Wii Dry Dry Ruins: Difference between revisions

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'''Dry Dry Ruins''' is the first race course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. The course draws influences from both [[GCN Dry Dry Desert|Dry Dry Desert]] from ''[[Mario Kart: Double Dash!!]]'' and [[GBA Yoshi Desert|Yoshi Desert]] from ''[[Mario Kart: Super Circuit]]'', seen in things like the starting line being a solid arch for the former, and the reappearance of the [[Yoshi]] Sphinx from the latter.
'''Dry Dry Ruins''' is the first race course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. The course draws influences from both [[GCN Dry Dry Desert|Dry Dry Desert]] from ''[[Mario Kart: Double Dash!!]]'' and [[GBA Yoshi Desert|Yoshi Desert]] from ''[[Mario Kart: Super Circuit]]'', seen in things like the starting line being a solid arch for the former, and the reappearance of the [[Yoshi]] Sphinx from the latter.


Dry Dry Ruins reappears as a [[classic course]] in ''[[Mario Kart Tour]]'' starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. It is the only course from ''Mario Kart Wii'' in ''Mario Kart Tour'' not to appear in ''[[Mario Kart 8 Deluxe]]''.
Dry Dry Ruins reappears as a [[classic course]] in ''[[Mario Kart Tour]]'' starting from the [[Ninja Tour (2023)|2023 Ninja Tour]].


==''Mario Kart Wii''==
==''Mario Kart Wii''==
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Dry Dry Ruins makes its classic course debut in ''[[Mario Kart Tour]]'', starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. This makes it the third Wii course to make its classic course debut in ''Mario Kart Tour'',  after [[Wii DK Summit|DK Summit]] and [[Wii Rainbow Road|Rainbow Road]]. It is also the first desert-themed course to be added to the game since [[GBA Sunset Wilds]] in the [[Sunset Tour]] sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The [[Item Box]]es above the [[Half-pipe (object)|half-pipe]] after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a [[Hammer Bros. Sphinx|singular one]] based on a [[Hammer Bro]], derived from {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring [[Lakitu]] taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the [[Swoop]]s in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the [[Pipe Tour]], an extra trick ramp was added to the entrance of the ruins before the half-pipes.
Dry Dry Ruins makes its classic course debut in ''[[Mario Kart Tour]]'', starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. This makes it the third Wii course to make its classic course debut in ''Mario Kart Tour'',  after [[Wii DK Summit|DK Summit]] and [[Wii Rainbow Road|Rainbow Road]]. It is also the first desert-themed course to be added to the game since [[GBA Sunset Wilds]] in the [[Sunset Tour]] sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The [[Item Box]]es above the [[Half-pipe (object)|half-pipe]] after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a [[Hammer Bros. Sphinx|singular one]] based on a [[Hammer Bro]], derived from {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring [[Lakitu]] taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the [[Swoop]]s in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the [[Pipe Tour]], an extra trick ramp was added to the entrance of the ruins before the half-pipes.


Dry Dry Ruins is currently the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.
Dry Dry Ruins is the only course in this game from ''Mario Kart Wii'' to not appear in ''[[Mario Kart 8 Deluxe]]''. It is also the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.


The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.
The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.
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MKT Wii Dry Dry Ruins Half-Pipe.jpg|View of the [[half-pipe (object)|half-pipes]] inside the ruins
MKT Wii Dry Dry Ruins Half-Pipe.jpg|View of the [[half-pipe (object)|half-pipes]] inside the ruins
MKT Wii Dry Dry Ruins View 4.png|View of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins View 4.png|View of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Pokey.jpg|Another view of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Landscape.jpg|View after exiting the ruins
MKT Wii Dry Dry Ruins Landscape.jpg|View after exiting the ruins
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