P Switch: Difference between revisions

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Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner.
Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner.


====''New Super Mario Bros.''====
====''New Super Mario Bros.'' sub-series====
[[File:PSwitchNSMB.png|frame]]
[[File:PSwitchNSMB.png|frame]]
In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf ''New Super Mario Bros.'' American English instruction booklet]. Page 17.</ref> In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.<ref>[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf ''New Super Mario Bros.'' Japanese instruction booklet]. Page 17.</ref> P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain [[Warp Door|door]]s in [[World 3-Ghost House (New Super Mario Bros.)|World 3-Ghost House]]. Unlike in previous games, certain P Switches can be reused multiple times.
In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf ''New Super Mario Bros.'' American English instruction booklet]. Page 17.</ref> In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.<ref>[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf ''New Super Mario Bros.'' Japanese instruction booklet]. Page 17.</ref> P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain [[Warp Door|door]]s in [[World 3-Ghost House (New Super Mario Bros.)|World 3-Ghost House]]. Unlike in previous games, certain P Switches can be reused multiple times.


====''New Super Mario Bros. Wii''====
P Switches appear in the sequels ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'', all in which they act similarly to their ''New Super Mario Bros.'' appearance.
[[File:NSMBW P Switch Render.png|frame]]
In ''[[New Super Mario Bros. Wii]]'', P Switches return, acting similarly to their ''New Super Mario Bros.'' appearance.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
P Switches appear in ''[[Super Mario 3D Land]]'', where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the [[? Coin]]s of the ''[[Super Mario Galaxy|Super Mario]]'' [[Super Mario Galaxy 2|''Galaxy'' games]], in that they either trigger an event or generate a row of [[note]]s upon activation.
P Switches appear in ''[[Super Mario 3D Land]]'', where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the [[? Coin]]s of the ''[[Super Mario Galaxy|Super Mario]]'' [[Super Mario Galaxy 2|''Galaxy'' games]], in that they either trigger an event or generate a row of [[note]]s upon activation.
=====Locations=====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
|-
!width="1%"|Level
!width="1%"|Function
|-
|[[World 2-1 (Super Mario 3D Land)|World 2-1]]
|Spawning a group of [[note]]s that play the ''Super Mario World'' bonus area theme
|-
|rowspan=3|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|Causing a group of [[coin]]s to appear
|-
|Spawning a group of notes that play the opening of the ''Super Mario Bros. 3'' athletic theme
|-
|Spawning a trail of coins
|-
|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|Spawning a group of notes that play the ''Super Mario World'' bonus area theme
|-
|rowspan=2|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|Spawning a trail of coins
|-
|Causing some [[coin ring]]s to appear
|-
|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|Causing a group of [[coin]]s to appear
|-
|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|Spawning a group of notes that play the ''Super Mario World'' bonus area theme
|-
|rowspan=2|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|Causing some [[coin ring]]s to appear
|-
|Spawning a group of notes that play the ''Super Mario World'' bonus area theme
|-
|[[World 6-3 (Super Mario 3D Land)|World 6-3]]
|Causing a group of coins and the first [[Star Medal]] to appear
|-
|Possible {{world|6|mysterybox}}
|Causing a [[1-Up Mushroom]] to appear
|-
|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|Causing a certain wall to retract
|-
|rowspan=2|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]
|Causing a certain metal grated platform to rise up from the [[lava]]
|-
|Causing a certain platform to rise
|-
|rowspan=2|[[Special 1-3]]
|Spawning a group of notes that play the ''Super Mario Bros.'' underwater theme
|-
|Spawning a trail of coins
|-
|[[Special 4-2]]
|Causing a group of coins to appear
|-
|rowspan=2|{{world-link|s8|bowser3d|Special 8-Bowser}}
|Causing a certain metal grated platform to rise up from the [[lava]]
|-
|Causing a certain platform to rise
|}


====''New Super Mario Bros. 2''====
P Switches are in the following locations and have the following functions:
[[File:P-SwitchNSMB2.png|frame]]
P Switches return in ''[[New Super Mario Bros. 2]]'', acting similarly to their appearance in ''New Super Mario Bros.''


====''New Super Mario Bros. U''====
*[[World 2-1 (Super Mario 3D Land)|World 2-1]] &ndash; Spawning a group of [[note]]s that play the ''Super Mario World'' bonus area theme
In ''[[New Super Mario Bros. U]]'', P Switches return, once again acting similarly to their appearance in ''New Super Mario Bros.''
*[[World 2-3 (Super Mario 3D Land)|World 2-3]] &ndash; Causing a group of [[coin]]s to appear; spawning a group of notes that play the opening of the ''Super Mario Bros. 3'' athletic theme; spawning a trail of coins
 
*[[World 3-1 (Super Mario 3D Land)|World 3-1]] &ndash; Spawning a group of notes that play the ''Super Mario World'' bonus area theme
====''New Super Luigi U''====
*[[World 3-2 (Super Mario 3D Land)|World 3-2]] &ndash; Spawning a trail of coins; causing some [[coin ring]]s to appear
P Switches return in ''[[New Super Luigi U]]'', acting similarly to their appearance in ''New Super Mario Bros.''
*[[World 4-4 (Super Mario 3D Land)|World 4-4]] &ndash; Causing a group of coins to appear
*[[World 5-1 (Super Mario 3D Land)|World 5-1]] &ndash; Spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 5-5 (Super Mario 3D Land)|World 5-5]] &ndash; Causing some coin rings to appear; spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 6-3 (Super Mario 3D Land)|World 6-3]] &ndash; Causing a group of coins and the first [[Star Medal]] to appear
*Possible {{world|6|mysterybox}} &ndash; Causing a [[1-Up Mushroom]] to appear
*[[World 7-1 (Super Mario 3D Land)|World 7-1]] &ndash; Causing a certain wall to retract
*{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise
*[[Special 1-3]] &ndash; pawning a group of notes that play the ''Super Mario Bros.'' underwater theme; spawning a trail of coins
*[[Special 4-2]] &ndash; Causing a group of coins to appear
*{{world-link|s8|bowser3d|Special 8-Bowser}} &ndash; Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
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In the ''Bowser's Fury'' campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.
In the ''Bowser's Fury'' campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.
=====Locations=====
 
P Switch locations with an asterisk (*) are gold.
In ''Super Mario 3D World'', P Switches are in the following locations and have the following functions:
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
 
|-
*[[Mount Beanpole]] &ndash; Causing certain [[Blue Coin]]s to appear
!width="1%"|Level
*[[Conkdor Canyon]]* &ndash; Causing an area directly above a pit to shower [[coin]]s
!width="1%"|Function
*[[Shadow-Play Alley]] &ndash; Causing the second [[Green Star]] to appear
|-
*[[Captain Toad Makes a Splash]] &ndash; Raising the water level
|[[Mount Beanpole]]
*[[Beep Block Skyway]] &ndash; Causing certain Blue Coins to appear
|Causing certain [[Blue Coin]]s to appear
*[[Tricky Trapeze Theater]] &ndash; Causing certain Blue Coins to appear
|-
*[[Cakewalk Flip]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance
|[[Conkdor Canyon]]*
*[[Coin Express]]* &ndash; Causing the [[Warp Pipe]] at the front of the train to burst a group of coins
|Causing an area directly above a pit to shower [[coin]]s
*[[Hands-On Hall]] &ndash; Causing a wall to rotate ninety degrees; causing a staircase to fall
|-
*[[Mystery House Throwdown]] &ndash; Causing the third Green Star to appear
|[[Shadow-Play Alley]]
*[[Fort Fire Bros.]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance
|Causing the second [[Green Star]] to appear
*[[Bowser's Lava Lake Keep]] &ndash; Causing a grated platform to lower
|-
*[[Spiky Spike Bridge]] &ndash; Causes the second Green Star to appear
|[[Captain Toad Makes a Splash]]
*[[Rainbow Run (level)|Rainbow Run]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance; causing a fixed amount of coins to shower onto the player; causing an area directly above a pit to shower coins
|Raising the water level
*[[Gargantuan Grotto]] &ndash; Causing certain Blue Coins to appear
|-
*[[Captain Toad Takes a Spin]] &ndash; Rotating the entire level
|[[Beep Block Skyway]]
*[[Spiky Mount Beanpole]] &ndash; Causing certain Blue Coins to appear
|Causing certain Blue Coins to appear
*[[Mystery House Marathon]] &ndash; Causing the twelfth Green Star to appear; causing the eighteenth Green Star to appear
|-
|[[Tricky Trapeze Theater]]
|Causing certain Blue Coins to appear
|-
|[[Cakewalk Flip]]
|Causing a Green Star ball to fall onto a puzzle course in the distance
|-
|[[Coin Express]]*
|Causing the [[Warp Pipe]] at the front of the train to burst a group of coins
|-
|rowspan=2|[[Hands-On Hall]]
|Causing a wall to rotate ninety degrees
|-
|Causing a staircase to fall
|-
|[[Mystery House Throwdown]]
|Causing the third Green Star to appear
|-
|[[Fort Fire Bros.]]
|Causing a Green Star ball to fall onto a puzzle course in the distance
|-
|[[Bowser's Lava Lake Keep]]
|Causing a grated platform to lower
|-
|[[Spiky Spike Bridge]]
|Causes the second Green Star to appear
|-
|rowspan=3|[[Rainbow Run (level)|Rainbow Run]]
|Causing a Green Star ball to fall onto a puzzle course in the distance
|-
|Causing a fixed amount of coins to shower onto the player
|-
|Causing an area directly above a pit to shower coins
|-
|[[Gargantuan Grotto]]
|Causing certain Blue Coins to appear
|-
|[[Captain Toad Takes a Spin]]
|Rotating the entire level
|-
|[[Spiky Mount Beanpole]]
|Causing certain Blue Coins to appear
|-
|rowspan=2|[[Mystery House Marathon]]
|Causing the twelfth Green Star to appear
|-
|Causing the eighteenth Green Star to appear
|}


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']]
[[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']]
A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' series. A P Switch also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''Super Smash Bros. for Nintendo 3DS''.
A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' sub-series. A P Switch also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''Super Smash Bros. for Nintendo 3DS''.
{{br|right}}
{{br|right}}


===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
P Switches also appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They are generally used to alter the layout of the stage, allowing the player to progress.
P Switches also appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They are generally used to alter the layout of the stage, allowing the player to progress.
====Locations====
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
P Switches are in the following locations and have the following functions:
|-
 
!width="1%"|Level
*[[Double Cherry Palace]] &ndash; Causing certain floors to retract
!width="1%"|Function
*[[Stumper Sneakaround]] &ndash; Causing a certain log bridge to lower
|-
*[[Sinister Street Signs]] &ndash; Causing a cage containing the second [[Super Gem]] to rise; changing the alignment of certain [[Arrow Sign]]s and invisible platforms
|[[Double Cherry Palace]]
*[[Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
|Causing certain floors to retract
*[[Double Cherry Spires]] &ndash; Causing certain spires to rise; causing a certain barrier to disappear
|-
*[[Battle Tower Blitz]] &ndash; Causing a certain wall to retract
|[[Stumper Sneakaround]]
*[[Seesaw Sizzle]] &ndash; Moving a certain [[seesaw]] to a different location
|Causing a certain log bridge to lower
*[[Stumpy Springs Sanctuary]] &ndash; Causing a water geyser to activate over a wooden raft; causing the central log platform to periodically rotate
|-
*[[Up 'n' Down Desert]] &ndash; Causing certain platforms to rise or sink depending on their current state
|rowspan=2|[[Sinister Street Signs]]
*[[No Sleep at Magikoopa Keep]] &ndash; Rotates the fourth floor of the tower thirty degrees counterclockwise
|Causing a cage containing the second [[Super Gem]] to rise
*[[Deep-Space Gyromajig]] &ndash; Rotating the entire level
|-
*[[Cookatiel's Sizzling Sprint]] &ndash; Causing the first Super Gem to appear; causing the second Super Gem to appear (three in the same area must be pressed); causing the third Super Gem to appear (two in the same area must be pressed)
|Changing the alignment of certain [[Arrow Sign]]s and invisible platforms
*[[Toad Brigade to Magikoopa Keep!]] &ndash; Rotates the fourth floor of the tower thirty degrees counterclockwise
|-
*[[Crown Capture at Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
|[[Up 'n' Down Terrace]]
|Causing certain platforms of one color to rise, and certain platforms of another color to sink
|-
|rowspan=2|[[Double Cherry Spires]]
|Causing certain spires to rise
|-
|Causing a certain barrier to disappear
|-
|[[Battle Tower Blitz]]
|Causing a certain wall to retract
|-
|[[Seesaw Sizzle]]
|Moving a certain [[seesaw]] to a different location
|-
|rowspan=2|[[Stumpy Springs Sanctuary]]
|Causing a water geyser to activate over a wooden raft
|-
|Causing the central log platform to periodically rotate
|-
|[[Up 'n' Down Desert]]
|Causing certain platforms to rise or sink depending on their current state
|-
|[[No Sleep at Magikoopa Keep]]
|Rotates the fourth floor of the tower thirty degrees counterclockwise
|-
|[[Deep-Space Gyromajig]]
|Rotating the entire level
|-
|rowspan=3|[[Cookatiel's Sizzling Sprint]]
|Causing the first Super Gem to appear
|-
|Causing the second Super Gem to appear (three in the same area must be pressed)
|-
|Causing the third Super Gem to appear (two in the same area must be pressed)
|-
|[[Toad Brigade to Magikoopa Keep!]]
|Rotates the fourth floor of the tower thirty degrees counterclockwise
|-
|[[Crown Capture at Up 'n' Down Terrace]]
|Causing certain platforms of one color to rise, and certain platforms of another color to sink
|}


===''Mario Kart Live: Home Circuit''===
===''Mario Kart Live: Home Circuit''===
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