59,169
edits
(→Mario Kart Tour: per proposal) |
|||
Line 57: | Line 57: | ||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
In ''[[Mario Kart Tour]]'', Maw-Rays appear in the underwater sections of several courses. Unlike other sentient obstacles in the game, they are not affected by items whatsoever. | In ''[[Mario Kart Tour]]'', Maw-Rays appear in the underwater sections of several courses. Unlike other sentient obstacles in the game, they are not affected by items whatsoever. They are found in the following courses: | ||
*[[Piranha Plant Cove]] | |||
*Piranha Plant Cove R | |||
*Piranha Plant Cove R/T | |||
*Piranha Plant Cove 2 | |||
*Piranha Plant Cove 2R | |||
*Piranha Plant Cove 3 | |||
*Piranha Plant Cove 3R | |||
*[[GCN Daisy Cruiser]] | |||
*GCN Daisy Cruiser T | |||
Most Maw-Rays simply roam around an area above the track, usually after emerging from a [[Warp Pipe|pipe]] in a wall | Most Maw-Rays simply roam around an area above the track, usually after emerging from a [[Warp Pipe|pipe]] in a wall. In Piranha Plant Cove 2, Piranha Plant 2R, and GCN Daisy Cruiser T, Maw-Rays can be interacted with, as there are [[current]]s that can send drivers high enough to reach them; they act as minor, wall-like obstacles that simply cause drivers to lose some speed when run into. The Maw-Ray in Piranha Plant Cove 2 can be bounced off of for Jump Boosts. | ||
In Piranha Plant Cove 3 and its T variant, one Maw-Ray lurks inside a hole, lunging at drivers to bite them. Drivers who run into this Maw-Ray spin out. | In Piranha Plant Cove 3 and its T variant, one Maw-Ray lurks inside a hole, lunging at drivers to bite them. Drivers who run into this Maw-Ray spin out. |
edits