for dust and water labeled "wpair" and "wpwater" respectively.

Other[edit]

  • There are two unused graphics for early ghost designs reminiscent of the Space World 2000 tech demo:[12]
    • A blue ghost, Obake01 (thought to be an early Gold Ghost)
    • A green ghost, Obake02 (thought to be an early Purple Puncher)
  • There are four unused dialogue icons:[12]
  • There are two unseen room name graphics which suggest that E. Gadd's Lab was potentially once explorable:
    • Underground lab
    • Ghost Portrificationizer Room

Multiplayer[edit]

During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.[15]

On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for Luigi's Mansion specifically for routines on memory referring to Luigi. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of Gooigi, who shares some of the same coding and limitations of this second Luigi, in the game's Nintendo 3DS remake.[16]

Media[edit]

Audio.svg Early introduction - A early recording of an early introduction.
File infoMedia:LM Early Introduction Audio.oga
0:10
Help:MediaHaving trouble playing?
Audio.svg Main Theme - A recording of an early version of the main theme.
File infoMedia:LMBetaTheme.oga
0:30
Help:MediaHaving trouble playing?
Audio.svg Room clear theme - A recreation of an early version of the room clear theme.
File infoMedia:LM Early Room Clear Theme.oga
0:30
Help:MediaHaving trouble playing?
Audio.svg "Nice doggy!" - A recording, or recreation of an unused "Nice doggy!" sound clip, which is partially used in its remake's trailer.
File infoMedia:UnusedNiceDoggyPhrase.oga
0:04
Help:MediaHaving trouble playing?
Audio.svg Bogmire cutscene. - A recording of an early version of the intro to Bogmire's cutscene in the Graveyard.
File infoMedia:LuigisMansionBogmireCutscene.oga
0:05
Help:MediaHaving trouble playing?
Audio.svg Drumbeat - A recording of a short unknown drumbeat, similar to Totaka's song.
File infoMedia:LuigisMansionDrumbeat.oga
0:04
Help:MediaHaving trouble playing?
Audio.svg Super Mario Bros. theme fanfare jingle - A early recording of a jingle when the Boos are released from the Storage Room.
File infoMedia:LuigisMansionMarioFanfare.oga
0:02
Help:MediaHaving trouble playing?
Audio.svg Total score - A recording of an unknown purpose, similar to the room clear theme.
File infoMedia:LuigisMansionSpaceRoom.oga
0:18
Help:MediaHaving trouble playing?
Audio.svg "Welcome, welcome to..." - A recording of a woman on a phone talking.
File infoMedia:LM Ghost Welcome Sound.oga
0:01
Help:MediaHaving trouble playing?
Audio.svg Whizzing noise - A early recording of a ghost disappearing.
File infoMedia:LM Early Ghost Disappear Sound.oga
0:02
Help:MediaHaving trouble playing?
Audio.svg Warbling - An unused warbling sound
File infoMedia:LM Early Warbling.oga
0:01
Help:MediaHaving trouble playing?
Audio.svg Creature screech - A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.[17]
File infoMedia:LM Early Ghost Screeching Sound.oga
0:07
Help:MediaHaving trouble playing?

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Nintendo Space World 2000[edit]

E3 2001[edit]

Nintendo Power 2001 build[edit]

Other builds[edit]

Scrapped features[edit]

Models[edit]

Unused Dialogue Icons[edit]

Text strings[edit]

Scans[edit]

Trivia[edit]

  • The Japanese version of the game kept Luigi's early or cut hurt sound, while U.S. and European versions did not.
  • The Game Boy Horror's timer and first person view is still in the game's code for all regions and has been found and made into Action Replay codes.

References[edit]

  1. ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
  2. ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
  3. ^ a b c d e f g h i LMTalk (April 3, 2017). Luigi's Mansion E3 2001 Tech Demo Show Off - IGN. YouTube. Retrieved March 10, 2022.
  4. ^ https://www.nintendoenthusiast.com/luigis-mansion-spaceworld-2000-demo-footage-discovered/
  5. ^ https://www.youtube.com/watch?v=vAENsimS65o&t=225s
  6. ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
  7. ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
  8. ^ a b c Luigi's Mansion E3 2001 Trailer. YouTube. Retrieved November 8, 2019.
  9. ^ a b Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
  10. ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
  11. ^ Prerelease screenshot of the mansion's kitchen.
  12. ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
  13. ^ https://www.youtube.com/watch?v=qh2bzCk4WfE&t=37s
  14. ^ https://topics.nintendo.co.jp/c/article/d94cf5a2-aab2-11e8-b123-063b7ac45a6d.html
  15. ^ https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3
  16. ^ [How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019
  17. ^ https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s
  18. ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=590
  19. ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=500
  20. ^ Luigi's Mansion Official Nintendo Instructional Booklet, page 17.
  21. ^ a b c Luke Dzamonja. (May 17, 2015). Unused LM BETA & Unused Content (With some hacks)., YouTube. Retrieved May 24, 2015.
  22. ^ https://www.youtube.com/watch?v=A5-B22FphKg&t=55
  23. ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=687

External links[edit]