Jump! Jump! Jump! (song): Difference between revisions

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[[File:DDRToadette.png|thumb|left|Toadette's appearance in the song's background]]
[[File:DDRToadette.png|thumb|left|Toadette's appearance in the song's background]]
"'''Jump! Jump! Jump!'''" is a playable song in ''[[Dance Dance Revolution: Mario Mix]]''. It is a Eurobeat arrangement of the athletic theme from ''[[Super Mario Bros. 3]]''.
'''Jump! Jump! Jump!''' is a playable song in ''[[Dance Dance Revolution: Mario Mix]]''. It is a Eurobeat arrangement of the athletic theme from ''[[Super Mario Bros. 3]]''.


It is played at '''Corkscrew Hotel''', the first stage of [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] in Story Mode. On its way over a seaside area, [[Toad]] and [[Mario]] or [[Luigi]]'s vessel, the [[SS Brass]], has been spun out of control by a [[Tweester|cyclone]] and caused a seashell-shaped hotel owned by [[Toadette]] to unfurl into a tall, helical shape. She demands the pair fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way.
It is played as '''Corkscrew Hotel''', the first stage of [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] in Story Mode. On its way over a seaside area, [[Toad]] and [[Mario]] or [[Luigi]]'s vessel, the [[SS Brass]], has been spun out of control by a [[Tweester|cyclone]] and caused a seashell-shaped hotel owned by [[Toadette]] to unfurl into a tall, helical shape. She demands the pair fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way.


The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape.
The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape.


In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully will kick the Koopa's shell down at another note, destroying both.
In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully will kick the Koopa's shell down at another note, destroying both.
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==Story Mode text==
==Story Mode text==
''The hotel is twisted up like a corkscrew! You'd better fix it!''
''The hotel is twisted up like a corkscrew! You'd better fix it!''

Revision as of 02:27, May 19, 2023

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This article is about the song from Dance Dance Revolution: Mario Mix. For the Power Moon, see List of Power Moons in the Mushroom Kingdom § Jump! Jump! Jump!

Template:DDRMM song

Toadette in Dance Dance Revolution: Mario Mix
Toadette's appearance in the song's background

Jump! Jump! Jump! is a playable song in Dance Dance Revolution: Mario Mix. It is a Eurobeat arrangement of the athletic theme from Super Mario Bros. 3.

It is played as Corkscrew Hotel, the first stage of World 2 in Story Mode. On its way over a seaside area, Toad and Mario or Luigi's vessel, the SS Brass, has been spun out of control by a cyclone and caused a seashell-shaped hotel owned by Toadette to unfurl into a tall, helical shape. She demands the pair fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way.

The background for the song features the player character dancing with Shy Guys on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape.

In Mush Mode, the enemies that appear are Goombas, which replace and act identically to normal notes, and Koopa Troopas, which must be stepped on twice in quick succession. Doing so successfully will kick the Koopa's shell down at another note, destroying both.

Story Mode text

The hotel is twisted up like a corkscrew! You'd better fix it!

Names in other languages

Language Name Meaning
Japanese ジャンプ! ジャンプ! ジャンプ!
Janpu! Janpu! Janpu!
Jump! Jump! Jump!

French Saute! Saute! Saute!
Jump! Jump! Jump!
German Singt und springt!
Sing and jump!
Italian Salta! Salta! Salta!
Jump! Jump! Jump!
Spanish El fontanero saltarín
The jumping plumber