Vamp Dash: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
|||
Line 37: | Line 37: | ||
|Jap=キューインスライディング | |Jap=キューインスライディング | ||
|JapR=Kyūin Suraidingu | |JapR=Kyūin Suraidingu | ||
|JapM=Kyūin Sliding; | |JapM=Kyūin Sliding;「キューイン」an abbreviation of「{{ruby|吸血鬼|きゅうけつき}}」(''kyūketsuki'', "vampire") with「キュ」elongated | ||
|Ita=Scivolata vampiresca | |||
|ItaM=Vampirical Slide | |||
}} | }} | ||
{{M+RSOH}} | {{M+RSOH}} | ||
[[Category:Spark abilities]] | [[Category:Spark abilities]] |
Revision as of 05:48, March 13, 2023
- Not to be confused with Vampdash.
- See also: Shock Dash, Splash Dash, Gust Dash
Vamp Dash is a Spark Power ability in Mario + Rabbids Sparks of Hope, used in battle by the Spark Vampdash. For a single turn, it raises the damage output of the Hero's Dashes by a certain amount and also imbues them with the Vamp Super Effect, healing the user by 30% of the damage dealt. Its cooldown lasts for two turns. The percentage at which Vamp Dash raises damage of Dashes for the Hero is determined by Vampdash's current LVL.
Statistics
Vamp Dash Duration: 1 turn - Cooldown: 2 turns | ||
---|---|---|
Spark LVL | Description | +LVL upgrade bonus |
1 | All Dashes deal 140% damage and heal the Hero by 30% of the damage dealt. | — |
2 | All Dashes deal 150% damage and heal the Hero by 30% of the damage dealt. | +10% DMG |
3 | All Dashes deal 160% damage and heal the Hero by 30% of the damage dealt. | +10% DMG |
4 | All Dashes deal 170% damage and heal the Hero by 30% of the damage dealt. | +10% DMG |
5 | All Dashes deal 180% damage and heal the Hero by 30% of the damage dealt. | +10% DMG |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | キューインスライディング Kyūin Suraidingu |
Kyūin Sliding;「キューイン」an abbreviation of「 |
Italian | Scivolata vampiresca |
Vampirical Slide |