Extra life: Difference between revisions

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"Mechanic" is more descriptive than "thing"
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[[File:1up.png|frame|Mario acquiring an extra life by picking up a [[1-Up Mushroom]]]]
[[File:1up.png|frame|Mario acquiring an extra life by picking up a [[1-Up Mushroom]]]]
[[File:Super Mario Kun 99 lives Mario.jpg|thumb|left|Mario gathering coins to eventually have 99 lives to defeat a [[Reznor]], in ''[[Super Mario-kun]]'']]
[[File:Super Mario Kun 99 lives Mario.jpg|thumb|left|Mario gathering coins to eventually have 99 lives to defeat a [[Reznor]], in ''[[Super Mario-kun]]'']]
An '''extra life''' (also known as a '''1-Up''', '''1-UP''', '''1UP''', '''1up''', or '''Life Up''') is a thing used in video games, especially platforming games, such as those in the [[Mario (franchise)|''Mario'']] franchise. A 1-Up awards the player an extra chance to beat the game. If a player loses a life, they are able to start unscathed from the beginning of the [[level]] (or sometimes at the level's midpoint, if it has been reached). When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], falling into [[lava]] or [[Poison (obstacle)|poison]], getting crushed by an obstacle, or running out of [[Time Limit|time]]. In most ''Mario'' games, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the six-note tone '''e g E C D G''' when a ''Mario'' character has received an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1-Up is earned.
An '''{{wp|Life (video games)#Extra_lives|extra life}}''' (also known as a '''1-Up''', '''1-UP''', '''1UP''', '''1up''', or '''Life Up''') is a mechanic used in video games, especially platforming games, such as those in the [[Mario (franchise)|''Mario'']] franchise. A 1-Up awards the player an extra chance to beat the game. If a player loses a life, they are able to start from the beginning of the [[level]] (or sometimes at the level's [[checkpoint]], if it has been reached), without losing a significant amount of progress. When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], falling into [[lava]] or [[Poison (obstacle)|poison]], getting crushed by an obstacle, or running out of [[Time Limit|time]]. In most ''Mario'' games, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the six-note tone '''e g E C D G''' when a ''Mario'' character has received an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1-Up is earned.


''[[Super Mario Bros.]]'' allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. A fast way to reach the maximum is through the infinite lives trick, done by kicking [[shell|Koopa Shells]] (and occasionally [[Buzzy Shell]]s) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most [[Koopa Troopa|Koopa]]s or [[Buzzy Beetle]]s descending staircases in some levels replaced by [[Goomba]]s. If the player receives 10 or more lives, a crown and a symbol are displayed instead of the number. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives [[Mario]] or [[Luigi]] can typically obtain is 99 (though in the original NES version of said game, the last life is designated as "0," meaning the player can technically hold 100). In ''[[Super Mario 3D Land]]'', ''New Super Mario Bros. 2'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''[[Super Mario Maker]]''{{'}}s 10/100 Mario Challenge, ''[[Super Mario Maker for Nintendo 3DS]]''{{'}}s Super Mario Challenge, and ''[[Super Mario Maker 2]]''{{'}}s Story Mode and Endless Challenge, up to three extra lives can be received per course/job, with a maximum of 100 (in the first two games) or 99 (in ''Super Mario Maker 2''). However, in ''Super Mario Maker 2''{{'}}s Story Mode, the current number of lives always defaults to five when the player enters a different job.
''[[Super Mario Bros.]]'' allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. A fast way to reach the maximum is through the infinite lives trick, done by kicking [[shell|Koopa Shells]] (and occasionally [[Buzzy Shell]]s) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most [[Koopa Troopa|Koopa]]s or [[Buzzy Beetle]]s descending staircases in some levels replaced by [[Goomba]]s. If the player receives 10 or more lives, a crown and a symbol are displayed instead of the number. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives [[Mario]] or [[Luigi]] can typically obtain is 99 (though in the original NES version of said game, the last life is designated as "0," meaning the player can technically hold 100). In ''[[Super Mario 3D Land]]'', ''New Super Mario Bros. 2'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''[[Super Mario Maker]]''{{'}}s 10/100 Mario Challenge, ''[[Super Mario Maker for Nintendo 3DS]]''{{'}}s Super Mario Challenge, and ''[[Super Mario Maker 2]]''{{'}}s Story Mode and Endless Challenge, up to three extra lives can be received per course/job, with a maximum of 100 (in the first two games) or 99 (in ''Super Mario Maker 2''). However, in ''Super Mario Maker 2''{{'}}s Story Mode, the current number of lives always defaults to five when the player enters a different job.
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