Jump! Jump! Jump! (song): Difference between revisions

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{{more images|player character during song}}
{{more images|player character during song}}
{{about|the song from ''[[Dance Dance Revolution: Mario Mix]]''|the [[Power Moon]]|[[List of Power Moons in the Mushroom Kingdom#Jump! Jump! Jump!|List of Power Moons in the Mushroom Kingdom § Jump! Jump! Jump!]]}}
{{about|the song from ''[[Dance Dance Revolution: Mario Mix]]''|the ''Super Mario Bros. Wonder'' level|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]|the [[Power Moon]]|[[List of Power Moons in the Mushroom Kingdom#Jump! Jump! Jump!|List of Power Moons in the Mushroom Kingdom § Jump! Jump! Jump!]]}}
{{DDRMM song infobox
{{DDRMM song infobox
|title=Jump! Jump! Jump!
|title=Jump! Jump! Jump!

Revision as of 22:39, October 21, 2023

Template:More images

This article is about the song from Dance Dance Revolution: Mario Mix. For the Super Mario Bros. Wonder level, see Jump! Jump! Jump! For the Power Moon, see List of Power Moons in the Mushroom Kingdom § Jump! Jump! Jump!
Jump! Jump! Jump!
Dance Dance Revolution: Mario Mix
Origin Athletic Theme (Super Mario Bros. 3)
Stage 2-1
Length 1:30
BPM 150
Note count 56 80 112 187 256
Music sample
Toadette in Dance Dance Revolution: Mario Mix
Toadette's appearance in the song's background

"Jump! Jump! Jump!" is a playable song in Dance Dance Revolution: Mario Mix. It is a Eurobeat arrangement of the "Athletic Theme" from Super Mario Bros. 3.

The song is played as Corkscrew Hotel, the first stage of World 2 in Story Mode. On its way over a seaside area, Toad and Mario's (or Luigi's) vessel, the SS Brass, has been spun out of control by a cyclone and caused a seashell-shaped hotel owned by Toadette to unfurl into a tall helical shape. She demands the two fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way.

The background for the song features the player character dancing with Shy Guys on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape.

In Mush Mode, the enemies that appear are Goombas, which replace and act identically to normal notes, and Koopa Troopas, which must be stepped on twice in quick succession. Doing so successfully kicks the Koopa's shell down at another note, destroying both.

Story Mode text

The hotel is twisted up like a corkscrew! You'd better fix it!

Names in other languages

Language Name Meaning
Japanese ジャンプ! ジャンプ! ジャンプ!
Janpu! Janpu! Janpu!
Jump! Jump! Jump!

French Saute! Saute! Saute!
Jump! Jump! Jump!
German Singt und springt!
Sing and jump!
Italian Salta! Salta! Salta!
Jump! Jump! Jump!
Spanish El fontanero saltarín
The jumping plumber