Anti-gravity: Difference between revisions
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In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section). | In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section). | ||
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, twenty-two [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and | Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, twenty-two [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and eleven from the ''Mario Kart 8 Deluxe'' – Booster Course Pass): | ||
*{{classic-link|GBA|Mario Circuit}} | *{{classic-link|GBA|Mario Circuit}} | ||
*{{classic-link|N64|Toad's Turnpike}} | *{{classic-link|N64|Toad's Turnpike}} |