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In ''[[Mario Kart: Super Circuit]]'', players are able to save up to ten ghosts. Ghosts can be traded between players using the link cable, allowing up to two ghosts to be raced against on a single track (the player's own ghost and the traded ghost). There can be up to two traded ghosts saved to the game. | In ''[[Mario Kart: Super Circuit]]'', players are able to save up to ten ghosts. Ghosts can be traded between players using the link cable, allowing up to two ghosts to be raced against on a single track (the player's own ghost and the traded ghost). There can be up to two traded ghosts saved to the game. | ||
Starting with ''[[Mario Kart: Double Dash!!]]'', there are | Starting with ''[[Mario Kart: Double Dash!!]]'', there are staff ghosts, which are made by [[Nintendo]] as the main course ghosts (staff ghosts were present in ''Mario Kart 64'', but only for [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Mario Raceway|Mario Raceway]], and [[N64 Royal Raceway|Royal Raceway]]). In ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'', there are Normal and Expert Staff Ghosts, the latter of which are called Fast Staff Ghosts in the North American release of the former game. While absent in ''[[Mario Kart 8]]'', Expert Staff Ghosts have an equivalent in ''[[Mario Kart 8 Deluxe]]'' with 200cc staff ghosts. Throughout the games, some tracks have reused characters, such as [[Mario]] for [[Mario Circuit]], [[Bowser]] for [[Bowser's Castle#Mario Kart series|Bowser's Castle]], etc. | ||
In ''Mario Kart 7'', players who are met online will be added as ghost data. | In ''Mario Kart 7'', players who are met online will be added as ghost data. |
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