Famicom Grand Prix (series): Difference between revisions

Tabling
(→‎Legacy: I have a plan with these, this is a temporary measure)
(Tabling)
Line 30: Line 30:


==Legacy==
==Legacy==
{{multiframe
The two games would provide the backbone for later vehicular racing games produced in-house at [[Nintendo]]. Two notable examples were on the Disk System's successor, the [[Super Nintendo Entertainment System]] (or Super Famicom) through use of its "Mode 7" graphics layer. The first, ''{{wp|F-Zero (video game)|F-Zero}}'', was inspired by complaints from Nintendo of America that the cars in ''3D Hot Rally'' looked too "cute," so the game was given a space-themed aesthetic to appeal to mature audiences.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref> The gameplay is a mixture of the two games, having the circuits and limited resources (in this case, antigravity power) of the former game and the camera angle and physics of the latter. Another successor on the same system, this one within the ''Super Mario'' franchise, is ''[[Super Mario Kart]]''. This one has a similar mix of traits, but it instead plays up the levity by removing the limited resources and changing the vehicles to [[Pipe Frame|go-kart]]s, with a cast entirely of ''Super Mario'' characters racing each other with the help of comedic items. Both of these games would go on to spawn their own respective series. While the ''Famicom Grand Prix'' series itself has ended in favor of the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Monster (vehicle)|Monster]] vehicle from the second game makes sporadic appearances in the franchise, such as a miniaturized version called the [[Tiny Titan]] appearing in ''[[Mario Kart Wii]]''.
|[[File:F1 Race screenshot.png|128px]][[File:Mach Rider screenshot.png|128px]][[File:FGPI Acceleration screenshot.png|124px]][[File:HotMarkFMC.png|128px]][[File:SNES F-Zero.png|128px]][[File:SMK Mario Circuit 1 Starting Line.png|128px]]
 
|The top images are screenshots from ''{{wp|F1 Race}}'' and ''{{wp|Mach Rider}}''. The middle two are from this series' games. The bottom two are from their derivatives, ''{{wp|F-Zero (video game)|F-Zero}}'' and ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System|SNES]].
===Comparison between predecessors and successors===
|size=256
{|border=1 style="text-align:center"
|align=right
|-
|bg=black
!colspan=2 style="background:red;color:white"|{{color-link|Family Computer|white|FC}}/{{color-link|Nintendo Entertainment System|white|NES}}<br><small>Predecessors</small>
}}
|-
 
|width=50%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|<big>''{{wp|F1 Race}}''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:F1 Race screenshot.png]]
|-
!width=50% style="background:#EAECF0"|Initial release:
|width=50%|{{release|Japan|November 2, 1984}}
|-
!style="background:#EAECF0"|Developer:
|[[HAL Laboratory]]
|-
|style="height:100px" colspan=2|A forward-camera Formula One racing game where circuits must be completed in a time limit while avoiding other cars as obstacles.
|}
 
|width=50%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|<big>''{{wp|Mach Rider}}''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mach Rider screenshot.png]]
|-
!width=50% style="background:#EAECF0"|Initial release:
|width=50%|{{release|Japan|August 27, 1985}}
|-
!style="background:#EAECF0"|Developer:
|[[HAL Laboratory]]
|-
|style="height:100px" colspan=2|A vehicular combat game where a motorcyclist must be guided through several end-to-end stages while avoiding obstacles and shooting enemies. Other modes have looping courses, but are not depicted as circuits.
|}


The two games would provide the backbone for later vehicular racing games produced in-house at [[Nintendo]]. Two notable examples were on the Disk System's successor, the [[Super Nintendo Entertainment System]] (or Super Famicom) through use of its "Mode 7" graphics layer. The first, ''{{wp|F-Zero (video game)|F-Zero}}'', was inspired by complaints from Nintendo of America that the cars in ''3D Hot Rally'' looked too "cute," so the game was given a space-themed aesthetic to appeal to mature audiences.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref> The gameplay is a mixture of the two games, having the circuits and limited resources (in this case, antigravity power) of the former game and the camera angle and physics of the latter. Another successor on the same system, this one within the ''Super Mario'' franchise, is ''[[Super Mario Kart]]''. This one has a similar mix of traits, but it instead plays up the levity by removing the limited resources and changing the vehicles to [[Pipe Frame|go-kart]]s, with a cast entirely of ''Super Mario'' characters racing each other with the help of comedic items. Both of these games would go on to spawn their own respective series. While the ''Famicom Grand Prix'' series itself has ended in favor of the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Monster (vehicle)|Monster]] vehicle from the second game makes sporadic appearances in the franchise, such as a miniaturized version called the [[Tiny Titan]] appearing in ''[[Mario Kart Wii]]''.
|-
!colspan=2 style="background:red;color:white"|{{color-link|Family Computer Disk System|white|FDS}}<br><small>Series</small>
|-
 
|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|<big>''[[Famicom Grand Prix: F1 Race]]''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FGPI Acceleration screenshot.png]]
|-
!width=50% style="background:#EAECF0"|Initial release:
|width=50%|{{release|Japan|October 30, 1987}}
|-
!style="background:#EAECF0"|Developer:
|[[HAL Laboratory]] / [[Nintendo EAD]]
|-
|style="height:100px" colspan=2|A top-down Formula One racing game where a large grid of opponents must be beaten around circuits while keeping rewources from depleting to get money to buy better vehicles. The game has limited multiplayer.
|}
 
|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|<big>''[[Famicom Grand Prix II: 3D Hot Rally]]''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:HotMarkFMC.png]]
|-
!width=50% style="background:#EAECF0"|Initial release:
|width=50%|{{release|Japan|April 14, 1988}}
|-
!style="background:#EAECF0"|Developer:
|[[HAL Laboratory]] / [[Nintendo EAD]]
|-
|style="height:100px" colspan=2|A forward camera rally game where the player must drive between lengthy end-to-end stages divided between several sections while avoiding obstacles and opponents and keeping up with the timer.
|}
 
|-
!colspan=2 style="background:red;color:white"|{{color-link|Super Nintendo Entertainment System|white|SFC/SNES}}<br><small>Successors</small>
|-
 
|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|<big>''{{wp|F-Zero (video game)|F-Zero}}''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:SNES F-Zero.png]]
|-
!width=50% style="background:#EAECF0"|Initial release:
|width=50%|{{release|Japan|November 21, 1990}}
|-
!style="background:#EAECF0"|Developer:
|[[Nintendo EAD]]
|-
|style="height:100px" colspan=2|A forward-camera futuristic Formula One racing game where circuits must be completed before three opponents while keeping the vehicle powered.
|}
 
|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|<big>''[[Super Mario Kart]]''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:SMK Mario Circuit 1 Starting Line.png]]
|-
!width=50% style="background:#EAECF0"|Initial release:
|width=50%|{{release|Japan|August 27, 1992}}
|-
!style="background:#EAECF0"|Developer:
|[[Nintendo EAD]]
|-
|style="height:100px" colspan=2|A forward camera go-kart rally game where the player must drive around circuits and beat a grid of seven opponents, using items to assist. The game has a full two-player mode.
|}
 
|}


==References==
==References==